Hi Reuno, I'm trying to create an infinite jumper (like doodle jump). The vertical example is most similar to a doodle jump style game; however there are a few issues I am having with it: I need the camera to move with the player. I can't seem to do that properly as the the recycle/death bounds in the level manager are fixed to the location in the world. Is there a way to have these move with the camera? I've tried parenting the level manager to the camera, but with no luck. Do you think this toolkit will work for a doodlejump style game? Or is it limited to infinite runners that stay fairly stationary. Thanks!