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Feedback [UPDATED] Advanced Survival Kit for Playmaker: FPS Game Template

Discussion in 'Assets and Asset Store' started by Meka_Games, Dec 3, 2020.

  1. paulojsam

    paulojsam

    Joined:
    Jul 2, 2012
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    573
    thank you! I hope you add flying one soon :p
     
    NitramHG likes this.
  2. o3428320d

    o3428320d

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    Apr 5, 2019
    Posts:
    21
    Hello,
    I got errors when running the demo scene.
    I followed the instruction to install.
    Any help, thanks a lot.

    test2.jpg



    Unity: 2021.1.6f1
    Playmaker: 1.9.1.p5

    Thanks.
     
  3. Meka_Games

    Meka_Games

    Joined:
    Mar 3, 2016
    Posts:
    337
    This issue is related to the input manager system. Please do not delete playerprefs or change string values starting with "Key Code" in FSMs.
     
  4. o3428320d

    o3428320d

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    Apr 5, 2019
    Posts:
    21
    Hello,

    The PC demo download from the link shows that it is all dark at night and can't see anythings without fire.
    But when I run the demo scene in unity, in the night, there is still have light which is different the PC demo.
    Would you please advise what extra setting I should make to achieve all dark result at the night like the PC demo, thanks a lot.

    The demo run in my unity: (Not all dark)
    test2.jpg
     
  5. Meka_Games

    Meka_Games

    Joined:
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    Posts:
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    Hi,

    It's most likely an issue with the lighting settings changed in Unity 2021. Can you check the Day/Night Cycle FSM? Do you see a problem?
     
  6. paulojsam

    paulojsam

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    Do you have an ideia regarding the timeline for the multiplayer?
    And how to proceed with further updates? delete and import again or overide the files?
    Thank you!
     
  7. Meka_Games

    Meka_Games

    Joined:
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    Hi,
    Overriding may not be a problem. Make a backup though. Multiplayer is the last feature to be added.
     
  8. paulojsam

    paulojsam

    Joined:
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    i hope you implement the roaming soon :) I also hope to finish a demo soon and i will post the link here!
     
  9. johny256

    johny256

    Joined:
    Mar 3, 2015
    Posts:
    258
    Integration plan to
    Easy Build System v5.3
    ?
     
  10. Meka_Games

    Meka_Games

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    No I do not think. I will update my own system.
     
  11. o3428320d

    o3428320d

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    Hello,
    It seems like that the default zombie animations have no root motion applied.
    However, I would like to use the animations with root motion. (e.g. walk, run, etc.)
    Is it possible? or zombies must use animations with no root motion currently?
    What setting I should change to achieve this? Thanks a lot.

    Another question is can I set random walking animation?
    What setting I should change?
    Thanks a lot.
     
    Last edited: Jun 16, 2021
  12. Meka_Games

    Meka_Games

    Joined:
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    Hi,
    Sorry for delay.

    You can use root motions. Enable Apply root motion in the animator component.
    Disable set float (for zombie speed) actions in the AI System FSM.
    Replace new root motion animations.
     
  13. o3428320d

    o3428320d

    Joined:
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    Thanks for your reply.
    I tried your method, the zombie can walk with root animation speed.
    But when I move away, the zombie is unable to change direction to follow the player...it just keep walking with its old direction...
    How can I fix this? Thanks a lot.
     
  14. Meka_Games

    Meka_Games

    Joined:
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    Change the Nav mesh agent speed to 0.1
    Also, change the angular speed and acceleration to Infinity
     
  15. niltoncalegari

    niltoncalegari

    Joined:
    Feb 2, 2017
    Posts:
    1
    It only works with playmaker ? Or could I code ? I need the playmaker to run anything ?
     
  16. Meka_Games

    Meka_Games

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    Yes, must own Playmaker. No scripts, just Playmaker FSMs.
     
  17. Meka_Games

    Meka_Games

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    Hi everyone!

    The mobile controller update is almost ready! Coming with many new features.
    Stay tuned.

    mobile support.png
     
  18. TechSinsN

    TechSinsN

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    Looks amazing can't wait!
     
  19. johny256

    johny256

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    Hei I plan to Add Airdrop?
     
  20. Meka_Games

    Meka_Games

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    Added to my to-do list!
     
  21. nt3dcompany

    nt3dcompany

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    Apr 22, 2019
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    I bought it , can you tell me cheat codes ?
     
  22. Meka_Games

    Meka_Games

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    Type "help" to console.
     
  23. TechSinsN

    TechSinsN

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    Any updates on the mobile controller?
     
  24. nt3dcompany

    nt3dcompany

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    Thanks
     
  25. Meka_Games

    Meka_Games

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    It's done. Just wait for the update.
     
  26. paulojsam

    paulojsam

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    what will be next?
     
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  27. johny256

    johny256

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    -Better Menu UI. (added)
    ? Main Menu,Select scene and game setings?? UPDATE?
    Save scene and Load?
     
