I'm having a strange problem: I changed the Dry Color on a grass material, but at runtime, it still uses the previous color setting, even if I refresh the grass. But then if I go to the Grass Manager on the terrain and click on the material in the inspector to check the color -- then when I refresh the grass, it changes to the correct color. Most odd. All I'm doing is clicking on the grass material n the Grass Manager inspector. Actually come to think of it, I'm clicking on the material for a different grass, not the one that I'm trying to check. But somehow that tells Grass Manager to use the color from the material instead of....some cached color setting, I guess? Any suggestions on how to make it recognize the color to begin with? (I've got Freeze Prototypes enabled, and am using the correct method to refresh the grass. Unity 2018.2.14) And in a build, there's no way to select the material, of course, so I'm stuck with the previous color. EDIT: Actually, it is the material of the first prototype in the Grass Manager that I have to click on in the project to trigger the colors to be changed when I refresh the grass. thanks!