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[RELEASED] Advanced Dynamic Shaders - GPU wind shaders

Discussion in 'Assets and Asset Store' started by BOXOPHOBIC, May 16, 2018.

  1. hac999

    hac999

    Joined:
    Dec 17, 2016
    Posts:
    31
    Im getting an invite invalid on the discord link.
     
    marcrem likes this.
  2. BOXOPHOBIC

    BOXOPHOBIC

    Joined:
    Jul 17, 2015
    Posts:
    217
    Hi. Good news, I found the issue. It seems that adding the path to the cginc according to the GPUInstancer wiki is not working, the shader needs the full path to the file. I will re-upload the package after the holidays. For now you can open the shader in text mode and replace the following line:

    Code (JavaScript):
    1. #include "GPUInstancer/Shaders/Include/GPUInstancerInclude.cginc"
    with:
    Code (JavaScript):
    1. #include "Assets/GPUInstancer/Shaders/Include/GPUInstancerInclude.cginc"
    If you still have issues, please let me know :)
     
    praesidenter likes this.
  3. BOXOPHOBIC

    BOXOPHOBIC

    Joined:
    Jul 17, 2015
    Posts:
    217
    Hi. Converting ADS to TVE is already working through the prefab converter. The wind motion uses different math and the setting will need to be set again.

    The steps are simple:
    1. Convert the ADS prefab:
    upload_2019-12-23_12-48-46.png
    2. Set the motion setting:
    upload_2019-12-23_12-50-7.png

    A utility to converter all meshes at once would be ideal, but since the motion is completely different, I can't match the shader parameters and you will need to select and set them anyways, so the extra step is just the individual conversion process.
     
  4. BOXOPHOBIC

    BOXOPHOBIC

    Joined:
    Jul 17, 2015
    Posts:
    217
    Hi. I fixed the link, the invitation expired. Here is the once that is working:
    https://discord.gg/NMeA3Uz
     
  5. BOXOPHOBIC

    BOXOPHOBIC

    Joined:
    Jul 17, 2015
    Posts:
    217
    Hi everyone,

    The initial plan was to release TVE before Christmas, but development always takes more time than expected. Most of the features are almost done and the tools are quite stable, so the asset will be submitted early next year after some polish.

    If you are interested to try it out in its current state, just send me a message on discord: https://discord.gg/NMeA3Uz

    Happy holidays! :)
     
  6. Ryan-Hayle

    Ryan-Hayle

    Joined:
    Feb 16, 2014
    Posts:
    75
  7. starfoxy

    starfoxy

    Joined:
    Apr 24, 2016
    Posts:
    70
    This looks excellent!
     
  8. one_one

    one_one

    Joined:
    May 20, 2013
    Posts:
    530
    Bought it already - looking forward to HDRP support!
     
    amynox likes this.
  9. Jakub_Machowski

    Jakub_Machowski

    Joined:
    Mar 19, 2013
    Posts:
    392
    Hello guys! We want to invite you our new teaser of The End of the Sun game announcing Kickstarter campaign where we use Advanced Dynamic Shader :)
    If you are interested in, add your email here. https://www.endofsun.com/crowdfunding/
     
    joshcamas and Neviah like this.
  10. amynox

    amynox

    Joined:
    Oct 23, 2016
    Posts:
    89
    Looking forward for SRP support to finally start using the new version !!!

    Any ETA on SRP support ?

    Keep up the good work
     
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