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[RELEASED] ArchVizPRO Photostudio

Discussion in 'Assets and Asset Store' started by ArchVizPRO, Dec 13, 2020.

  1. ArchVizPRO

    ArchVizPRO

    Joined:
    Apr 27, 2014
    Posts:
    457
    Promo.jpg

    ArchVizPRO Photostudio is an accurate reproduction of a professional photographic studio. The project uses modular assets and can be configured to suit your needs. All models are highly detailed and can be reused in any other project. This package supports only HDRP and URP.

    Asset Store / Documentation

    Features:
    - HDRP & URP
    - Modular assets
    - More than 100 prefabs
    - Fully explorable
    - Progressive GPU/CPU ready
    - Post Processing Volume setup
    - Shader Graph Custom shaders
    - Three controllers (FPS, Orbit, Cinematic)
    - Video scene is included

    - HDRP (Windows)
    - HDRP VR (Oculus, Vive, Quest Link)*
    - URP (Windows, Android, iOS)*
    - URP VR (Quest)*
    * Full project available at OneirosVR (Unlockable with invoice number).

    ArchVizPRO, your secret weapon for Architectural Visualization!
     
    Last edited: Jan 19, 2021
    uMotiejus likes this.
  2. ProceduralCatMaker

    ProceduralCatMaker

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    Xmas present from you!!! A new scene, can't wait to see it!
     
  3. ArchVizPRO

    ArchVizPRO

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    Some screenshots:
    Screenshot15_3840x2560.png Screenshot13_3840x2560.png Screenshot18_3840x2560.png Screenshot1_3840x2560.png Screenshot22_3840x2560.png
     
    keeponshading likes this.
  4. ArchVizPRO

    ArchVizPRO

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    Apr 27, 2014
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    457
  5. ArchVizPRO

    ArchVizPRO

    Joined:
    Apr 27, 2014
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    And some screens from the sample scene with all the prefabs: Screenshot35_3840x2560.jpg Screenshot36_3840x2560.jpg Screenshot37_3840x2560.jpg Screenshot38_3840x2560.jpg
     
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  6. keeponshading

    keeponshading

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    Posts:
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    Just clicked the AssetStore link from the youtube video 10 times.
    Incredible setup.)
     
  7. CoderPro

    CoderPro

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    Feb 21, 2014
    Posts:
    327
    Can you make this for mobile platforms, too ?
     
  8. MichaelPickering

    MichaelPickering

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    Oct 11, 2017
    Posts:
    14
    So the full Unity project for HDRP comes with the asset store purchase? Does this come with HDRP default scene prefab already included and if so, for which included scene please?
     
  9. keeponshading

    keeponshading

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    Hi. are they already some Raytracing setups your ArchViz scenes available?
     
  10. ArchVizPRO

    ArchVizPRO

    Joined:
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    Hello. Yes, the Asset Store package is only HDRP. It includes the main scene and a prefab scene.
    On Oneirosvr you can download the same project already converted to URP.
     
  11. dark_vulcan

    dark_vulcan

    Joined:
    May 23, 2020
    Posts:
    7
    @ArchVizPRO
    can you please share a high download speed link of the URP Quest package? Its taking ages to download the asset from you website.
     
  12. daville

    daville

    Joined:
    Aug 5, 2012
    Posts:
    303
    Hi I was wondering, I own this Assets, and while exploring it, I noticed the Cables seem to be generated inside Unity using some tool, the Game Objects have a missing script, that I assume is the Cable generator script or something, and the mesh is baked for this particular scene.

    Did you used a custom tool? or another Asset available on the Asset Store? I'm interested in being able to generate my own cables inside Unity and bake them similar to how you did it here.

    upload_2022-10-8_15-44-40.png
     
  13. ArchVizPRO

    ArchVizPRO

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    457
    All cables were made using this free asset: SplineMesh.
    As you noticed, I have left in the scene the original splines that you can edit after installing SplineMesh.
    Best regards
     
    daville likes this.
  14. daville

    daville

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    Thanks!

    I'll Check it out!
     
  15. Cheo6

    Cheo6

    Joined:
    Nov 20, 2017
    Posts:
    28
    Hello, I tried using the Toyota prefab from this Photo studio asset as a vehicle by setting it up using Realistic Car Controller, it works okay but the wheels suffer from some weird jitter. When rotating them manually in the editor it becomes obvious that the wheels aren't positioned straight like any wheel is supposed to be. Can this please be fixed ? It's such a shame to have this issue on such a cool model !