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[RELEASED] ArchVizPRO Interior Vol.8

Discussion in 'Assets and Asset Store' started by ArchVizPRO, Jul 18, 2021.

  1. ArchVizPRO

    ArchVizPRO

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    AVP8_Youtube2.jpg

    ArchVizPRO Interior Vol.8 HDRP
    ArchVizPRO Interior Vol.8 URP

    ArchVizPRO Interior Vol.8
    is an architectural visualization project for HDRP and URP. It is a fully navigable modern apartment with a living room with an open kitchen, relax zone, two bedrooms, and two bathrooms. Built-in every single detail from scratch, this interior has more than 130 pieces of furniture and props, custom shaders, 4K texture, and a multiplatform approach that makes this scene able to run on PC, VR, and Mobile. All furniture and props are highly detailed and can be reused in any other project.

    Features:
    - Fully furnished apartment
    - More than 150 prefabs
    - Level of detail (LOD)
    - Cinematic animations included
    - CPU/GPU Progressive ready
    - HD 4K Texture
    - Post Processing setup
    - Custom Shader Graph Shaders
     
    Last edited: Jul 15, 2023
  2. ArchVizPRO

    ArchVizPRO

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  3. ArchVizPRO

    ArchVizPRO

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  4. ArchVizPRO

    ArchVizPRO

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  5. ArchVizPRO

    ArchVizPRO

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  6. ArchVizPRO

    ArchVizPRO

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  7. ArchVizPRO

    ArchVizPRO

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  8. unity_XWqSREV46xXL8Q

    unity_XWqSREV46xXL8Q

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    Hello,

    Will there be an Oculus Quest compatible version released in the future ?
     
  9. ArchVizPRO

    ArchVizPRO

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    H
    Hello. Probably yes. For sure there will be a URP version, but we have to wait for Unity 2021.2.
     
  10. Simmo76

    Simmo76

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    Hi there,

    I've purchased this great asset but can't find the VR version on the website. Are you able to point me in the right direction please?
     
  11. ArchVizPRO

    ArchVizPRO

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    Hello
    VR version will be available on Oneirosvr soon, probably next week.
    It will use XR and should work on all devices (Oculus Rift, Oculus Quest Link, HTC Vive, Windows Mixed Reality, etc..)
     
  12. abgrafx3d

    abgrafx3d

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    Is the VR version available yet? Still not seeing it on the website.
     
    pipelujan likes this.
  13. optimise

    optimise

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    Hi @ArchVizPRO Will main HDRP version also be upgraded to Unity 2021.2 in future?
     
  14. ArchVizPRO

    ArchVizPRO

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    Yes of course!
     
    optimise likes this.
  15. sme855

    sme855

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    I have purchased the asset, How to open the URP version of the same ?
     
  16. ArchVizPRO

    ArchVizPRO

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    Hello!
    On Oneirosvr you can download the URP and URP Quest projects.
    Here is a little guide about the unlocking process.
     
  17. speedsalat

    speedsalat

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    Hello,
    I purchased the asset. However, I noticed certain logos / brand names and their designs in this asset like Miele, Toshiba and Sony. In the Unity store, this asset is released under the "Standard Unity Asset Store EULA" which allows the asset being used in commercial games. I now wanted to reassure if these logos and the according product designs have been licensed / authorized by the respective copyright holder and thus, the usage of these assets in a commercial game is allowed.
     
    Last edited: Oct 1, 2021
  18. ArchVizPRO

    ArchVizPRO

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    Hello
    Thank you for purchasing ArchVizPRO.
    For realism, the logos are kept unmodified and the furnishings are only inspired by their real counterparts.
    If you need, we can send you a no-logo version of those props. Write me in private at ruggero.corridori@gmail.com.
     
  19. muratoter

    muratoter

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    Hi,

    We purchased URP version. We plan to run it on Android and iOS devices. iOS build works fine but android build works extremely slow. We are using this settings;

    What could we be doing wrong?
     

