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[Released] After Effect Importer for Unity

Discussion in 'Assets and Asset Store' started by stanislav-osipov, Sep 30, 2013.

  1. dwmsco

    dwmsco

    Joined:
    Nov 6, 2014
    Posts:
    13
    If anyone is looking for an easy way to get the current frame of the animation, simply add this to the GET/ SET area.

    Code (CSharp):
    1. public int theCurrentFrame{
    2.         get {
    3.             return currentFrame;
    4.         }
    5.     }
    From there it is a simple as:

    Code (CSharp):
    1. using UnityEngine;
    2. using System.Collections;
    3.  
    4.  
    5. public class Example : MonoBehaviour {
    6.     public GameObject Foo;
    7.  
    8.     void Start () {
    9.     }
    10.        
    11.     void Update () {
    12.         Debug.Log (Foo.GetComponent<AfterEffectAnimation> ().theCurrentFrame);
    13.     }
    Drag the After Effects game object into the slot, run. Couldn't get the ENTER_FRAME event to give me anything but "enter_frame" but this works.
     
  2. hanpin110

    hanpin110

    Joined:
    Jun 17, 2016
    Posts:
    1
    i cant run the script. the message show ' unable to execute script at line 83. null is an not object '
    what this problem? please help
     
  3. josephasl

    josephasl

    Joined:
    Jun 23, 2016
    Posts:
    4
    Any way to get aftereffect track mattes to work with this??
     
  4. shaneparsons

    shaneparsons

    Joined:
    May 5, 2015
    Posts:
    44
    How does this treat after effects animation made with vector layers? Does / can it keep them vector?
     
  5. Davikin92

    Davikin92

    Joined:
    Oct 11, 2015
    Posts:
    2
    Hi, I get this exception message
    NullReferenceException: Object reference not set to an instance of an object
    AEComposition.InitSprites () (at Assets/Extensions/AfterEffect/Scripts/Models/AEComposition.cs:247)
     
  6. AlstonA

    AlstonA

    Joined:
    Jun 13, 2013
    Posts:
    24
    Did they ever see if Duik worked for this?
     
  7. BenouKat

    BenouKat

    Joined:
    Feb 29, 2012
    Posts:
    222
    Hi, does anyone have a clue for DUIK ? We run into this question right now :)

    Does any plugin can put AE animation with DUIK into Unity ?
     
  8. schmidalov

    schmidalov

    Joined:
    Feb 16, 2018
    Posts:
    5
    hi, do you know if its somehow possible to export the puppet tool information to unity?
     
  9. christianburke98

    christianburke98

    Joined:
    Jun 18, 2018
    Posts:
    1
    I cannot see my animation when I put it in unity. I have followed the steps and places my png files within the assets folder but I still do not see it in scene view or game view. I have check the Z position and I can see the Gizmo for where it should be and it shows the right number of frames and length, however the "Image folder" imports as blank and when I enter "Assets" into the space, still nothing changes. Please help.
     
  10. Rnd--

    Rnd--

    Joined:
    Sep 27, 2012
    Posts:
    30
    does it work with puppet pin ?
     
  11. stanislav-osipov

    stanislav-osipov

    Joined:
    May 30, 2012
    Posts:
    1,790
    We do not support this asset anymore :)
     
  12. Developer_nwb

    Developer_nwb

    Joined:
    Feb 12, 2022
    Posts:
    1
    hi! year 2023 here) how can I get this plugin today?