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[RELEASED] ArchVizPRO Interior Vol.6

Discussion in 'Assets and Asset Store' started by ArchVizPRO, May 31, 2018.

  1. ArchVizPRO

    ArchVizPRO

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    These are the Bakery settings used in the HDRP scene.
    Baking time is around 1 hour with a GTX 1070.
    AVP6_Bakery.JPG
     
  2. mahmoud-mroueh

    mahmoud-mroueh

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    Hello, I'm willing to purchase one of your assets (maybe more later). But before making that decision I need to know a few things:

    1- Can I build in WebGL?
    2- I have Intel HD Graphics as Graphics Card (total memory = 2114 MB). Can I still see the asset clearly (in the editor/webgl/windows build) as the photos you post?
    3- What is the best way to take snapshots out of the built app? Do you know a method that can make the images look like high quality images/renders.

    I'm interested in using your assests. So I hope they'll look good on my current laptop!

    Thanks!
     
  3. ArchVizPRO

    ArchVizPRO

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    Hello
    1- Actually there are 2 scene version, Desktop/VR and Mobile (Android/Ios).
    The scene can be easily converted also for WebGL, but you have to adjust texture size depending on the RAM of your device.
    2- You can try to download the Windows Build from OneirosVR website. If the build runs fine, you should be able to open it in Unity without problems.
    3- You can use Unity Recorder (from Package Manager) to capture high-res still images or also video.
     
  4. Wattosan

    Wattosan

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    Hi,

    Have you tested your asset with a standalone VR device such as Vive Focus, Oculus Go or Oculus Quest? Would it be possible to receive a downloadable demo for them? You do have an .apk file but I think it is built without VR support.
    It is very impressive if it works with 60 FPS with standalone VR. But before spending 50 euros it would be good to have a demo for VR.
     
  5. wahyuway

    wahyuway

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    I just bought this awesome asset. I have some trouble that need your help. I followed the setup guide for mobile. And build and run mobile version to my device. When i navigate trough scene there are white artifact like shown in screenshot attached.

    Could you help me? Tks
     

    Attached Files:

  6. ArchVizPRO

    ArchVizPRO

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    Hello
    Never seen this issue before.
    Have you try to disable image effects (if you are using them) ?
    What Unity version are you using?
    What is your mobile device?
    Thank you !
     
  7. Ric_Guignon

    Ric_Guignon

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    May 29, 2017
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    Hello,
    Very good asset as usual !
    Because I would like to test it on a Quest, could you share Bakery settings for VR Mobile please ?
    I saw on your Instagram that you are working on it too :) Any ETA ?
    Last point,could you explain why did you separate object mesh and their collider (into AVP6_Collision directory) ?
    Thanks !
     
    BrettCroomo likes this.
  8. keeponshading

    keeponshading

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  9. BrettCroomo

    BrettCroomo

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    Hi @ArchVizPRO
    Firstly - Love your work guys!! Blown away :D

    I was just wondering if there is a recommended 2018 or 2019 project template you recommend starting in?

    After watching the HTC Vive Setup video "AVP6 Tutorial3 - HTC Vive Setup", I still don't know what you started with before you went about making it "VR compatible" with SteamVR:

    For example:
    1. Did you use a Template in Unity 2018.3 before you recorded this Video?


    2. And, If you did use a specific template, what specific Project Settings and HDRP or LWRP profile settings did you change to get VR working smoothly? (If you are using HDRP or LWRP with VR at all?)

    3. Now that Unity 2019.2 (Beta) officially supports HDRP and VR, have you tested this for compatibility?
    Look forward to your response!
    Cheers!
     
  10. ArchVizPRO

    ArchVizPRO

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    Hello

    1. ArchVizPRO VOL.6 use the Standard Unity Pipeline. So you have to start using the 3D template.

    2. There is also an HDRP version that you can download from Oneiros website. Just register and unlock the download with your invoice number.

    3. There are still some problems for the HDRP VR version. My advice, for now, is to use the Standard Pipeline for VR. But as soon as all problems with HDRP and VR will be fixed, I will make available a new project to download.
     
    Thr3dee likes this.
  11. Thr3dee

    Thr3dee

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    I really appreciate you taking time out to reply. I know your time is precious.
    Grazie mille!
     
  12. d1xt1r

    d1xt1r

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    Hi ArchVizPRO,
    I was looking at your completed build "AVP_Vol6_HTC VIVE_OCULUS_WMR" from your website, where UI text description appears for items that are currently close to you/you're looking/gaze at. What method you are using to display the text descriptions of the items?

    Thank you!

    --- EDIT

    I managed to do similar functionality using Raycast.
     
    Last edited: Aug 12, 2019
  13. Metaclay

    Metaclay

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    Hi i’m interested in vr. It supports vive and oculus. My questions is can i play it using the new oculus quest ? Does anyone know ?
     
