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[RELEASED] 3D Scifi Kit Vol 3!

Discussion in 'Assets and Asset Store' started by Creepy-Cat, Jun 21, 2018.

  1. Creepy-Cat

    Creepy-Cat

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    A new pilot chair variant to stand console! :) :)

    2019-03-12_110909.png
     
  2. Creepy-Cat

    Creepy-Cat

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    I modified the command center lightning, and you can see the new console in front. So, next i'll create the 3D table for the hologram!

    NOTE : PACKAGE 1.08 APPROVED! DOWNLOAD IT!
    2019-03-12_124447.png

    Update 1.09 (not yet released) screenshot :
    2019-03-12_123705.png 2019-03-12_123854.png 2019-03-12_123908.png 2019-03-12_123925.png
     
    Last edited: Mar 12, 2019
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  3. dirkjacobasch

    dirkjacobasch

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    Yeah, update .... :D
     
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  4. Creepy-Cat

    Creepy-Cat

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    Yeah i'm happy for my customers :) Do not hesitate to post your feeling about this update, because it's just the R1, i can take in consideration your requests for the R2 :)
     
  5. Creepy-Cat

    Creepy-Cat

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    Just a preview of the holo table object :) Not finish, i need create a panels for it :)

    2019-03-12_161053.png
     
  6. dirkjacobasch

    dirkjacobasch

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    Hi Creepy-Cat,

    that looks so awesome. :cool:
     
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  7. dirkjacobasch

    dirkjacobasch

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    I send you a message on discord ;)
     
  8. dirkjacobasch

    dirkjacobasch

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    Found a small issue. P_Platerform_Metal_02 is set to static in P_Spaceship_Infinity_Mark_1_FlyMode. If the ship moves the ship loose that item because of static batching. o_O
     
  9. Creepy-Cat

    Creepy-Cat

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    It's not really an issue, it's just that i computed a lightmap for the demo map :) But each time i forget to un static this damn STATIC flag... If you new the number of mails i received for the Scfi Kit 1 about the doors...
     
  10. Creepy-Cat

    Creepy-Cat

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    Holo Tables lightning testing in situation, i like the rendering :) Lightning is really important when you made prefabs...I think to create one holo table circular! :) It do not need more texture and i can do it with the actuals elements :)



    2019-03-13_01225-564652.png
     
    Last edited: Mar 13, 2019
  11. dirkjacobasch

    dirkjacobasch

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    SpaceRacing_63688105466170_2560X1440.jpg SpaceRacing_63688105592825_2560X1440.jpg SpaceRacing_63688105621884_2560X1440.jpg SpaceRacing_63688105722611_2560X1440.jpg SpaceRacing_63688105820038_2560X1440.jpg Some ingame impressions of this beautiful ship. Thanks Creepy-Cat for the amazing work.:)
     
    Last edited: Mar 13, 2019
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  12. dirkjacobasch

    dirkjacobasch

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    Some more pics. SpaceRacing_63688105839133_2560X1440.jpg SpaceRacing_63688105843660_2560X1440.jpg SpaceRacing_63688105857884_2560X1440.jpg
     
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  13. Creepy-Cat

    Creepy-Cat

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    Very cool pictures!, i think you need to increase a bit the global lightning! What is your planet? 3D? Skybox? 2D Sprite?
     
  14. dirkjacobasch

    dirkjacobasch

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    Everything is real, planets, moons and sun. ;)
     
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  15. dirkjacobasch

    dirkjacobasch

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    It is an open world where you can fly wherever you want. SpaceRacing_63688107445856_2560X1440.jpg
     
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  16. Creepy-Cat

    Creepy-Cat

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    Last edited: Mar 13, 2019
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  17. Creepy-Cat

    Creepy-Cat

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    A circular holo table version :) W.I.P

    2019-03-13_234501.png
     
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  18. Creepy-Cat

    Creepy-Cat

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    A new preview of the command center :)

     
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  19. Creepy-Cat

    Creepy-Cat

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    I don't remember who asked me for this :) :) But here is a new TV screen with articuladed arm! You can stuck it everywhere :)

    2019-03-14_145450.png

    2019-03-14_145331.png
     
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  20. Creepy-Cat

    Creepy-Cat

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    A nice front view :) Just for eyes pleasure! (and a bit of sadism...)

    2019-03-14_150104.png
     
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  21. Creepy-Cat

    Creepy-Cat

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    New high res screen (W.I.P) I included a new console with two articulated screens with pivot/arm :)

    2019-03-14_195558.png 2019-03-14_195532.png 2019-03-14_195502.png 2019-03-14_195418.png 2019-03-14_195441.png
     
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  22. dirkjacobasch

    dirkjacobasch

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    Awesome work :cool:
     
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  23. Creepy-Cat

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    Thanks guys! I'm on a good creative wave:)
     
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  24. Creepy-Cat

    Creepy-Cat

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    Hey :)

    I'm working on a script for the Infinity spaceship, to switch between landing mode and fligh mode, but i get a small problem with the uween library i'm using... If anybody can help me? Else i'll lock the animation procedure to avoid rotate glitch, but i'm sure that possible to fix this S***...

    Uween library:
    https://github.com/beinteractive/Uween

    If any customer want to help me, send me an email :)

    I'm sure that the problem is about this :

    Initial value
    You can set a initial value. It will be apply immediately to GameObject (before delay).
    • .From(v) - Set a initial value to v.
    Relative value
    You can set a destination or initial value relative from current value.
    • .Relative() - Set a destination value to a value relative from current value
    • .FromRelative(v) - Set a initial value to current value + v
    To current value
    If you don't set a destination value, it will automatically set as a current value.

