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[RELEASED] 3D Scifi Kit Vol 3 official topic!

Discussion in 'Assets and Asset Store' started by Creepy-Cat, Jun 21, 2018.

  1. Creepy-Cat

    Creepy-Cat

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    Yeah...
     
  2. hopeful

    hopeful

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    You got onto the store front page, so you must be doing something right. :)
     
  3. juris3d_unity

    juris3d_unity

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  4. Creepy-Cat

    Creepy-Cat

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    Excellent! :)
     
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  5. frankadimcosta

    frankadimcosta

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    I have an error after importing the package:

    Assets/_Creepy_Cat/Common Scripts/ScrollTexture.cs(4,14): error CS0101: The namespace `global::' already contains a definition for `ScrollTexture'

    I think the problem is that I have the asset "3D Scifi Base Vol 1" by your alter ego Barking Dog.
    \Assets\_Barking_Dog\_3D Scifi Base Vol 1\Scripts\ScrollTexture.cs

    Which of them I have to remove ?

    TNX !
     
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  6. Creepy-Cat

    Creepy-Cat

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    Hi

    Yeah this errror message appear when you have two time the same script in your projects files, in your case remove the barking dog script, and let the creepy cat script alive.

    Regards

    PS: Think to add the new creepy script on the barking prefabs!!! and re-update the prefabs if i remember the texture scroll is used only on the shield effects prefabs.
     
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  7. dirkjacobasch

    dirkjacobasch

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    You could add a namespace around your scripts like

    Code (CSharp):
    1. namespace creepycat.scifikitvol3 {
    2.     public class MyClass : MonoBehaviour {
    3.    
    4.     }
    5. }
    That would fix the problem. ;)
     
    Last edited: May 9, 2019
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  8. Creepy-Cat

    Creepy-Cat

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    Thanks for the tips!
     
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  9. Creepy-Cat

    Creepy-Cat

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    Here is a screen of the captain room! I'm including some news props to fill the rooms, like, bed, bar, chair, wardrobe etc, i plan a preview video soon :)

    2019-05-10_231929.png
     
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  10. Creepy-Cat

    Creepy-Cat

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    Hey :)

    Like i said previously, i'm working on some elements to fill the room modules! I think to add a shower and a kitchen, i hope you like it :)

    2019-05-12_181231.png


    2019-05-12_181437.png
     
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  11. frankadimcosta

    frankadimcosta

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    WOW !
     
  12. frankadimcosta

    frankadimcosta

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    Your work is awesome. The kit is awesome. The big problem is that it is no optimized.
    For example the P_Station UNC Ptolemy has 7.7M of vertices !
    I have to buy a mesh combiner/optimizer and a LOD generator.
     
    Last edited: May 12, 2019
  13. Creepy-Cat

    Creepy-Cat

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    The term "optimized" is relative, the product is clear, it's not made for tablet, but, for a PC or a mac the kit is optimized.
    A low number set of texture, some big space stations made with small prefabs, etc...

    I know the rate of optimization of my work and I can assure you that your optimizer of polygon will make you gain almost nothing .... Keep your money and buy others creepy cat products :) :)
     
    Last edited: May 12, 2019
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  14. dirkjacobasch

    dirkjacobasch

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    That is one feature I miss in Unity. Automatic LOD generation like UE has. For those big space stations you should bake OC and bake light mapping. Or you use a dynamic Occlusion Culling asset like GDOC. GDOC doubles the FPS in my game, :) but it is for DX11 on Windows x64. I think there are other dynamic Occlusion Culling asset if you want to support other platforms.
     
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  15. hopeful

    hopeful

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    Something like AutoLOD? Or different?
     
  16. Creepy-Cat

    Creepy-Cat

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    F*** yeah!!! You absolutly right... creating manually LOD for object is a waste of time and a pain in the ass! (It's like when you need to make 'destroyed' versions of your meshes, hell)

    But Unity has allready some internal good optimizations like frustrum culling etc, it's enought in the most of case.
     
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  17. dirkjacobasch

    dirkjacobasch

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    Thanks for the link. I will try that out.
     
