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[RELEASED 1.2.5] Smart Slicer Pro 2D

Discussion in 'Assets and Asset Store' started by Qzia, Feb 7, 2018.

  1. MPM

    MPM

    Joined:
    Feb 21, 2014
    Posts:
    28
    Hi Qzia,
    i noticed today that my Android built raised by a few MB. The reason is that my builds now include assets you put in resource folders in demos and games folders.
    So i decided to delete your demos and game subfolders:
    • Demos - SmartSlicer2D
    • Games - SmartSlicer2D

    But that led me to script errors as it turned out that some scripts outside those demo folders are referencing to scripts inside (which is quite surprising). Example:
    Assets\FunkyCode\SmartUtilities2D\Scripts\Graphics\Max2DMesh.cs(436,67): error CS0246: The type or namespace name 'ComplexSlicerTrackerObject' could not be found (are you missing a using directive or an assembly reference?)


    I tried to delete more things but it broke it more.

    I finally reimport every script and only scripts from each subfolder. But for future updates, could you consider decoupling the main library from the demos?
    Kind regards
     
    Last edited: Jun 1, 2019
  2. Qzia

    Qzia

    Joined:
    Jan 25, 2015
    Posts:
    138
    @MPM It was supposed to allow delete demos folder without any issues. It seems I missed something.
    Please join discord, I will try to provide you with fixed version there.
    I think that's just a small issue, I just need to move a few scripts from demos to utilities.
     
  3. thatscraigz

    thatscraigz

    Joined:
    Mar 27, 2015
    Posts:
    100
    Hi @Qzia !

    Really awesome product :D really happy with my purchase so far :)

    I had a quick question, right now I'm trying to use it with Playmaker, specifically to do the same sort of thing you've done in the terrain demo. Do you have idea of how I would set that up?

    Thanks in advance! :D

    -craigz
     
  4. Qzia

    Qzia

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    @thatscraigz I would suggest joining discord, I'll try giving you samples or support whatever you will need.
    I'm quite busy these two days, won't be able to efficiently help you right now.
    Smart Destruction 2D is asset more for terrain destruction, I might provide you asset for free if Smart Slicer 2D won't fit your needs.
     
  5. thatscraigz

    thatscraigz

    Joined:
    Mar 27, 2015
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    Sounds good @Qzia I'll hop on Discord then, no worries if it takes you a couple days to get back to me :)

    I had Smart Destruction and Slicer up before purchasing and it had seemed that Smart Slicer had all the functionality (and more!) of Destruction, so I had bought it :)

    I guess I can share more of my use cases on Discord and you can feel free to point me in the right direction more

    -craigz
     
  6. devanshp915

    devanshp915

    Joined:
    Jan 15, 2019
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    5

    Hey, Can you please send me also this scene via mail please? my email: devanshp915@gmail.com
     
  7. Qzia

    Qzia

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    I would suggest joining discord, I could help out there too.
    You can find those demo scenes in Funky Code folders starting "Game"
     
  8. Qzia

    Qzia

    Joined:
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    1.2.0 has been just released!

    [ADDED] Slicer 2D Settings Window
    [ADDED] LWRP Support
    [ADDED] Shape recognition & comparison
    [ADDED] Slicer2D object field afterSliceRemoveOrigin
    [ADDED] Tag support for game object slices
    [ADDED] Multi-touch for Linear Slicer
    [ADDED] Multi-touch for Complex Slicer
    [ADDED] Multi-touch for Linear Trail Slicer
    [ADDED] Multi-touch for Complex Trail Slicer
    [ADDED] Auto Complete for Complex Slicer
    [ADDED] Auto Complete for Linear Slicer
    [ADDED] Slicer AI - interface to control slicer input
    [CHANGED] Improved Slicer algorithm
    [CHANGED] Improved Tracker and Trail algorithm performance
    [FIXED] SpringJoint2D links disappearing after slice
    [FIXED] New objects did not inherit original game object layer & physics material
     
