Hi everyone! A few months ago we were looking for a versatile trail renderer in the store, but noticed that none of the existing ones covered all our needs. Sure, there's specific trail renderers tailored for this or that use case, but unfortunately not flexible enough to be the one and only solution used regularly in multiple projects. So we made our own that we've been using internally for some time now, and decided it's time to share it with you. Ara is a trail renderer that can do most of the stuff you'd ever want a trail to do: You can enable/disable emission by just using a toggle. Combines time and length based curves for color and thickness. Can emit trails both in local and world space. Spline based smoothing (specially useful for fast moving objects). High quality corners: sharp, blunt or round. Supports view-alignment, local transform alignment or constant alignment. 100% scriptable: you can get the current list of points in the trail, modify them, remove or add points, or you can provide your own list of points every frame. Each point provides: position, velocity, lifetime, color, orientation, thickness and continuity information, not unlike particles in a particle system. Physics: gravity, inertia, damping... Extremely performant: zero garbage generation/frame. Clean & commented C# code included, runs in all platforms. It also includes a few scripts that use its API to cover specific use cases (skid marks, electrical arc effects), to get you up and running. We've used it to make tron-like vertical trails, electric jolts, dynamic smoke, weapon trails, skid marks, as a 2D/3D line renderer, and tons of other stuff. I hope it will prove as useful for you as it did for us . It's going to be available in 1-2 weeks. Its price will be 30$. Let me know what you think! PD: In case you're wondering, "ara" is maori for "path" or "trail".