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[RELEASED] ArchVizPRO Interior Vol.8

Discussion in 'Assets and Asset Store' started by ArchVizPRO, Jul 18, 2021.

  1. ArchVizPRO

    ArchVizPRO

    Joined:
    Apr 27, 2014
    Posts:
    453
    Hello!
    The reason for using bevels on all the walls is about Visual Realism.
    Beveling the edges creates a more realistic appearance by simulating how light interacts with surfaces in the real world. A sharp edge can appear unnatural and can create visual artifacts when rendered or viewed in real-time applications. Multiple bevels help soften these edges, making the model or scene look more natural and pleasing to the eye.

    2023-09-04_17h56_27.png
     
  2. Object-Null

    Object-Null

    Joined:
    Feb 13, 2014
    Posts:
    68
    Alright. Thank you for your explanation
     
  3. addom34

    addom34

    Joined:
    May 24, 2015
    Posts:
    2
    Hello ArchViz, your packages are quite impressive! I'm thinking of creating a Quest2 app with dynamically spawned objects and furnitures in the interior. I believe your projects are a good starting point for this, but I wonder if you have any tips or tricks for that? As I won't be able to bake lightning and precompute shadows. Would it be possible to achieve such photorealistic visualisation on VR Quest2 glasses?
     
  4. business_unity185

    business_unity185

    Joined:
    Sep 29, 2023
    Posts:
    1
    Hey,

    Your model is super but when I use the same the render pipeline in my own model then in PC VR build, I am getting the distortion in VR quest 2 can you help in that ?