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Discussion in 'Assets and Asset Store' started by Creepy-Cat, Jun 21, 2018.
A new pilot chair variant to stand console!
I modified the command center lightning, and you can see the new console in front. So, next i'll create the 3D table for the hologram!
NOTE : PACKAGE 1.08 APPROVED! DOWNLOAD IT!
Update 1.09 (not yet released) screenshot :
Yeah, update ....
Yeah i'm happy for my customers Do not hesitate to post your feeling about this update, because it's just the R1, i can take in consideration your requests for the R2
Just a preview of the holo table object Not finish, i need create a panels for it
that looks so awesome.
I send you a message on discord
Found a small issue. P_Platerform_Metal_02 is set to static in P_Spaceship_Infinity_Mark_1_FlyMode. If the ship moves the ship loose that item because of static batching.
It's not really an issue, it's just that i computed a lightmap for the demo map But each time i forget to un static this damn STATIC flag... If you new the number of mails i received for the Scfi Kit 1 about the doors...
Holo Tables lightning testing in situation, i like the rendering Lightning is really important when you made prefabs...I think to create one holo table circular! It do not need more texture and i can do it with the actuals elements
Some ingame impressions of this beautiful ship. Thanks Creepy-Cat for the amazing work.
Some more pics.
Very cool pictures!, i think you need to increase a bit the global lightning! What is your planet? 3D? Skybox? 2D Sprite?
Everything is real, planets, moons and sun.
It is an open world where you can fly wherever you want.
You redo Frontier Elite ?
A circular holo table version W.I.P
A new preview of the command center
I don't remember who asked me for this But here is a new TV screen with articuladed arm! You can stuck it everywhere
A nice front view Just for eyes pleasure! (and a bit of sadism...)
New high res screen (W.I.P) I included a new console with two articulated screens with pivot/arm
Thanks guys! I'm on a good creative wave
I'm working on a script for the Infinity spaceship, to switch between landing mode and fligh mode, but i get a small problem with the uween library i'm using... If anybody can help me? Else i'll lock the animation procedure to avoid rotate glitch, but i'm sure that possible to fix this S***...
If any customer want to help me, send me an email
I'm sure that the problem is about this :
You can set a initial value. It will be apply immediately to GameObject (before delay).
.From(v) - Set a initial value to v.
You can set a destination or initial value relative from current value.
.Relative() - Set a destination value to a value relative from current value
.FromRelative(v) - Set a initial value to current value + v
To current value
If you don't set a destination value, it will automatically set as a current value.
I get a better result : By using (.From(v)) command for the reactor folding. (Source code on my facebook page)
Yeah! I found a solution...
Hey Good day of coding! I included some new script stuff! Now the script can play sounds, and i manage the reactors particles! And now you can activate all the ship functions externally Via another script if you want
Nice. Do you make an update in the store so that all have the script?
Of course it should be included to the next update No release date yet.
I need to finish some stuff, but the release 1.09 will be a small update (short creation time)...
The interior kit should be created for 1.10 But right now i need to make some "creative/calm" stuff, i need to quit a bit unwrap / flatten / positionning / texturing / normal map etc ...
Is this a tool for you?
many thanks always curious about small usefull soft
The latest version, i need to work a bit the fake animation keyframe by code, but the actual result is cool, for a first version. I'm sure that associated to a fly model it can be cool.
Waiting Allegorithmic Alchemist for this kind of stuff.
The latest version with a new addition, an emergency break procedure!
Thst is cool, but I think if the this huge ship is slow down that fast to zero speed everyone in the ship is throwing against the walls. But for a non physically flight model it is really good. A game should be fun and not physically correct if it is not a simulation. I really like it.
All the params for the rotations speed and time are constomizable! If you want to change some things, you are free! My plan is of separate the animations => the physic flight model... For the moments animations are enought good to make my physic flight tests!
But it's really hard to find usefull joystick commands/scripts...
Just to try, i worked on a flymodel with physic... and? It's a pain in the ass
I'm not enought coding skilled to finish it... I'll release this small source code with the next release, if any courageous people want to improve it...Enjoy! But please send me the updates
But i'm sure that possible to make a good fly model for the big baby!
Note : I'll release this 1.09 soon... Want to go to 1.10
But before package upload i want to finish some stuff.. Example a small script for the walkyrie spaceship, now you can fold/unfold the wings, open the cockpit etc... I plan procedure to off/on engine etc
Good news, i think to release the package 1.09 this week end
Here the list of the updates i made :
Update 1.09 :
- New prefabs for holo tables and pilot chairs! I really like the rendering, look into dir: "_Update 1.09-Spaceship Infinity_R2"
- New set of holographic elements, like target / visor / planet / lines etc use this to create your own holo HUD.
- A new script that using UWeen to manage the reactors animations/particles by code! Take a look to: "SandBox_Infinity_FlyModel_B"
- A crappy fly model example, but it can be a good start to improve, look the scene : "SandBox_Infinity_FlyModel_A"
But unfortunaly, i'm not enought good coder to finish it... But i want the updates if you make them, it should be cool.
- A new script for the Walkyrie wings/cockpit/gears animations has been made, look to : "SandBox_Walkyrie_FlyModel_A"
- A new articulated screen you can stick everywhere!
- Map "Example_High_Altitude" updated.
- New metal maps! Yes, i modified them again... PBR is a real science, and understand the settings take time...
The new rendering is a bit precise and more metalic (i know to make more metalic, but i don't want).
Awesome. I think the holotable looks really good in my space station.
A cool script to make interactivity into the kit, example click on a button to open a door
Note : So ok, i know that i say to much "ok" in the video
1.09 update upload in progress!
Hey Creepy-Cat that looks F***ing amazing. Awesome work!!!
Thanks! So yes, i really like the result, it is a good way to start the interior kit
3D Scifi Kit 1.09 uploaded on CG Trader, get it!
"3D Scifi Kit 1.09 uploaded on CG Trader, get it!"
is there a voucher for it, for the people who bought in Asset Store? I reaaly want to use the Holo tables asap. I have a demo on 26 March and want to put it oin there. Sorry for bothering
Unfortunaly CG Trader do not make vouchers system :/ I'm sorry. The unity UAS should be ok in one or two days, i uploaded it tonight (23). Once you get it, i should be easy and quick to use for you (drag n drop). I think you should be ready
PS: You don't bother me...I understand productions delay problems... But in this case i can't help you :/ (Note, i don't understand that after more than 6 years of presence on this store, i need to be checked by unity like a noob for each update, in other hand, when i see some product on this store i understand...)
Hehe, Unity is fast compared to Apple.