  18. Creepy-Cat

    Creepy-Cat

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    Hey :)

    I'm working on a sofa kit. Untextured yet, i need to fight with bend angles and this damn hexagonal module form first! :) :)

    But it allow you to make lounge space into the ship:)

    2019-05-28_235337.png

    2019-05-28_235740.png
     
  19. Creepy-Cat

    Creepy-Cat

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    Hey guys

    I'm preparing my hollidays! (sigh...) but i take my surface laptop to work a bit

    In fact, after a small period of burnout, I had come to a point of disgust on this project ... (In this kind of situation I must stop everything) and the sales are not good... (in comparison to the work that the kit requires)

    But i'm working on it a bit, to finishing the interior kit and release it, actually i'm working on the engine part of the kit, here is a preview of the spaceship engine.

    This engine can be integrated into a room etc Like a normal props. I'll put it in the engine room! The captain room is almost finished.

    I'll publish a video of the current interior kit progress before to go!

    See ya

    PS : Publisher life is not really "easy".. we are going through many phases of loneliness ...

    64723804_2350066548384825_2447418132155858944_o.png 64314406_2350078738383606_4165103835909455872_o.jpg
     
    Last edited: Jun 17, 2019
  20. dirkjacobasch

    dirkjacobasch

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    Thanks for the awesome work!
     
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  21. Creepy-Cat

    Creepy-Cat

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    Hey guys! :)

    Sorry for the late... But i needed a break to the country! But now here is the promised video :



    More to come, i'm back to office now! :) I hope you like it. Now i'm working on the engineering sector (engine etc).

    See ya
     
  22. Creepy-Cat

    Creepy-Cat

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    Working on the engine :) W.I.P

    upload_2019-7-3_21-52-7.png
     
  23. Creepy-Cat

    Creepy-Cat

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  24. Creepy-Cat

    Creepy-Cat

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  25. Creepy-Cat

    Creepy-Cat

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    Working on the the map lightning :)
    upload_2019-7-5_9-17-10.png
     
  26. Creepy-Cat

    Creepy-Cat

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    For the 1.10 release, i'll try to add some new pieces like this kind of stuff, useful when you want to create big structure support or others :) For the 1.11 i'm thinking to a travel portal able to fit the infinity spaceship! I think going to a modular concept like the big space station.

    upload_2019-7-5_20-41-48.png
     
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  27. Creepy-Cat

    Creepy-Cat

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    A short preview for people do not understand the interior kit "concept" and the relation between the previous elements...

     
  28. Creepy-Cat

    Creepy-Cat

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  29. Creepy-Cat

    Creepy-Cat

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    The asteroid included into the map :)

    2019-07-06_193025.png 2019-07-06_193214.png
     
  30. Creepy-Cat

    Creepy-Cat

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  31. Creepy-Cat

    Creepy-Cat

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  32. Creepy-Cat

    Creepy-Cat

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    Going to bed...

    2019-07-07_020134.png
     
  33. Creepy-Cat

    Creepy-Cat

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    Spacegate ring size setup and test :)

    upload_2019-7-9_0-43-44.png
     
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  34. dirkjacobasch

    dirkjacobasch

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    Awesome.
    Can you add a circle mesh which fits into the inner circle of the gate please. I want to use it for a custom shader. :)
     
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  35. Creepy-Cat

    Creepy-Cat

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    Of course! I plan many "childs" to allow you to make cool stuff :)
     
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  36. Creepy-Cat

    Creepy-Cat

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    Going to bed...

    upload_2019-7-9_4-10-20.png
     
  37. Arkolis

    Arkolis

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    Hello all, I made an addon script for the Rover Mk1 Physics scene.
    Setup - Modify the P_Rover_Mark_01_Physics_B
    set each arm (P_Setup_Front_Left, P_Setup_Front_Right, etc) to have 0,0,0 for rotation.
    Should look like this