  9. Qzia

    Qzia

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    Jan 25, 2015
    Posts:
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    New showcase video along with 1.2.1 release!

     
    interpol_kun likes this.
  10. Qzia

    Qzia

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    1.2.1 Insight:
    Merger2D - feature to merge Slicer2D objects



     
    Last edited: Nov 17, 2019
  11. moaz0004

    moaz0004

    Joined:
    May 22, 2017
    Posts:
    8
    Hi, I am using Smar Slicer1.1.3. It only supports and edge and polygon collider. I am using its edge collider property for slicing. But it only slices one time properly. On slicing the second time, it does not generate the edge collider properly. The new edge collider is open from one side.
     
  12. Qzia

    Qzia

    Joined:
    Jan 25, 2015
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    @moaz0004 Your version is very outdated. It's year and half old. You should update it.
    Also please chose where you are trying to contact me.
    You have tried using mail/discord/forum, I have received all of them very shortly - no need to spam please.
     
    moaz0004 likes this.
  13. Qzia

    Qzia

    Joined:
    Jan 25, 2015
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    Smart Slicer 1.2.4 Pro Released!
    Now the asset name contains "Pro" due to another simplified version of the asset is being developed.

    Some quality of life improvements:
    [FIXED] Add Force sometimes did not work properly
    [FIXED] Tracked Slicer skipped slicing in certain cases
    [FIXED] JointLineRenderer2D Mesh Leak
    [ADDED] Slicer2D "Center Of Slice" setting
    [CHANGED] Tracked Slicer properties now reset after re-enabling controller
     
  14. moaz0004

    moaz0004

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    May 22, 2017
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    Ok, Sorry for any inconvenience. The issue is resolved now.
     
  15. Cypras

    Cypras

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    Oct 25, 2013
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    After slicing a sprite, the falling piece renders strangely. I've just edited the 'sprite' demo scene and it was working fine and then just started doing this.
    upload_2020-3-5_13-45-26.png
     
  16. Qzia

    Qzia

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    @Cypras Are you using Slicer2D texture type sprite or mesh2D?
    This could be related with UV coordinates perhaps, I think I have already fixed this. Is this the latest version?
    Try joining discord, I might take a look.
     
  17. Cypras

    Cypras

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    Yeah using the sprite texture type.

    Yeah its the latest version, I copied the fruit sprites uv settings and all that, but I couldn't get it to work with my own sprites.
     
  18. Qzia

    Qzia

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    @Cypras Can you join discord? I would take a look? There is Sprite texture type. I've seen similar issue before, I do believe this was resolved like a month or two ago.
     
  19. Qzia

    Qzia

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    Jan 25, 2015
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    Smart Slicer 1.2.5 Pro Released!

    [ADDED] Sprite 3D Mode
    [ADDED] Unity 2020 Support
    [FIXED] Linear Slicer: Cutting through points
    [FIXED] Mesh 2D UV coordinate generation
    [CHANGED] Polygon Slicer Stability
    [CHANGED] Optimized GC Calls for visuals
    [CHANGED] Namespaces to avoid conflicts
     
  20. dangnguyen113

    dangnguyen113

    Joined:
    Aug 8, 2017
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    hi,
    how to compare 2 model look like image upload_2021-9-28_18-12-11.png
     
  21. Qzia

    Qzia

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    Jan 25, 2015
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    @dangnguyen113 there is "ShapeObject" script that can be attached to the game object.
    Slicer2D.ShapeMatchResult object that returns result of the matching.
    "ShapeMatch" is the script that can use those objects as an input to give the result - usually used for debugging.

    For more information I suggest joining discord for support.
    https://discord.gg/ynFHVfMJ
     
  22. the_unity_saga

    the_unity_saga

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  23. hzaninja

    hzaninja

    Joined:
    Feb 2, 2021
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    Any updated documentation of it? Like it looks amazing assets but the game's code works with error.

    1- How to show cut percentages
    2- how to fix below error
     

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