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[RELEASED] 3D Scifi Kit Vol 3 official topic!

Discussion in 'Assets and Asset Store' started by Creepy-Cat, Jun 21, 2018.

  1. Creepy-Cat

    Creepy-Cat

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    Yeah ;) I like clean scifi... I don't know why :)
     
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  2. Creepy-Cat

    Creepy-Cat

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    I'm working on the corporation logo :
    40820669_1940296236028527_4360622983585202176_o.jpg

    Something like this...
    Capture d’écran 2018-09-05 à 18.29.44.png

    The logo should be provided as a 3D objects, to make it turn for a main menu etc...

    UNC ? : Yeah F***ing original! "United Nations Corporation" , but enough generic to be merged everywhere :)
     
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  3. Rajmahal

    Rajmahal

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    Perhaps you could have a version of the logo without the letters? That way we could use our own acronyms.
     
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  4. Creepy-Cat

    Creepy-Cat

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    Of course! :)
     
  5. Creepy-Cat

    Creepy-Cat

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    Hey guys

    Pfiuu... Happy to finish this update! It's the first time i'm trying to make this kind of modular pieces, but it's a good school to learn I think the package will be send to unity this week end! Just two or three bullshit to finish :)

     
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  6. Creepy-Cat

    Creepy-Cat

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  7. hopeful

    hopeful

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    Very nice! But don't those guns need to be on ball joints or something, so they can tilt and fire?
     
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  8. Creepy-Cat

    Creepy-Cat

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  9. hopeful

    hopeful

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  10. Creepy-Cat

    Creepy-Cat

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    Rebels provide the canon with two separated parts, if the empire do not like the animation?
    They are free to change it :)
    The actual animation is made by code to be a bit configurated by the users.
     
    Last edited: Sep 6, 2018
  11. Creepy-Cat

    Creepy-Cat

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    Just for fun i'm trying to create some Oblivion like movie drones, it's a quick W.I.P but i think get a more better result easily :) They are able to shoot! :) I'll update my actual 1.06 version to give you the drone for the update!


    oblivion-drone.jpg
     

    Attached Files:

    Last edited: Sep 6, 2018
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  12. Creepy-Cat

    Creepy-Cat

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  13. AngelBeatsZzz

    AngelBeatsZzz

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    Man, I have to say that every update you are giving us a surprise, I love you:).

    There are two issues here:

    1. The Turret's laser cannon is always too high to hit an object.

    2. The Rover's internal password disk cannot receive the ray. P_Rover can only be detected by clicking any object inside the roamer. After testing, I found that this is due to the rigid body.
     
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  14. Creepy-Cat

    Creepy-Cat

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    Hi

    About the turret canon can you clarify by a screenshoot? And about the rover, users need to know that there is two things, the datas, and the demos... They are two differents things, if i provide no examples peoples are no happy, but when i provide some examples, peoples are not happy too because the examples do not fit at 100% they needs :) :)

    Do not forget that a kit is first a datas database :) I can't make everything for users! :)

    But i'm happy if you like my releases!

    PS : Do not hesitate to put an objective review in the product page :)
     
    Last edited: Sep 6, 2018
  15. AngelBeatsZzz

    AngelBeatsZzz

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    Here is the screenshot. The target of the laser cannon is the cube, but it flies over the top of the cube.

    It took me a week to solve these problems, so I want to see if you can solve them easily because you understand the principles of them.:)

    You don't have to solve these problems for me, I just want to see if this is a problem that can be easily solved.
     

    Attached Files:

  16. Creepy-Cat

    Creepy-Cat

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    Do i understand the problem?
    Capture d’écran 2018-09-06 à 23.37.06.png

    This kind of big turrets are made for aerial object targeting :/ for ground objets i need to make another, more small (maybe it can solve your problem? If you reduce the turret size?)

    Did you take a look on the script :
    Capture d’écran 2018-09-06 à 23.36.52.png

    To tweak a bit the Maxgun angle?
     
  17. AngelBeatsZzz

    AngelBeatsZzz

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    Adjusting the Maxgun angle has no effect,but I reduce the turret size and it hit the cube,thank you.
     
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  18. Creepy-Cat

    Creepy-Cat

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    Cool :) For a better aiming increase the turn speed for the turret base and canon and the shoot speed!

    Enjoy with the kit.
     
  19. Creepy-Cat

    Creepy-Cat

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    Hey :)

    The update 1.06 has been sent to Unity this morning! :) I think that will be available soon, 3/4 days...

    I'm thinking to the next update 1.07 and i want to include a new fighter! All the others where civilian and this new one will be military. I making some cockpit tests for the moment.

    See ya!

    Capture d’écran 2018-09-08 à 23.50.47.png
     
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  20. juris3d_unity

    juris3d_unity

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    Oh boy, oh boy oh boy.... [excited mumbling]
     
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  21. Creepy-Cat

    Creepy-Cat

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    Package updated! :) Download it :)
     
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  22. Gervais60

    Gervais60

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    Hi

    Love the new update 1.6 but could it be possible to have some opening in the inside wall or an alternate mesh to be able to create extra structure inside the space station like corridor and rooms and others.

    everything else is just perfect love the new look keep up the good work

    Thanks
     
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  23. Creepy-Cat

    Creepy-Cat

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    Hi

    Yeah originaly i planned some stuff like you want, but after many tests i discovered that require a lot of work for now! But a module with this stuff will be integrated in the futur :) The system is made for module adding or update.

    But now i prefer going to the spaceship creation! More fun :)

    For the moment use the building kit inside the big hangar to simulate some interiors (like provided into the map).