     
  25. Creepy-Cat

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    I get a better result : By using (.From(v)) command for the reactor folding. (Source code on my facebook page)

     
    Last edited: Mar 15, 2019
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  26. dirkjacobasch

    dirkjacobasch

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    Looks cool :)
     
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  27. Creepy-Cat

    Creepy-Cat

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  28. Creepy-Cat

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    Hey :) Good day of coding! I included some new script stuff! Now the script can play sounds, and i manage the reactors particles! And now you can activate all the ship functions externally :) Via another script if you want :)

     
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  29. dirkjacobasch

    dirkjacobasch

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    Nice. Do you make an update in the store so that all have the script?
     
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  30. Creepy-Cat

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    Of course it should be included to the next update :) No release date yet.

    I need to finish some stuff, but the release 1.09 will be a small update (short creation time)...

    The interior kit should be created for 1.10 :) But right now i need to make some "creative/calm" stuff, i need to quit a bit unwrap / flatten / positionning / texturing / normal map etc ...
     
  31. dirkjacobasch

    dirkjacobasch

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  32. Creepy-Cat

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    many thanks :) always curious about small usefull soft :)
     
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  33. Creepy-Cat

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    The latest version, i need to work a bit the fake animation keyframe by code, but the actual result is cool, for a first version. I'm sure that associated to a fly model it can be cool.

     
    Last edited: Mar 16, 2019
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  34. EstudioVR

    EstudioVR

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  35. Creepy-Cat

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  36. dirkjacobasch

    dirkjacobasch

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    Thst is cool, but I think if the this huge ship is slow down that fast to zero speed everyone in the ship is throwing against the walls. :D But for a non physically flight model it is really good. A game should be fun and not physically correct if it is not a simulation. I really like it.
     
  37. Creepy-Cat

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    All the params for the rotations speed and time are constomizable! If you want to change some things, you are free! :) My plan is of separate the animations => the physic flight model... For the moments animations are enought good to make my physic flight tests!

    But it's really hard to find usefull joystick commands/scripts...
     
    Last edited: Mar 17, 2019
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  38. hopeful

    hopeful

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  39. Creepy-Cat

    Creepy-Cat

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    Hey :)

    Just to try, i worked on a flymodel with physic... and? It's a pain in the ass :)

    I'm not enought coding skilled to finish it... I'll release this small source code with the next release, if any courageous people want to improve it...Enjoy! But please send me the updates ;)

    But i'm sure that possible to make a good fly model for the big baby!

    Note : I'll release this 1.09 soon... Want to go to 1.10 :)

     
    Last edited: Mar 18, 2019
  40. Creepy-Cat

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    But before package upload i want to finish some stuff.. Example a small script for the walkyrie spaceship, now you can fold/unfold the wings, open the cockpit etc... I plan procedure to off/on engine etc :)

     
  41. Creepy-Cat

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    Hey!

    Good news, i think to release the package 1.09 this week end :)

    Here the list of the updates i made :


    -------------------
    Update 1.09 :
    -------------------

    - New prefabs for holo tables and pilot chairs! I really like the rendering, look into dir: "_Update 1.09-Spaceship Infinity_R2"

    - New set of holographic elements, like target / visor / planet / lines etc use this to create your own holo HUD.

    - A new script that using UWeen to manage the reactors animations/particles by code! Take a look to: "SandBox_Infinity_FlyModel_B"

    - A crappy fly model example, but it can be a good start to improve, look the scene : "SandBox_Infinity_FlyModel_A"
    But unfortunaly, i'm not enought good coder to finish it... But i want the updates if you make them, it should be cool.

    - A new script for the Walkyrie wings/cockpit/gears animations has been made, look to : "SandBox_Walkyrie_FlyModel_A"

    - A new articulated screen you can stick everywhere!

    - Map "Example_High_Altitude" updated.

    - New metal maps! :) :) Yes, i modified them again... PBR is a real science, and understand the settings take time...
    The new rendering is a bit precise and more metalic (i know to make more metalic, but i don't want).


    2019-03-13_012252.png 2019-03-14_150104.png 2019-03-14_195502.png
     
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  42. dirkjacobasch

    dirkjacobasch

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    Awesome. I think the holotable looks really good in my space station. :)
     
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  43. Creepy-Cat

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  44. Creepy-Cat

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    1.09 update upload in progress!

     
  45. dirkjacobasch

    dirkjacobasch

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    Hey Creepy-Cat that looks F***ing amazing. Awesome work!!!
     
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  46. Creepy-Cat

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    Thanks! So yes, i really like the result, it is a good way to start the interior kit :)
     
  47. Creepy-Cat

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    3D Scifi Kit 1.09 uploaded on CG Trader, get it!
     
  48. EstudioVR

    EstudioVR

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    "3D Scifi Kit 1.09 uploaded on CG Trader, get it!"
    is there a voucher for it, for the people who bought in Asset Store? I reaaly want to use the Holo tables asap. I have a demo on 26 March and want to put it oin there. Sorry for bothering
     
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  49. Creepy-Cat

    Creepy-Cat

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    Hi

    Unfortunaly CG Trader do not make vouchers system :/ I'm sorry. The unity UAS should be ok in one or two days, i uploaded it tonight (23). Once you get it, i should be easy and quick to use for you (drag n drop). I think you should be ready :)

    PS: You don't bother me...I understand productions delay problems... But in this case i can't help you :/ (Note, i don't understand that after more than 6 years of presence on this store, i need to be checked by unity like a noob for each update, in other hand, when i see some product on this store i understand...)
     
    Last edited: Mar 24, 2019
  50. dirkjacobasch

    dirkjacobasch

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    Hehe, Unity is fast compared to Apple. :D
     
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