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[RELEASED 1.0.4] Smart Destruction 2D

Discussion in 'Assets and Asset Store' started by Qzia, Oct 29, 2018.

  1. Qzia

    Qzia

    Joined:
    Jan 25, 2015
    Posts:
    138
    Smart Destruction 2D is a powerful tool to modify 2D sprites & terrains.
    There will be many more features in the future such as various 2D terrain editing & modifying options.


    screen1.png screen3.png screen4.png screen7.png screen6.png

    If you have any suggestions or feature requests - feel free share it!

    [Note] documentation is being updated

    • 2D Terrain Destruction
    • SpriteShape Support
    • 6 Tech Demo scenes
    • Destruction Layers
    • Visual Modifiers
    • Sprite Slicer
    • Events Handling (for detached objects)
    • Full C# Code API
    • 2D Geometry Helper API
    • Many more features coming soon!
    Destruction Types
    • Linear Cut (using 2 points and width)
    • Complex Cut (using points list & width)
    • Polygon (cut-out a polygon)
    • Collider Cut (cut-out by collider)

    1.0.4 : [05.11.2018]
    [ADDED] SpriteShape Support (Unity 2018.1 or higher)
    [ADDED] Added Complex Brush Controller Size
    [FIXED] Destruction2DController Layers Serialization
    [FIXED] Sprite Pixels per Unit did not affect Destruction2D object
    [INFO] Discord Channel
    1.0.3 : [30.10.2018]
    [FIXED] Issues when scaling sprite
    [FIXED] Controller "Enable Visuals" checkbox did not work properly
    [FIXED] Edge artifacts on sprites due to the texture filtering
    [ADDED] Complex Brush Controller type
    [ADDED] Polygon Brush Controller type


    1.0.2 : [26.10.2018]
    [ADDED] Demo 5 - Anchors
    [ADDED] Demo 6 - Modifiers
    [ADDED] Mouse scroll to change change demo controller size
    [ADDED] Anchor Events Handling
    [ADDED] Destruction Split Limit
    [ADDED] Destruction2D Component "Center of Mass" after split
    [ADDED] Destruction2DAnchors Component to attach objects to anchor colliders

    1.0.1 : [23.10.2018]
    [ADDED] Sprite Modifiers
    [ADDED] Destruction2DManager Component
    [ADDED] Destruction2DController can apply modifiers on sprites
    [CHANGED] Impoved performance for Sprites without colliders
    [CHANGED] Expanded Demo 3 to use Modifiers

    1.0.0 : [18.10.2018]
    [INFO] Initial beta release


    E-Mail: simonas@kuzmickas.lt
    Discord: https://discord.gg/AktrfBe
     
    Last edited: Nov 15, 2018
  2. Qzia

    Qzia

    Joined:
    Jan 25, 2015
    Posts:
    138
    1.0.3 Released!

    [FIXED] Issues when scaling sprite
    [FIXED] Controller "Enable Visuals" checkbox did not work properly
    [FIXED] Edge artifacts on sprites due to the texture filtering
    [ADDED] Complex Brush Controller type
    [ADDED] Polygon Brush Controller type

    1.0.4 Released!

    [ADDED] SpriteShape Support (Unity 2018.1 or higher)
    [ADDED] Added Complex Brush Controller Size
    [FIXED] Destruction2DController Layers Serialization
    [FIXED] Sprite Pixels per Unit did not affect Destruction2D object
    [INFO] Discord Channel
     
    Last edited: Nov 27, 2018
    Lars-Steenhoff and SugoiDev like this.
  3. Qzia

    Qzia

    Joined:
    Jan 25, 2015
    Posts:
    138
    1.0.5 Insights!
    • Tilemap Destruction Support!
    • New demos including tilemap & sprite shape
    • Performance improvements
    • Desutruction 2D Controller visual improvements
    • New Demos
    • Custom Sprite Pivot Support
    • Chunks Support (performance improvement)
    • Unity 2018.3 Support
    • Unity 2019.1 Support

    Untitled.png Untitled.png
     
  4. TrevSheg

    TrevSheg

    Joined:
    Apr 14, 2018
    Posts:
    6
    Looks like scorched earth for unity. Very cool product.
     
  5. Thorax-

    Thorax-

    Joined:
    Feb 10, 2021
    Posts:
    23
    Are there any plans for this asset to be made compatible with URP ?