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[RELEASE] Zombie Survivor - Game Template

Discussion in 'Assets and Asset Store' started by fano_linux, Feb 10, 2013.

  1. fano_linux

    fano_linux

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    Motiontracks presents the Survivor Game Template for Unity3d.
    With the package you can create any kind of action game not only survivor zombie game, because the template can be modified as you want. This Game Template has many features such as: Animations, Sounds, 3d Models, Scripts, Documentation and also well documented C# scripts. In this pack you get 4 Characters rigged and animated (One Survivor and 3 Zombies)

    Content pack:
    *1 Main character (Survivor) - 107 animations
    *3 Zombies - 39 animations.
    *Some audio samples (Hit, Blood Splat, Concrete, Wood, Bullet FX, Shoot sound and Reload Sound)
    *Particles
    *GUI (All of the weapons GUI has the source, the files was created with ADOBE FIREWORKS, .png files, if you open with fireworks you can edit as you want.
    *Font
    *Small level

    ***Tools
    *Auto Setup Skeleton (see documentation)
    *Animation Inspector: http://forum.unity3d.com/threads/155527-RELEASED-Animation-Inspector-only-U-5.00-don-t-miss-it
    *3ds max auto-splitt plugin: http://forum.unity3d.com/threads/15...litter-plugin-(auto-split-animations-in-unity)
    *Auto Setup Player Scripts (one click solution to attach all scripts you need from the project to create the player).









    Video:




    DEMOS:
    Mac: https://dl.dropbox.com/u/82234398/Mac.zip
    Windows: https://dl.dropbox.com/u/82234398/Windows.rar

    Some considerations:

    1* this pack is provided as is, never think that this package is the complete solution to your game, every game has its own particularity, that's why we encourage you to make changes to make it behave the way you want. Take this project as a start point to your project most of the things you need in your game we beleave this package can give to you.

    2* you can post new ideas for the project, they will be analised and if it fit's the project, we can include it at a new version. But if not please don't keep claiming the same idea again.

    3* If you have any trouble to use the Game Template you may post at the thread so if there's other people with the same problem we can work together, but please wait the answer, there's no need to double post a question or post and PM the same thing, we'll answer you, you just need patience.

    4* All of the scripts are C#, don't plann to adopt it to JS or Boo or any other script language.

    5 * We provide to you the scripts documentation and we ask you to read them if you are going to make any changes.

    6* You can use the character models at your indie/comercial projects.

    7* You cannot resell the pack or any element of it.

    8* The best bet is to start your project with the game template, we cannot assure that the project will work with other projects you have out of the box. It doesn't mean it will not work it's just a warning.


    I hope you guys like it as much as we enjoyed creating it

    You can buy it here: www.motiontracks.org
    Or here if the above link doesn't work: http://www.smartroadie.com/

    I'll be posting the Asset Store link later...
     
    Last edited: Mar 1, 2013
  2. darryldonohoe

    darryldonohoe

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    Looks very interesting, i will definitely consider buying this one.

    But do you have any plans on what you will add?
     
  3. hitking100

    hitking100

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    finally it's here and....bought.
     
  4. fano_linux

    fano_linux

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    Hi there darryldonohoe thanks for your interest on this. Our plan now is to add this beautiful girl to the pack, fully rigged and animated



    We plan to add new features but i can't tell you right now.... For now is the female survivor, and code upgrade/update.
    I've received a request of Mobile controls, so if there's still people interested on this feature we gonna think about adding it.
     
  5. fano_linux

    fano_linux

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    Heyy hahah nice, thank you man, you was one of the guys who waited more.
    Any thing you need just call me.

    Best regards
     
  6. pushingpandas

    pushingpandas

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  7. Venged

    Venged

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    I'm getting these error messages. Is this project tested or verified for Unity 4?

    -----CompilerOutput:-stdout--exitcode: 1--compilationhadfailure: True--outfile: Temp/Assembly-CSharp-Editor.dll

    Compilation failed: 1 error(s), 0 warnings

    -----CompilerOutput:-stderr----------

    Assets/GameContent/Motiontracks/Editor/AnimationImporter.cs(26,27): error CS0619: `UnityEditor.ModelImporter.splitAnimations' is obsolete: `splitAnimations has been deprecated please use clipAnimations instead.'