  14. ArchVizPRO

    ArchVizPRO

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    Hello
    The Asset Store version support Desktop, Desktop VR and Mobile (Android and iOS).
    But you can download from Oneiros Website the Oculus Go project, that is optimized for Mobile VR.
     
  15. jabbajack

    jabbajack

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    Dec 28, 2012
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    I've bought and downloaded the HDRP package, implemented VRTK and tested with the HTC vive: 50 fps more or less, with my rtx 2018 Ti.

    Davvero stupendo!

    It works in Unity 2019.2.11f1; I had only few issues like black windows, because the surface shader was on opaque and not transparent in Shader Graph.





    The main problem was that I had to bake again the lightmap with Bakery and I had huge problems with strong reflections.

    Reflection probes are Baked type.


     

    Attached Files:

  16. ArchVizPRO

    ArchVizPRO

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    Hello
    50 fps on a 2080ti seems very low. The Standard VR version runs around 90 fps on a GTX 1070. I have not yet tested the HDRP version in VR, but I think there is something not optimized and that could be improved.

    About reflection try to bake only Reflection Probe again after the bake is finished. Usually baking two times resolve all issues of strong reflection.

    Also if you want to test HDRP in VR, is better you use the latest Unity 2019.3 Beta that has full support for VR.

    Thank you for your support!
     
  17. jabbajack

    jabbajack

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    I forgot to say, I have a model made in Rhino inside with several lights and animation...
    I'll try to upgrade the project!
    Thank you
     
  18. JacobNordvall

    JacobNordvall

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    When I generate lighting the whole scene becomes super weird (darker and unrealistic) without changing anything and I did the full setup following your tutorial. what am I missing?
     

    Attached Files:

  19. Ostuni

    Ostuni

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    Jul 14, 2014
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    Hello ArchVIzPro developer.
    I am a big fan of your work. I currently own ArchVIzPro interiors versions 4, 5 and 6 and I have learned a lot from each of them. My question is regarding the HTC VIVE video you posted. You set anti-aliasing to temporal (TXX), and it looks great. But when I do it, it looks awful (everything seems to be jittering back and forth). I can change anti-aliasing to FXAA and it looks good, but I would love to know how you were able to get TXX to work in VR. I am using your scene and I made the changes as described in your video. Possibly I missed something in your video or possible TXX has changed. I know Unity has been doing a lot of work with their post-processing. My Unity version is 2019.2.14 and I have tried this on two different high-end VR workstations.
    Thank you in advance for any assistance,
    John
     
  20. zim22

    zim22

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    Have you tested it? I have only 20-30 FPS on RTX 2080 and Intel Core i9-9900K
     
  21. ArchVizPRO

    ArchVizPRO

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    Hello
    Yes the HDRP VR version was tested and running great with a GTX 1070.
    A dedicated HDRP VR version will be available soon.
     
  22. zim22

    zim22

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    Feb 25, 2018
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    Have you used this version for the HDRP VR build? ArchVizPRO_Interior_Vol.6_HDRP_v.5.rar
     
  23. ArchVizPRO

    ArchVizPRO

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    Hello
    TAA works ok in VR on both Standard and HDRP.
    Yes, the HDRP VR started from the HDRP_v.5 on OneirosVR. Mainly you have to update both Unity and HDRP to the latest version. In this way, TAA and all post-processing works ok in VR. As I said a dedicated project will be available soon.
     
    zim22 likes this.
  24. PixFactory-Quentin

    PixFactory-Quentin

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    Jun 13, 2019
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    Hello @ArchVizPRO ,

    On the Oneiros website the link for the ArchVizPRO_Interior_Vol.6_HDRP_VR_v2.rar won't work... It download a 0ko file ... How to download the VR HDRP project ?

    Thanks !

    EDIT : And for the VR build, he told me to enter a valid invoice number... But it's the right one... :(
     
    Last edited: Feb 28, 2020
  25. geniuscrate

    geniuscrate

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    Sep 21, 2019
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    Hello,
    I'm a big fan of your works, it's really awesome. Actually i need a help, i've been working on interior project so everything is fine but the images in vr looks too blurry and the object edges are jittering a little bit. I've done a little bit changes in post processing layer, Eventhough there is no much difference. I hope you consider this...

    Thanks,
    Santhosh.
     
  26. peteforde

    peteforde

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    Apr 1, 2016
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    I am very impressed with the HDRP project so far, although I had to do some things to get it working in Unity 2019.3.3f1.

    ForcedReset.cs: I had to comment out line 6 (GuiTexture is gone now)
    SimpleActivatorMenu.cs: GUIText is deprecated, comments lines 10, 21 and 35

    I'm noticing that there are references to two orphaned script behaviours on the Camera object. "HD Additional Camera Data" is active, but could you tell me the other two scripts I should attach?

    Very minor detail: the plant in the bathroom appears to be messed up. Little particles in a vaguely plant shape. It's not a problem but it does defy physics. :)

    Final question: is there supposed to be a way to open the garage door? This FPS controller doesn't seem to have any controls beyond WASD and jump.
     
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