    Then create a script named RotArmLook.cs
    paste the following code
    Code (CSharp):
    1. public class RovArmLook : MonoBehaviour
    2. {
    3.     public WheelCollider wheelLookat;
    4.     public Vector3 worldWheelPos;
    5.     private Quaternion notUsed;
    6.     public bool inverted = false;
    7.     public float RotSpeed = 360f;
    8.  
    9.     public bool debug = true;
    10.     public float dbsize = 1f;
    11.  
    12.     // Update is called once per frame
    13.     void Update()
    14.     {
    15.         wheelLookat.GetWorldPose(out worldWheelPos, out notUsed);
    16.         Vector3 target = worldWheelPos - this.transform.position;
    17.         if (inverted)
    18.         {
    19.             target = this.transform.position - worldWheelPos;
    20.         }
    21.         Quaternion rot = Quaternion.LookRotation(target);
    22.         this.transform.rotation = Quaternion.Slerp(this.transform.rotation, rot, RotSpeed * Time.deltaTime);
    23.         this.transform.localEulerAngles = new Vector3(this.transform.localEulerAngles.x, 0, 0);
    24.     }
    25.  
    26.     void OnDrawGizmosSelected()
    27.     {
    28.         if (debug)
    29.         {
    30.             // Draw a yellow sphere at the transform's position
    31.             Gizmos.color = Color.yellow;
    32.             Gizmos.DrawSphere(worldWheelPos, dbsize);
    33.         }
    34.     }
    35. }
    Attach the script to each arm and point to Wheel Collider for that Arm.
    Then make sure the Back arms are set to Inverted.
    Should look like this when running! -Enjoy & modify


    Thanks for the Kit Creepy Cat!
    ~Ark
     
  38. Creepy-Cat

    Creepy-Cat

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    Excellent, i'll try soon! :) :)
     
  39. juris3d_unity

    juris3d_unity

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    Thanks for this contribution! :)
     
  40. EstudioVR

    EstudioVR

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    Any estimate date for the 1.10 release? I am following in Twitter
     
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  41. Creepy-Cat

    Creepy-Cat

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    Soon :) Before the end of the month i think :)
     
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  42. Creepy-Cat

    Creepy-Cat

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    Hey :)

    Release 1.10 is in the Unity pipe, and the package has been released on CG Trader :) Just few words to show you a cool shader made by a french guy, it work very well with the scifi kit 3!

    Forum french link

    Dropbox link

    And here is a test i made, very cool! And it work perfectly with Unity 2018!

    2019-07-28_152603.png
     
  43. EstudioVR

    EstudioVR

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    Your new 3D Show Room kit looks a lot like this kit. Is integration possible? Do the pieces use the same scale of size?
    Best regards
     
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  44. Creepy-Cat

    Creepy-Cat

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    No, there are not really compatible, the units are not the same, anf the wall forms are specific to this kit.... It is reserved to marketing presentations :)
     
    Last edited: Jul 28, 2019
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  45. Creepy-Cat

    Creepy-Cat

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    Hey :)

    I'm trying to make an effect similar to the Interstellar Black Hole :

    25048.jpg

    And i'm begining to hunt the web to find informations about it, but nothing about the creation of this fantastic effect, so... I found a github shader to make the deformation, and i used some classical effects without shader and other effects to make the rendering. I'll working more during my hollidays to get the better efffect i can do :) But i'm fighting a bit with the ring Z order and the effect...

    Sorry for the flashy skybox, but i would like to show you the effect :)



    The video do not have the bloom effect yet, i think it will help me :) to mix all the part of the black hole!
     
    Last edited: Jul 28, 2019
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  46. Creepy-Cat

    Creepy-Cat

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    Not bad too in a black space ;) (without post effects)

    2019-07-29_010524.png
     
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  47. EstudioVR

    EstudioVR

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  48. Creepy-Cat

    Creepy-Cat

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    Thanks for the link :)
     
  49. Creepy-Cat

    Creepy-Cat

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    Last edited: Aug 7, 2019
  50. EstudioVR

    EstudioVR

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    Hello. Is there any way to download version 1.10 ? Asset store is taking too long to release .... CG Trader customers are lucky
     
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