    -----EndCompilerOutput---------------

    - Finished compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll
    Assets/GameContent/Motiontracks/Editor/AnimationImporter.cs(26,27): error CS0619: `UnityEditor.ModelImporter.splitAnimations' is obsolete: `splitAnimations has been deprecated please use clipAnimations instead.'

    (Filename: Assets/GameContent/Motiontracks/Editor/AnimationImporter.cs Line: 26)

    done. [Time: 752.638638 ms]
     
  8. Venged

    Venged

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    I got the project to build and run after commenting out line 26 of the AnimationImporter.cs Script. I don't yet know what impact that will have on the project.

    The Author (fano_linux) has been giving me some great support today so please be patient with him during his asset launch. This is a great asset regardless off the minor issues he is helping me with today. I had trouble downloading the project after purchase because of the region I am in. It was no fault of the Author of this SW. I can see he is very attentive to his customers.

    If fano_linux or anybody here has an answer to my issue above please share when you get a chance.

    Thanks

    Robert
     
  9. fano_linux

    fano_linux

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    Hi there Robert your are very kind, i appreciate your comment.

    About your problem, it's not a game template project problem, is a problem with one of my tools i've provided with the pack.
    The animation split tool uses an Unity editor functionallity to auto-split animations from 3ds max based to a xml file, so it reads the file, and create the animations at inspector using the splitAnimations function. But in unity 4 it's deprecated, if your not going to use 3ds max to export the animations to unity and use this plugin to auto-split animations you should be good to the commented line.

    There will be no effects at the project if you comment that line.

    I'll post here a solution for unity 4. But again it's not a Project problem just the tool that was designed for unity 3.x.

    Again thank you, and i hope to help you the best way i can.
     
  10. fano_linux

    fano_linux

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    Hi there Devision4, sorry to hear it, there's some regions that the DNS zone has not been updated, i'll provide an alternative link for you now that i'm home.. Just give some time i'll post it today. Thank you
     
  11. Venged

    Venged

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    Thanks! I will look forward to the update. I would be nice to have that functionality in the future but is not show stopper or issue for me right now.

    The female model you showed above will go good with this kit as stand in character for my game design.


    Can you include it or add it to the next update?

    Robert
     
  12. fano_linux

    fano_linux

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    For sure, the girl will be at the version 2 of the pack.

    Solution to the problem.

    If you use unity 4 you can comment the modelImporter.clipAnimations = true; line 26 of AnimationImporter.cs. It will still work.
    I'll put it automatically at the next version.

    Thank you all
     
  13. ZJP

    ZJP

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    Well done my friend. Nice job, as usual ;)
     
  14. fano_linux

    fano_linux

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    Hey ZJP thank you my friend you are very kind....
     
  15. Aiursrage2k

    Aiursrage2k

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  16. fano_linux

    fano_linux

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    Sorry to hear i too... I'm uploading the site to another domain to give you guys the access to the webstore.
    I beleave the DNS will be solved at next week
     
  17. granada

    granada

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    Same for me (firefox.)

    dave
     
  18. fano_linux

    fano_linux

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    Finally live..

    http://motiontracks.smartroadie.com/

    It's the same website, i'm just using another domain, any purchase will be added to the main store.

    Thank you all and sorry about the trouble
     
    Last edited: Feb 10, 2013
  19. ZJP

    ZJP

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  20. fano_linux

    fano_linux

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    Thanks for the information JP... The problem is that i was using motiontracks with another server, for example the new link is from the same new server, but the domain was registered before. Anyways thank you again

    PS: for me works only on Chrome the old one
     
  21. Rodfuj1

    Rodfuj1

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    A lot of comments very nice.
     
  22. fano_linux

    fano_linux

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    :)
     
  23. Venged

    Venged

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    Hello Fano, can you include death animations in a future update? I really like the kit a lot.

    Thanks
     
  24. fano_linux

    fano_linux

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    Hi Venged i'm glad you liked the kit. But witch death animations are you talking about, Zombie death or PLayer Death?
    If you press the key F1 the player dies, the zombies already has death animations i just don't use it at the pack right now.

    Thank you again
     
  25. Venged

    Venged

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    Thanks, I couldn't find the Zombie death animation in the FBX file. I will look again.
     
  26. fano_linux

    fano_linux

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    Take a look at the GameContents/Model/Zombie folder there's a xml file with all the animations, there you will find death animations and the key frame of it.

