A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate
in the Unity community.
Discussion in 'Assets and Asset Store' started by Creepy-Cat, Jun 21, 2018.
Yeah I like clean scifi... I don't know why
I'm working on the corporation logo :
Something like this...
The logo should be provided as a 3D objects, to make it turn for a main menu etc...
UNC ? : Yeah F***ing original! "United Nations Corporation" , but enough generic to be merged everywhere
Perhaps you could have a version of the logo without the letters? That way we could use our own acronyms.
Pfiuu... Happy to finish this update! It's the first time i'm trying to make this kind of modular pieces, but it's a good school to learn I think the package will be send to unity this week end! Just two or three bullshit to finish
Very nice! But don't those guns need to be on ball joints or something, so they can tilt and fire?
Yeah of course, they are articulated to fire at 180 Check the previous topic video!
Like this one :
Hmm. I still think the empire has a design flaw the rebels will exploit.
Rebels provide the canon with two separated parts, if the empire do not like the animation?
They are free to change it
The actual animation is made by code to be a bit configurated by the users.
Just for fun i'm trying to create some Oblivion like movie drones, it's a quick W.I.P but i think get a more better result easily They are able to shoot! I'll update my actual 1.06 version to give you the drone for the update!
Something like this
Man, I have to say that every update you are giving us a surprise, I love you.
There are two issues here:
1. The Turret's laser cannon is always too high to hit an object.
2. The Rover's internal password disk cannot receive the ray. P_Rover can only be detected by clicking any object inside the roamer. After testing, I found that this is due to the rigid body.
About the turret canon can you clarify by a screenshoot? And about the rover, users need to know that there is two things, the datas, and the demos... They are two differents things, if i provide no examples peoples are no happy, but when i provide some examples, peoples are not happy too because the examples do not fit at 100% they needs
Do not forget that a kit is first a datas database I can't make everything for users!
But i'm happy if you like my releases!
PS : Do not hesitate to put an objective review in the product page
Here is the screenshot. The target of the laser cannon is the cube, but it flies over the top of the cube.
It took me a week to solve these problems, so I want to see if you can solve them easily because you understand the principles of them.
You don't have to solve these problems for me, I just want to see if this is a problem that can be easily solved.
Do i understand the problem?
This kind of big turrets are made for aerial object targeting :/ for ground objets i need to make another, more small (maybe it can solve your problem? If you reduce the turret size?)
Did you take a look on the script :
To tweak a bit the Maxgun angle?
Adjusting the Maxgun angle has no effect,but I reduce the turret size and it hit the cube,thank you.
Cool For a better aiming increase the turn speed for the turret base and canon and the shoot speed!
Enjoy with the kit.
The update 1.06 has been sent to Unity this morning! I think that will be available soon, 3/4 days...
I'm thinking to the next update 1.07 and i want to include a new fighter! All the others where civilian and this new one will be military. I making some cockpit tests for the moment.
Oh boy, oh boy oh boy.... [excited mumbling]
Package updated! Download it
Love the new update 1.6 but could it be possible to have some opening in the inside wall or an alternate mesh to be able to create extra structure inside the space station like corridor and rooms and others.
everything else is just perfect love the new look keep up the good work
Yeah originaly i planned some stuff like you want, but after many tests i discovered that require a lot of work for now! But a module with this stuff will be integrated in the futur The system is made for module adding or update.
But now i prefer going to the spaceship creation! More fun
For the moment use the building kit inside the big hangar to simulate some interiors (like provided into the map).
I look forward to a future update eventually for the star base module
Have fun with the spaceship creation that will be also very useful later on in my project
Here is a first W.I.P version of the fighter spaceship Valkyrie Mark A. The wings can be folded
Look very nice love it
That ship looks great.
W.I.P, enough for today Going to bed!
W.I.P of texturing/unwrap
First integration testing with the textured parts, and color scheme research for military things!
Current W.I.P, i'll unwrap the cockpit tomorrow
Unwrap almost finished, need to make the cockpit interior and some others things, like rear wings etc
But i'm happy of the rendering!
Looks really nice. I like the sleek design.
Yeah! Me too
Your skills are remarkable! Great looks. Maybe consider what i tweeted about ship's name...
Many thanks You need to know that the first time i make spaceship! Can't wait to attack bomber, frigate, heavy spaceship
Hmm, are you sure? Then you seem to be natural to this. Can't wait what you are going to do with cockpit interiors. I have been "cockpit addicts" for many years, so I invented a term "Cockpit Games"(tm), so I can unite my interests - aerial, space, underwater, mecha combat machines
Yeah really, it's the first time, usually i made some arch envs
Unwrap almost finished, next step is the unity integration and the weapons creation
I'm playing a bit with the metal maps, just to see what reflexion value to give!
Looks great. I think it would work as a drop ship as well. Which is just what I need for my project.
Small W.I.P movie
Nice! Now, let's "decorate" that living room, i mean - cockpit insides Btw, noticed hinges for canopy on top - those "important small things in life" that good as they are there
Yeah, a nice picture is the result of 1000 small details
I'm working on the spaceship weapons... I'm slowdowing a bit the kit updates because some others work are coming But don't panic i'm here...
Panic !! Hehe... Keep up your good work BUT whenever it is fun and not frustrating.
EDIT: i think you never answered - you have some academic background on anything design?
Those guns looks really good.
Not really I'm Gfx Artist since 25 years now but no design oriented. Why?
Well, i just guessed. It did look to me that your visual design has some touch of experience or/and academic learning of that.
Hi,Like the new updates!
I have a problem. There is light leakage between the walls. Some people say that this is a UV problem. What do you think?
I tried to increase the zscale, the light leak disappeared, but the wall and the wall overlap and flicker.
Can you give me the pieces name just to verifiy but i'm sure at 100% that the walls fit together
The vertical line you see seem to be the result between the normal map and the lights.... For the other bright line (bottom) :
Usually it's not the 3D piece the problem because when i snap two wall parts with vertex perfectly aligned, i got this S***...
Its' the unity shadow engine the problem, not the meshes! Hey Unity instead add complicated SRP bullshit (i understand nothing to this). Put a decent shadow engine in the 3D engine....
Look by example the spaceship reactor vertex are absolutly perfect welded/snapped but i get problems :
You can play a bit with the light parameter NORMAL BIAS :
If you play with the value you get this, but it can generate some others shadows problems when the camera/lightning is different.... sigh, but it's one of the solution i can give to you
Try to tweak your light to reduce the problem. But carrefull! if you put some values like 3 you get
this This shadow engine is a pain in the ass...
When i worked on my medieval cartoon package, it was a nightmare with the roof parts, the only solution i had was :
Add useless polygons to block those dam light with this shadow engine...