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[RELEASED] Animation Preview

Discussion in 'Assets and Asset Store' started by Rowlan, Jun 19, 2022.

  1. Rowlan

    Rowlan

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    Animation Preview got released to the Asset Store and has a -50% release discount!

    Animation Preview for Unity allows you to get an idea about how a character looks like in your scene in different poses. You get an overview of all the animations available for a character or you could just mix a specific character with animations of another asset.


    The Idea

    Top quality assets like the ones from Malbers Animations have a 100+ animations. A demo scene can’t possibly cover them all. So in order to get an overview of what’s available this asset was developed. But it turned out to become more over time.

    Once the preview was in I wanted to see how characters look in different environments. For example I created a desert racing scene in which I wanted to have a giant worm rise when the hover bike was driving by. Repeating hitting play, see how it looks, adjust transform (position, rotation scale), start the whole process again was getting time consuming. I rather spend the time on working on a tool to reduce time and effort to get to my desired results. So it suggested itself to extend Animation Preview. It allows you to adjust a model’s transform in the scene and play a clip of your preference to get an idea how it looks. Directly inside the Unity Editor without having to enter play mode.

    And at some point I purchased the most awesome Kubold animations. I wanted to see how it is to have e. g. a humanoid dragon combined with fighting animations. In a desert scene. Without much time consuming effort on my own, just a quick and easy preview setup. This is what you can do with Animation Preview.

    Examples

     
  2. Rowlan

    Rowlan

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  3. Rowlan

    Rowlan

    Joined:
    Aug 4, 2016
    Posts:
    2,678
  4. Rowlan

    Rowlan

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    Initial release discount ends today. Thank you very much who supported me so far, I honestly didn't expect that number of sales, it's very motivating :)
     
  5. Rowlan

    Rowlan

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    I toyed around with frame stepping.



    After I showed it there were some more requests like automatic selection of the animator instead of having to drag it around manually. And implicitly came the requirement for an editor window. It's really nice to work with, here's an example:



    The problem I'm facing now is that having a gameobject editable in the inspector vs an editor window isn't working quite nicely with Unity, ie I can't just make the code modular and inject parts of it. The editor window version is way better than the one that's tied to a monobehaviour. However, I can't just change it by force, it'll break existing projects when you upgrade.

    So I thought I'd release a Pro version and allow free upgrades for the initial sale period for everyone who purchased Animation Preview so far. I think that's fair for everyone. I have more features planned and the Pro version is the one to go.

    If there are some objections to this way, please let me know. But as you can see from the Synty Pirate Island video this is much more fluent. Apologies for the confusion, but I'm bound to working around Unity's own limits.
     
  6. Rowlan

    Rowlan

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    Here are free vouchers :)

    ASV-AMU3-FNVW-4H4L-3CY3-9XQX
    (replace the last letter with R)

    ASV-H7EK-JDL6-GXTV-GKLR-KH9X
    (replace the last letter with R)

    Please post / like if you used them so that others know that they are gone. Thank you!
     
    Last edited: Jul 13, 2022
    fordtimelord likes this.
  7. fordtimelord

    fordtimelord

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    Grabbed ASV-H7EK-JDL6-GXTV-GKLR-KH9, thank you! I had been using the great git version occasionally and forgot to grab it in time, so this is awesome.
     
    Rowlan likes this.
  8. jeromeWork

    jeromeWork

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    lol tried to grab the first but has been used up by someone too shy to say thanks :rolleyes:
     
    Rowlan likes this.
  9. Rowlan

    Rowlan

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    Thanks for the reply, I'll send you one for that in DM, I got one left. Unfortunately Unity limits those.
     
  10. jeromeWork

    jeromeWork

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    Sep 1, 2015
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    Then that definitely deserves a big THANK YOU :D
     
    Rowlan likes this.
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