    Thank you
     
  27. Venged

    Venged

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    Thanks!!
     
  28. pushingpandas

    pushingpandas

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    Could you add some kind of gameplay? Like Zombies trying to kill player and game is won when player killed all zombies?
     
  29. fano_linux

    fano_linux

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    Hi there Devision4, yes for sure i can do that. I will consider put this at the next version, of course it will be a very simple AI to the zombies but could work very well. Thank you
     
  30. Venged

    Venged

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    There is no death animations there?????

    <?xml version="1.0" encoding="utf-8"?>
    <Anim>
    <Data id="1" name="T-pose" startFrame="0f" endFrame="1f" />
    <Data id="2" name="Attack" startFrame="6f" endFrame="66f" />
    <Data id="3" name="Attack1" startFrame="71f" endFrame="140f" />
    <Data id="4" name="GrabBite" startFrame="145f" endFrame="180f" />
    <Data id="5" name="GrabBite1" startFrame="185f" endFrame="221f" />
    <Data id="6" name="GrabBite2" startFrame="226f" endFrame="266f" />
    <Data id="7" name="Attack2" startFrame="271f" endFrame="311f" />
    <Data id="8" name="Walk" startFrame="316f" endFrame="616f" />
    <Data id="9" name="Walk1" startFrame="621f" endFrame="920f" />
    <Data id="10" name="DodgeBack" startFrame="925f" endFrame="933f" />
    <Data id="11" name="DodgeFront" startFrame="938f" endFrame="946f" />
    <Data id="12" name="DodgeLeft" startFrame="951f" endFrame="959f" />
    <Data id="13" name="DodgeRight" startFrame="964f" endFrame="972f" />
    <Data id="14" name="LoseHead" startFrame="977f" endFrame="1057f" />
    <Data id="15" name="HitFront" startFrame="1062f" endFrame="1102f" />
    <Data id="16" name="HitLeft" startFrame="1107f" endFrame="1147f" />
    <Data id="17" name="HitRight" startFrame="1152f" endFrame="1192f" />
    <Data id="18" name="HitReactionB" startFrame="1197f" endFrame="1217f" />
    <Data id="19" name="HitReactionF" startFrame="1222f" endFrame="1242f" />
    <Data id="20" name="HitReactionLeft" startFrame="1247f" endFrame="1267f" />
    <Data id="21" name="HitReactionRight" startFrame="1272f" endFrame="1292f" />
    <Data id="22" name="Idle_Headless" startFrame="1297f" endFrame="1597f" />
    <Data id="23" name="Idle" startFrame="1602f" endFrame="1902f" />
    <Data id="24" name="InAir" startFrame="1907f" endFrame="1916f" />
    <Data id="25" name="Jump" startFrame="1921f" endFrame="1934f" />
    <Data id="26" name="JumpAttack" startFrame="1939f" endFrame="1984f" />
    <Data id="27" name="KnockDownGetAngry" startFrame="1989f" endFrame="2068f" />
    <Data id="28" name="Land" startFrame="2073f" endFrame="2079f" />
    <Data id="29" name="RunStrafeLeft" startFrame="2084f" endFrame="2384f" />
    <Data id="30" name="RunStrafeRight" startFrame="2389f" endFrame="2689f" />
    <Data id="31" name="TurnLeft" startFrame="2694f" endFrame="2714f" />
    <Data id="32" name="TurnRight" startFrame="2719f" endFrame="2739f" />
    <Data id="33" name="WalkBackHeadless" startFrame="2744f" endFrame="3043f" />
    <Data id="34" name="WalkFowardHeadless" startFrame="3048f" endFrame="3317f" />
    <Data id="35" name="WalkLeftHeadless" startFrame="3322f" endFrame="3591f" />
    <Data id="36" name="WalkRightHeadless" startFrame="3596f" endFrame="3865f" />
    <Data id="37" name="HitStrongFall" startFrame="3870f" endFrame="3915f" />
    <Data id="38" name="GetUp" startFrame="3920f" endFrame="4015f" />
    <Data id="39" name="Feed" startFrame="4020f" endFrame="4180f" />
    </Anim>
     
  31. fano_linux

    fano_linux

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    Hi there Venged the death animation that i was talking about is HitStrongFall -> name="HitStrongFall" startFrame="3870f" endFrame="3915f"
    If it doesn't fit you, let me know and i can make a tutorial to help you create the zombie ragdoll like i did with the survivor, btw is a better method than creating new death animations.