  28. Meka_Games

    Meka_Games

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    It was Better Pause Menu UI Update. Renamed...
    Save/load system is still in WIP.

    I'm currently working on the armor system with the clothing system. You can craft leather clothes. Or you can find vests, helmets etc. Each outfit gives different armor points. Mobile controller is done.
     
    TechSinsN likes this.
  29. paulojsam

    paulojsam

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    Thank you! Good to know more is on its way :p
     
  30. Meka_Games

    Meka_Games

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    Almost done...
    1.png

    2.png
     
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  31. paulojsam

    paulojsam

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    wonderfull!!! I hope you apply the wondering npc soon!
     
  32. johny256

    johny256

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    Great Update! Next Save and load and Main menu :)))
     
  33. Meka_Games

    Meka_Games

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    I'm also recreating the demo scene. I added textures for Terrain and I will add a few more settlements.
    scene.png
     
  34. TechSinsN

    TechSinsN

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    Looking good!
     
  35. Meka_Games

    Meka_Games

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    Final Result!
    Anyone want to play the new demo scene with new features?
    1.png

    2.png

    3.png

    4.png
     
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  36. TechSinsN

    TechSinsN

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    Meka_Games likes this.
  37. paulojsam

    paulojsam

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    yes please!!
     
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  38. Meka_Games

    Meka_Games

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    Here is the demo link: (Password is 341)
    https://we.tl/t-cSYAC3phVe

    I won't tell what the new features are. Wait for the official update log. But you can figure it out by playing!
    Bug reports are very important. Help me with this. The new version will be updated in 1 week.
     
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  39. TechSinsN

    TechSinsN

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    So far its great and i haven't found any bugs as of yet
     
    Meka_Games likes this.
  40. paulojsam

    paulojsam

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    no bugs yet. pitty they cant climb :p
     
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  41. Meka_Games

    Meka_Games

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    New Improved Day/Night Cycle. :) Fully configurable now!

    day night cycle.gif

    FSM.png
     
  42. johny256

    johny256

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    Perfect!
     
  43. Meka_Games

    Meka_Games

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    New version is available!
    Please make a backup. If you have a project in progress, doing the new update can cause a lot of trouble. It is recommended to use clean project.

    Update Log: (1.2.1)
    -Updated to Playmaker version 1.9.2f3
    -Added Mobile Controller
    -Added Clothing and Armor System
    -Added Decreased outfit quality when taking damage.
    -Added New Items and Meshes: Leather, Leather Shirt, Leather Pants, Grey Shirt, Brown Pants, Farmer Hat, Police Shirt, Police Pants, Police Hat, Police Vest, Civilian Vest
    -Added to the Crafting Page: Axe, Pickaxe, Leather Shirt, Leather Pants, Civilian Vest
    -Added the text "Really?" for the suicide button
    -Added new console commands
    -Improved Weapon Sway
    -Improved Day/Night Cycle
    -Fixed the issue where not all of the objects would fall when the Crate was broken
    -Fixed Input Manager Errors
    -Recreated Demo Scene
    -Reworked some textures and materials
    -Balanced Gameplay
    -Trees now have an 8% chance to drop sticks from their branches
    -The Boss zombie now drops a valuable item when it dies
    -You can now sleep in bed.
    -You can salvage Clothing Items
     
    johny256 likes this.
  44. johny256

    johny256

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    Mar 3, 2015
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    Please add to road update
    Main menu and ingame menu
    Option settings qualiti level
    select map
     
  45. kincacraft

    kincacraft

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    Feb 6, 2021
    Posts:
    2
    Hello! When we will see 2.0 update of your asset? And when you will add car system? ;)
     
    Last edited: Aug 16, 2021
  46. rafaeldina

    rafaeldina

    Joined:
    Jul 19, 2018
    Posts:
    1
    HI! I Have some Pre-buy Questions - could you please kindly answer those?

    1 - Is it possible to disable thirst, hunger and cold separately?
    2 - What Third Party Save System would you recommend?
    3 - How do you build your demo map? Internally in Unity?

    Many Thanks!
    RD
     
  47. Meka_Games

    Meka_Games

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    I predict 1 year. I've already added the most important features. New ones are on the way!

    Each of them has FSMs. It will be enough to turn them off. Look for "Status Thirst" "Status Hunger" "Effects Cold" FSMs on the Player prefab.
    You can use a save system that supports Playmaker.
    I created the demo scene using only built-in Unity features.
     
  48. anatoliy020157

    anatoliy020157

    Joined:
    Aug 26, 2021
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    upload_2021-8-31_0-24-13.png
    What's the problem?
     
  49. Meka_Games

    Meka_Games

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    Did you delete the Script named "ParticleSystemPlay"? Start a new and clean project.
     
  50. paulojsam

    paulojsam

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    where can i change the sleeping time please? to add more :p