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[RELEASED] Action Adventure Kit

Discussion in 'Assets and Asset Store' started by softleitner, Apr 7, 2022.

  1. softleitner

    softleitner

    Joined:
    Jan 10, 2021
    Posts:
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    Action Adventure Kit
    Store Demo Manual


    Action Adventure Kit has just been released!

    Action Adventure Kit aims to kickstart your next gaming project by providing a solid foundation for commonly used systems like characters, items or persistence. It is split into the AdventureCore framework and the AdventureSouls demo project which can be used to learn about all the systems or as a base to start developing from.
     
    umutulutas, StevenPicard and kdgalla like this.
  2. softleitner

    softleitner

    Joined:
    Jan 10, 2021
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    Update 1.1.0 has been released!

    Full Release Notes:
    https://adventure.softleitner.com/manual/releases

    Some of the Highlights inculde an whole new stage for the souls demo which includes NPCs and a one way elevator as well as the new effects core system.

    It also includes plenty of changes to the core and souls code so be sure to be careful when upgrading existing projects.

    I have also released an integration for the ink narrative scripting language which can be found on github:
    https://github.com/Schossi/AAK_Ink
     
  3. softleitner

    softleitner

    Joined:
    Jan 10, 2021
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  4. softleitner

    softleitner

    Joined:
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    you can find a list of repositories related to my assets that i try to keep updated here
     
  5. softleitner

    softleitner

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    Update 1.2.0 is now live!

    The new AdventureManual project contains a getting started tutorial with step by step instructions found here. https://adventure.softleitner.com/howto/gettingstarted

    The souls demo has been extended with throwables, two handing and bow&arrow.

    It also contains various smaller fixes and changes. One thing to watch out for is a changed namespace for the hide hud instruction which means it has to be reassigned. Other than that the changes should be mostly non breaking. I have already checked the Ink, Kinematic Character Controller and SceneConnector integrations and as far as I can tell these all continue to work without any changes.
     
  6. softleitner

    softleitner

    Joined:
    Jan 10, 2021
    Posts:
    30