    Thank you
     
  32. Venged

    Venged

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    Thanks
     
  33. pushingpandas

    pushingpandas

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    such a tutorial would be very interesting.
     
  34. xandeck

    xandeck

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    I was following Fano since his first zombie model. Really nice job, Fano... I trully recommend his models and all this work, the support is great and the quality also nice.

    I am totally checking this package too ;)
     
  35. Dhaiku

    Dhaiku

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    fano, dope stuff as usual
    zombies look great man
    waiting for the day till you make a game, it's gonna be splendid
    keep it up
     
  36. fano_linux

    fano_linux

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    @xandeck
    @dhaiku

    I have no words to thank you guys for the kind words. You guys are great :)

    @Devision4
    I'll create the tutorial very soon, also upgrade the pack to make the zombie die after some shoots instantiating the ragdoll.

    Thank you guys
     
  37. fano_linux

    fano_linux

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    Hey guys, i have news.

    Now you can kill the zombies, also i have made a tutorial to let you guys know how to setup the new scripts and the ragdoll.
    I'll be posting the update files soon

     
  38. Venged

    Venged

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    Thanks adding the Zombies that can be killed and the how to video. I look forward to the update.

    Robert
    AKA
    Venged
     
  39. fano_linux

    fano_linux

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    You are welcome, i'll update the pack by tomorrow, i'm working on a new level to add to the pack like full demo for free. Stay around
    :)
     
  40. Venged

    Venged

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    Thanks I really appreciate. It just gets better and better!
     
  41. fano_linux

    fano_linux

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    Hi there guys.

    First i'm really sorry about the update delay, but we are working hard to create a great level for you guys.
    Take a look at some of the new features; And by the way i'll wait until the level is complete to not re-upload again the package, that's why is taking so long.

    *Character aim rotation adjusment > Now only the spines get rotated, preserving the move direction.
    *New simple AI for the zombies > now zombies can chase you and they can be killed. (for now they attack you but no effect, it just plays the animation)
    *Zombie audio
    *Auto weight aim animation > Bug fix, if you use the same aim animation for another weapon now it's working the way it should.
    *Some code upgrade was done too... Documentation will be updated too.

    Please take a look at the video.


    We are also creating some assets to be part of the upgrade.
    here is a sample:
     
  42. Archania

    Archania

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    Very nice. Can't wait for the upgrade.This is becoming a very good base to build a game on!
    Keep it up fano!
     
  43. Venged

    Venged

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    Thanks for the update! I see it is worth the wait. I'm glad I bought this kit!

    Robert
    AKA
    Venged
     
  44. Venged

    Venged

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    Is the update going to include the Zombie AI? I see they are chasing the player now.
     
  45. fano_linux

    fano_linux

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    @Archania
    @Venged

    Thank you guys for supporting this thread, you guys are great.
    Yes Robert, the upgrade will include the AI, it's not a complete AI but at least it can chase the player if it's in a interest area, of course it can lost the target if you go far and if cannot raycast the player again.

    This is what the AI will do:



    If the player pass through Interest zone and Zombie see's him (eye zone) then start to chase. If the player goes out of interest zone and raycast find another thing along the way (Example, you go out of interest zone and hide at a wall) then AI start the LostTarget and come back to the original point.

    *** If the zombie is close enough to hit the player then we blend the random Attack animation Array .

    I hope you guys like it
     
    Last edited: Feb 25, 2013
  46. Venged

    Venged

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    Thanks! That's great and all that is needed because we have some AI functionality in our protoypes while we add more of our own. I can't say enough about how great this kit is and your support, Thanks for chart and explanation also.

    Venged
     
  47. Venged

    Venged

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    Can you add the female character this time? If you can't, know that all that you have to offer has been more than worth waiting for.

    Thanks

    Venged
     
  48. fano_linux

    fano_linux

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    You are welcome Robert. Unfortunately the girl will not be part of this update. We are still working on her, animations take so much time.
    But we'll get there.

    thank you, i'm glad you like it
     
  49. fano_linux

    fano_linux

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    Here goes a screen shot. This is the level we are working on, the main tree will be darker, this is just a test scene.
    Some tombstones and dead trees at the scene.

     
  50. fano_linux

    fano_linux

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    Level Update...I hope you guys like it

     
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