    Regards
     
  24. Gervais60

    Gervais60

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    Ok

    I look forward to a future update eventually for the star base module
    Have fun with the spaceship creation that will be also very useful later on in my project

    Thanks
     
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  25. Creepy-Cat

    Creepy-Cat

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    Here is a first W.I.P version of the fighter spaceship Valkyrie Mark A. The wings can be folded :)

    Capture d’écran 2018-09-11 à 22.32.33.png
     
  26. Gervais60

    Gervais60

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    Look very nice love it
     
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  27. Rajmahal

    Rajmahal

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    That ship looks great.
     
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  28. Creepy-Cat

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    W.I.P, enough for today :) Going to bed!

    06.png
     
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  29. Creepy-Cat

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    W.I.P of texturing/unwrap :)

    Capture d’écran 2018-09-13 à 20.44.57.png
     
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  30. Creepy-Cat

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    First integration testing with the textured parts, and color scheme research for military things!

    Capture d’écran 2018-09-14 à 00.22.45.png Capture d’écran 2018-09-13 à 23.39.09.png
     
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  31. Creepy-Cat

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    Current W.I.P, i'll unwrap the cockpit tomorrow :)

    Capture d’écran 2018-09-14 à 23.37.28.png
     
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  32. Creepy-Cat

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    Unwrap almost finished, need to make the cockpit interior and some others things, like rear wings etc
    But i'm happy of the rendering!

    Capture d’écran 2018-09-15 à 16.02.52.png
     
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  33. Rajmahal

    Rajmahal

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    Looks really nice. I like the sleek design.
     
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  34. Creepy-Cat

    Creepy-Cat

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    Yeah! Me too :)
     
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  35. juris3d_unity

    juris3d_unity

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    Your skills are remarkable! Great looks. Maybe consider what i tweeted about ship's name... :)
     
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  36. Creepy-Cat

    Creepy-Cat

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    Many thanks :) You need to know that the first time i make spaceship! Can't wait to attack bomber, frigate, heavy spaceship :)
     
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  37. juris3d_unity

    juris3d_unity

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    Hmm, are you sure? Then you seem to be natural to this. Can't wait what you are going to do with cockpit interiors. I have been "cockpit addicts" for many years, so I invented a term "Cockpit Games"(tm), so I can unite my interests - aerial, space, underwater, mecha combat machines :)
     
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  38. Creepy-Cat

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    Yeah really, it's the first time, usually i made some arch envs :)
     
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  39. Creepy-Cat

    Creepy-Cat

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    Unwrap almost finished, next step is the unity integration and the weapons creation :)
    I'm playing a bit with the metal maps, just to see what reflexion value to give!

    Capture d’écran 2018-09-16 à 15.12.06.png Capture d’écran 2018-09-16 à 15.12.55.png Capture d’écran 2018-09-16 à 15.12.33.png
     
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  40. Rajmahal

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    Looks great. I think it would work as a drop ship as well. Which is just what I need for my project.
     
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  41. Creepy-Cat

    Creepy-Cat

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  42. juris3d_unity

    juris3d_unity

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    Nice! Now, let's "decorate" that living room, i mean - cockpit insides :) Btw, noticed hinges for canopy on top - those "important small things in life" that good as they are there :)
     
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  43. Creepy-Cat

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    Yeah, a nice picture is the result of 1000 small details :)
     
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  44. Creepy-Cat

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    I'm working on the spaceship weapons... I'm slowdowing a bit the kit updates because some others work are coming :) But don't panic i'm here...

    Capture d’écran 2018-09-18 à 21.47.04.png
     
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  45. juris3d_unity

    juris3d_unity

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    Panic !! Hehe... Keep up your good work BUT whenever it is fun and not frustrating.
    EDIT: i think you never answered - you have some academic background on anything design?
     
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  46. Rajmahal

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    Those guns looks really good.
     
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  47. Creepy-Cat

    Creepy-Cat

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    Not really :) I'm Gfx Artist since 25 years now but no design oriented. Why?
     
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  48. juris3d_unity

    juris3d_unity

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    Well, i just guessed. It did look to me that your visual design has some touch of experience or/and academic learning of that.
     
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  49. AngelBeatsZzz

    AngelBeatsZzz

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    Hi,Like the new updates!

    I have a problem. There is light leakage between the walls. Some people say that this is a UV problem. What do you think?

    I tried to increase the zscale, the light leak disappeared, but the wall and the wall overlap and flicker.

    20180923121504.png
     
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  50. Creepy-Cat

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    Hi Angel :)

    Can you give me the pieces name just to verifiy but i'm sure at 100% that the walls fit together :)

    The vertical line you see seem to be the result between the normal map and the lights.... For the other bright line (bottom) :

    Usually it's not the 3D piece the problem because when i snap two wall parts with vertex perfectly aligned, i got this S***...

    Its' the unity shadow engine the problem, not the meshes! Hey Unity instead add complicated SRP bullshit (i understand nothing to this). Put a decent shadow engine in the 3D engine....

    Look by example the spaceship reactor vertex are absolutly perfect welded/snapped but i get problems :
    Capture d’écran 2018-09-23 à 10.18.01.png


    You can play a bit with the light parameter NORMAL BIAS :
    Capture d’écran 2018-09-23 à 10.21.11.png

    If you play with the value you get this, but it can generate some others shadows problems when the camera/lightning is different.... sigh, but it's one of the solution i can give to you :)

    Capture d’écran 2018-09-23 à 10.22.41.png

    Try to tweak your light to reduce the problem. But carrefull! if you put some values like 3 you get
    this :) :) :) This shadow engine is a pain in the ass...

    When i worked on my medieval cartoon package, it was a nightmare with the roof parts, the only solution i had was :

    Add useless polygons to block those dam light with this shadow engine...

    Capture d’écran 2018-09-23 à 10.43.04.png

    Regards
     
    Last edited: Sep 23, 2018
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