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Feedback [RELEASED] Advanced Survival Kit for Playmaker: FPS Game Template

Discussion in 'Assets and Asset Store' started by Meka_Games, Dec 3, 2020.

  1. paulojsam

    paulojsam

    Joined:
    Jul 2, 2012
    Posts:
    514
    thank you! I hope you add flying one soon :p
     
    NitramHG likes this.
  2. o3428320d

    o3428320d

    Joined:
    Apr 5, 2019
    Posts:
    8
    Hello,
    I got errors when running the demo scene.
    I followed the instruction to install.
    Any help, thanks a lot.

    test2.jpg



    Unity: 2021.1.6f1
    Playmaker: 1.9.1.p5

    Thanks.
     
  3. Meka_Games

    Meka_Games

    Joined:
    Mar 3, 2016
    Posts:
    148
    This issue is related to the input manager system. Please do not delete playerprefs or change string values starting with "Key Code" in FSMs.
     
  4. o3428320d

    o3428320d

    Joined:
    Apr 5, 2019
    Posts:
    8
    Hello,

    The PC demo download from the link shows that it is all dark at night and can't see anythings without fire.
    But when I run the demo scene in unity, in the night, there is still have light which is different the PC demo.
    Would you please advise what extra setting I should make to achieve all dark result at the night like the PC demo, thanks a lot.

    The demo run in my unity: (Not all dark)
    test2.jpg
     
  5. Meka_Games

    Meka_Games

    Joined:
    Mar 3, 2016
    Posts:
    148
    Hi,

    It's most likely an issue with the lighting settings changed in Unity 2021. Can you check the Day/Night Cycle FSM? Do you see a problem?
     
  6. paulojsam

    paulojsam

    Joined:
    Jul 2, 2012
    Posts:
    514
    Do you have an ideia regarding the timeline for the multiplayer?
    And how to proceed with further updates? delete and import again or overide the files?
    Thank you!
     
  7. Meka_Games

    Meka_Games

    Joined:
    Mar 3, 2016
    Posts:
    148
    Hi,
    Overriding may not be a problem. Make a backup though. Multiplayer is the last feature to be added.
     
  8. paulojsam

    paulojsam

    Joined:
    Jul 2, 2012
    Posts:
    514
    i hope you implement the roaming soon :) I also hope to finish a demo soon and i will post the link here!
     
  9. johny256

    johny256

    Joined:
    Mar 3, 2015
    Posts:
    217
    Integration plan to
    Easy Build System v5.3
    ?
     
  10. Meka_Games

    Meka_Games

    Joined:
    Mar 3, 2016
    Posts:
    148
    No I do not think. I will update my own system.
     
  11. o3428320d

    o3428320d

    Joined:
    Apr 5, 2019
    Posts:
    8
    Hello,
    It seems like that the default zombie animations have no root motion applied.
    However, I would like to use the animations with root motion. (e.g. walk, run, etc.)
    Is it possible? or zombies must use animations with no root motion currently?
    What setting I should change to achieve this? Thanks a lot.

    Another question is can I set random walking animation?
    What setting I should change?
    Thanks a lot.
     
    Last edited: Jun 16, 2021 at 5:26 AM
  12. Meka_Games

    Meka_Games

    Joined:
    Mar 3, 2016
    Posts:
    148
    Hi,
    Sorry for delay.

    You can use root motions. Enable Apply root motion in the animator component.
    Disable set float (for zombie speed) actions in the AI System FSM.
    Replace new root motion animations.
     
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