https://www.assetstore.unity3d.com/#!/content/108321 Introduction sale at 7USD! Will Increase to 15 after next big update. What this module does is allows you to use up to 16 detail textures that are alpha mask blended over your existing terrain textures. This allows you to add small details to your terrain such as leaves, small rocks, moss, mud.ect or just add a aditional simple texture that you can't justify replaceing one of you're main 16 splat textures for. The Detail textures placement are stored is a control map inspired by megasplat and uses a similar approach. This limits you to only one detail texture per-pixel on the control map, but because of this approuch it is fast to sample and allows me to store additional data. Each pixel store's height and range restrictions allowing you to paint height and angle restrictions that blend with the alpha mask per-pixel. This lets you effectivly paint detail textures only within certain height or angle ranges of the base splatmap textures.