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[Released] 50 HDRP Tiling Materials

Discussion in 'Assets and Asset Store' started by OneManEscapePlan, May 4, 2022.

  1. OneManEscapePlan

    OneManEscapePlan

    Joined:
    Oct 14, 2015
    Posts:
    158
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    Asset Store page

    This package contains 50 high-resolution tiling materials for Unity's High-Definition Render Pipeline (HDRP). They are ideal for prototyping, visualization, and projects that require maximum visual quality.
    These materials are optimized for visual quality rather than performance. My goal was to make the materials as photorealistic as possible.

    All materials use the HDRP Lit shader. Most textures are at least 2048x2048 and many are 4k. All textures are in lossless TGA or PNG format. Most materials come with the following textures:
    • Base color
    • Mask map (channel-packed)
    • Normal map
    • Height map
    Some materials also include a detail map (channel packed). All told, there are over 4.5 GB of textures!

    Full material list:
    • 1x Asphalt
    • 1x Red Bricks
    • 2x Earth (dry and flooded versions)
    • 1x Mud
    • 1x Mossy Stones
    • 1x Flagstone
    • 2x Stone Path (dry and wet versions)
    • 3x Stone variations
    • 3x Sandstone variations
    • 1x Sand
    • 1x Rocky
    • 1x Wood Chips
    • 3x Hexagon Tiles (Steel, Carbon Fiber, Ceramic)
    • 2x Brass variations (different levels of wear)
    • 3x Bronze variations (different levels of wear)
    • 3x Copper variations (different levels of wear)
    • 4x Steel variations (different levels of wear)
    • 2x Riveted Steel plates (normal and rusty versions)
    • 2x Welded Steel plates (normal and rusty versions)
    • 3x Orangepeel Wall variations (tintable)
    • 4x Carpet variations (tintable)
    • 4x Plastic variations (tintable)
    • 1x Granite
    • 2x Concrete
    • 1x Dust (can be layered over other materials)
    The package also includes a demo scene with adjustable lighting and preview settings; this is what I used to create the screenshots.
     
    Last edited: May 10, 2022
  2. OneManEscapePlan

    OneManEscapePlan

    Joined:
    Oct 14, 2015
    Posts:
    158
    Will you add [...] to the package?
    I have no plans to add any additional materials to the package. If I end up creating new materials, they'll be sold as a new package.

    Does it support built-in render pipeline or URP?
    These materials were designed specifically for high realism using HDRP. I have not included materials for the built-in render pipeline or URP. You can always use the textures to create materials for the built-in RP or URP, but the end result may not look the same.

    What does "channel packed" mean?
    The Mask and Detail maps include separate data in each of their color channels, as is expected by the HDRP Lit shader. Mask maps include a Metallic, AO, Detail, and Smoothness map in the 4 channels. Detail maps can include Desaturated Albedo, Smoothness, and Normal maps, although some of my detail maps do not use all of these channels.
     
    Last edited: May 4, 2022
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