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[RELEASED] A.S.M.D.D. v1.13

Discussion in 'Assets and Asset Store' started by MR-Heavy, May 12, 2018.

  1. MR-Heavy

    MR-Heavy

    Joined:
    Jan 1, 2016
    Posts:
    14
    Advanced Skinned Mesh Damage Detection - now available in the asset store:

    https://assetstore.unity.com/packag...advanced-skinned-mesh-damage-detection-106578

    (!) Warning (!): some "Google translate". Sorry.

    Just feels tired of "hitboxes" and create this simple system, for fast and exact hit detections with couple more things.

    NO .DLLs - 100% open C# code inside.

    Key features:

    Actual projectile velocity support (837 m/s or 1220 m/s will works).

    Exact hit on a mesh, with incoming and outgoing hit detection.

    Supports up to 255 layers per object, where each layer can use physical material
    (like: metal \ cloth \ leather \ etc).
    You can create them by yourself (like alien dog tentacle material, if you need it).

    Runtime physical material change on any layer.

    Physical material supports physics (from 100% ignore to 100% accept force of an impact).

    C# code with comments.

    Supports LODs, dynamic scaling on skinned meshes, animation and\or moves of a skinned mesh,
    Works with badly optimized meshes and more ( just watch the video ):




    P.S. Yep, i know - never let a Programmer do a 3d Artist's job... But I hope - video shows enough.
     
    StarWafle likes this.
  2. StarWafle

    StarWafle

    Joined:
    Jun 12, 2018
    Posts:
    3
    Thanks for support on Email and Discord, it was actually nice!
     
    MR-Heavy likes this.