    Attached Files:

  20. ArchVizPRO

    ArchVizPRO

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    On Oneniros there are available two URP versions, Windows and Quest.
    If you plan to use it for mobile, my advice is to start from the Quest version, which is highly optimized.
     
  21. Cascho01

    Cascho01

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    Very nice!
    Baked with Bakery or Unitys Progressive Lightmapper?
     
    Last edited: Feb 22, 2022
  22. ArchVizPRO

    ArchVizPRO

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    Progressive Lightmapper GPU
     
  23. Cascho01

    Cascho01

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    Interesting, but why?
    Keeping it compatible for users?
    Problems with bakery?
     
  24. ArchVizPRO

    ArchVizPRO

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    Yes, it is mainly about compatibility. Because it is sold on Asset Store, I can't force users to buy also Bakery.
    Bakery is a great tool, but also Progressive Lightmapper GPU is a valid option now.
    You have only to care a bit more about the GPU RAM, but with the latest version, I can render 4k lightmaps with an 8 GB GPU.
     
    Cascho01 likes this.
  25. Alaapb1

    Alaapb1

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    Hi iam already bought ArchVizPRO Interior Vol.8 and iam also already downloaded the URP project for it from your website but when i build the demo scene (URP) for mobile its not work why that please
     
  26. ArchVizPRO

    ArchVizPRO

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    Hi. Do you have started from the URP/Windows or URP/Quest ?
    Please can you send me the console errors?
     
  27. Alaapb1

    Alaapb1

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    Iam started from URP window ..the error in my phone is forced stop ..my phone galaxy fold 2
     
  28. Alaapb1

    Alaapb1

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    And in demo scene the fps is 9 when i play is that normal? Or should i do something my laptop with Ryzen 5 5600H and RTX 3050 hard SSD
     
  29. Alaapb1

    Alaapb1

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    Hi why you not reply please
     
  30. ArchVizPRO

    ArchVizPRO

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    Hi.
    Photostudio was tested with a GTX 1070, and the URP version should run at 200 fps.
    Do you have followed the documentation?
    Do you have opened it in a new, blank project?
    Do you have opened with the indicated Unity version (2121.1.0b1)?

    You don't answer me about the script errors you get in the console.
     
  31. Alaapb1

    Alaapb1

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    I don't get any errors i run now the URP the other version and the fps is 340
    Iam build the demo scene URP/Quest and its same thing can't work on my mobile iam use 2021.3 unity
     
  32. Alaapb1

    Alaapb1

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    When i run the scene its ok but when i build don't work on my mobile
     
  33. ArchVizPRO

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    You build an apk and it doesn't start on your mobile device? Could it be a RAM problem? Try to lower texture size, in Quality Settings (half or quarter).
     
  34. Alaapb1

    Alaapb1

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    Ok i will try but my mobile so powerful galaxy fold 2
     
  35. keeponshading

    keeponshading

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    Hi. Are you planing to do VR projects on the actual 2021 LTS releases for this AVP 8 project by using latest Unity XR managment packages.
     
  36. bac9-flcl

    bac9-flcl

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    @ArchVizPRO Hi! The setup instructions in the documentation mention "5) Go to Edit/Project Settings/Graphics/HDRP Global Settings/ and assign the AVP8_HDRenderPipelineGlobalSettings in Rendering." but the package doesn't include any global settings assets named that way. Was it accidentally removed, perhaps? I'm not sure the setup can be completed without it.

    Screenshot_23322231.png

    I'm stuck with the green lighting from every window, which the documentation screenshots imply should disappear as soon as you assign the AVP8_HDRP_Settings into the pipeline field at step 2 of the setup. It never goes away after I complete all the other steps, so I'm assuming that missing settings asset is the key piece.

    If it helps, I'm on Unity 2021.3.5f1, HDRP 12.1.7. It's a new empty project started with the 3D (HDRP) template, with your package being the only one imported.
     
