Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. Dismiss Notice

[RELEASED] Advanced Platformer 2D

Discussion in 'Assets and Asset Store' started by UPhys, May 14, 2014.

  1. zenGarden

    zenGarden

    Joined:
    Mar 30, 2013
    Posts:
    4,538
    I don't know, but the author should take a look as this is essential features for many 2D games styles.
     
  2. UPhys

    UPhys

    Joined:
    Oct 30, 2013
    Posts:
    23
    Hi,

    You are right. I'm going to work on it for next release, this will be the next most urgent feature.
    Sorry for not being reactive during this end of the year, i'm very busy.
     
  3. UPhys

    UPhys

    Joined:
    Oct 30, 2013
    Posts:
    23
  4. zenGarden

    zenGarden

    Joined:
    Mar 30, 2013
    Posts:
    4,538
    I hope you'll get some good stuff for the next release.

    You could add some small mecanisms i seen in some comment , many are common to any 2D platformer , but that are lacking in your package.

    - level checkpoints
    - walk in crouch mode
    - traps system like spikes or lava
    - static or walking ennemies firing at you
    - walking ennemies towards the player
    - water force physics and character simming
    - character air glider possibility

    People buying your kit are not expert developpers, mostly beginners.
     
  5. cach

    cach

    Joined:
    Jun 9, 2013
    Posts:
    4
    Pushing & pulling things would be a godsend.
     
  6. xdotcommer

    xdotcommer

    Joined:
    Aug 20, 2014
    Posts:
    33
    I was wondering if anyone else out there using this asset has extended it to add new "states". I really just want a way to play different run animations, but the FSM the plugin uses controls all state changes - so I can't just go into mechanim and change it.
     
  7. zenGarden

    zenGarden

    Joined:
    Mar 30, 2013
    Posts:
    4,538
    I ended using Cori Engine that get more regular features and updates.
     
    xdotcommer likes this.
  8. jasonMcintosh

    jasonMcintosh

    Joined:
    Jul 4, 2012
    Posts:
    74
    That is in the kit already.

    Also, you can technically push things, if you attach a collider and rigidbody. Your character will push it when it runs into the object. :) Official support for push/pull would definitely be cool, though.
     
    zenGarden likes this.
  9. xdotcommer

    xdotcommer

    Joined:
    Aug 20, 2014
    Posts:
    33
    Thanks - maybe I'll take a look.
     
  10. Ryan-Hayle

    Ryan-Hayle

    Joined:
    Feb 16, 2014
    Posts:
    142
    Any progress on the real volume cast or what is coming in the next release? I was really hoping for some character swimming by now, as I don't have a clue how to implement something like this and it has been on the todo list for almost 3 years now.
     
    Last edited: Jan 6, 2017
  11. Kale

    Kale

    Joined:
    Aug 25, 2011
    Posts:
    103
    Last I emailed him, is that he's working on the collision and that he hopes to have it done by early 2017.
     
  12. radiantboy

    radiantboy

    Joined:
    Nov 21, 2012
    Posts:
    1,591
    how easy would it be to swap a3d character in instead of 2d? and just use him side on ?
     
  13. educompu

    educompu

    Joined:
    Nov 26, 2016
    Posts:
    2
    hi @UPhys !!!!!!!


    I have a problem with the sound.

    When the character walks on the ground or jumps,
    In what place of Asset do I incorporate it?
    I can not do it. I know that the sound is programmed and
    inserted in the Unity interface.

    I need advice on this.

    I await an answer.

    Regards!!!!!