    Last edited: Jul 2, 2022
  37. ArchVizPRO

    ArchVizPRO

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    Hello
    I am updating the Documentation since an update is oncoming.
    In the new update, I have included AVP8_HDRenderPipelineGlobalSettings.
    Without it, simply select the material on the green object and click on Fix. 2022-07-02_11h58_19.png In this way, the diffuse profile will be automatically added to your current RenderPipelineGlobalSettings.
    2022-07-02_11h57_33.png
     
  38. bac9-flcl

    bac9-flcl

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    Ah, good to know, thank you! Manually dragging the diffusion profiles into the settings worked for me, but pressing Fix in the material works as well!
     
    ArchVizPRO likes this.
  39. dot_entity

    dot_entity

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    Hello @ArchVizPRO! I saw the requirements mention Unity version 2021.3 or later. Any known reason for which the URP package will not "work" in Unity 2021.1.28? Or is it only a matter of limited features/settings with the later version? (I will explain next -if needed- why I ask for the specific version.)
     
  40. dot_entity

    dot_entity

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    Hi again! In continue of the post above, is the limitation related to post-processing effects only? Does the Vol.8 package is set to deferred rendering path? I saw somewhere that deferred URP is only compatible with Unity 2021.2+. I currently have URP v.11.0.0 on Unity 2021.1.28f. Do you mind checking if your package would install properly with these specifications?
    I'd really like to buy the package and I need the verification. Could you please elaborate?
    Btw, my graphics card supports OpenGL3.3 only (no metal). But I don't know if this is something you could take into consideration. Hopefully, this would affect editor's performance only.
     
  41. parixit2411

    parixit2411

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    Hi! I am using the URP Quest version. There is a flickering white line appearing on the edges of objects. I have set my MSAA to 8x, but this does not fix the issue.
     
  42. ArchVizPRO

    ArchVizPRO

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    Hi. Do you have tried ArchVizPRO_Interior_Vol.8_URP_Quest.apk ?
    On Quest now we can use only MSAA and render scale to minimize antialiasing. But TAA is coming to URP and should improve a lot antialiasing.
     
  43. parixit2411

    parixit2411

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    Hi, thanks for your reply.

    Yes, I have tested this apk. I see post-processing is disabled. I still see some flickering edges. I think because post-processing is disabled it is not that distracting. I am enabling post-processing because of which those edges have white flickering, which is kind of more distracting.
     
  44. hm-mobil

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  45. PraveenBalu

    PraveenBalu

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    Hi, I have the URP quest build package. Will it differ when I Build the Quest 2 unity package to the Windows platform? I guess the anti-aliasing and flickering issues are fixed in your project.So can I keep same project for windows version build so that I want to keep optimised version for windows as well

    Or Do I need to purchase a Windows Build project with URP/ HDRP?
     
  46. PraveenBalu

    PraveenBalu

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    If I purchase the upcoming URP VR version of Vol 9 and 10, will I get the full project for both Quest 2 android and Windows build Project with that on Oneiros website? or Do I need to purchase anything else
     
  47. ArchVizPRO

    ArchVizPRO

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    Yes, if you have Vol.9 URP and Vol.10 URP you can access the Quest projects on Oneiros.
     
  48. PraveenBalu

    PraveenBalu

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    yeah fine. it has Quest 2 project. I want to know, can I get the Windows build-PC supported project as well?
    because I am having doubts about whether a lot of settings changed for Windows or not.
     
  49. ArchVizPRO

    ArchVizPRO

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    Hi. Yes, If you own ArchVizPRO Vol.8 URP (PC/Windows) you can get the Quest project from Oneiros.
     
  50. Object-Null

    Object-Null

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    hello there,

    i wanted to ask why there are 3 edges (straight bevel) on all the walls, instead of just 1 edge.
    Is that to prevent lightleaks? or does it have another purpose?

    thank you


    upload_2023-9-4_16-23-48.png