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Release To the Asset Store?

Discussion in 'Works In Progress' started by Tlc indie, Oct 13, 2014.

?

Release To The Asset Store And How Much would you pay

  1. Yes

    66.7%
  2. No

    4.8%
  3. $45

    42.9%
  4. $65

    28.6%
  5. $85

    4.8%
Multiple votes are allowed.
  1. Tlc indie

    Tlc indie

    Joined:
    Jan 15, 2013
    Posts:
    705
    Released!!

    https://www.assetstore.unity3d.com/en/#!/content/22462

    Hi Forum


    NEW SCREENS ADDED DOWN PAGE
    PROMO VIDEO ADDED DOWN PAGE


    This scene is from our own personal project but now we have a question.

    This environment has slowly become our best work to date but we want to know if you the unity
    users would like an environment like this and how much should it cost?

    If we release this city on the asset store we will not use it in our project and make it exclusive to the asset store,
    All effects / shaders / vegetation and wild life will also be included within the asset
    This asset will include our PBS system which uses the exact same maps as unity 5
    and contains all maps ready for the unity 5 release.

    Don't just Vote help the Environment expand by giving ideas on this thread and we will even pick the
    best idea and they will get this asset for free.

    Realistic Lighting Set-ups



    Physically based Shading in unity 4



    Perfect For All Camera Styles



    Unity 5 Ready Texture Maps
    (Reduced Size For Sample)

     
    Last edited: Oct 30, 2014
    srmojuze likes this.
  2. JamesLeeNZ

    JamesLeeNZ

    Joined:
    Nov 15, 2011
    Posts:
    5,615
    Looks really nice, however.. how big/modular is it? hard to judge from the few screens... dunno its worth...
     
    randomperson42 likes this.
  3. Tlc indie

    Tlc indie

    Joined:
    Jan 15, 2013
    Posts:
    705
    Good questions i should have mentioned that.

    As this city will be taken out of our project to be put on the asset store the city is still very much a work in progress
    as we only use one day a week for working on our project and the rest of the week creating assets.
    If we get enough interest in releasing it to the asset store then we will give this asset more time for working on to get it released

    Upon completion the city will be roughly the same size as a singe region form assassins creed

    This asset is extremely modular giving the ability to create a huge amount of buildings.
    we will also pre batch a selection on buildings for ready made drag and drop buildings
    this will also reduce CPU overhead giving better performance
     
  4. theANMATOR2b

    theANMATOR2b

    Joined:
    Jul 12, 2014
    Posts:
    7,782
    I think it's a great idea to re-purpose anything you can when developing games.

    If you really want to help out the indie community I'd suggest breaking down the environment into smaller items to sell individually on the asset store.
    This could possibly take additional time and effort depending on how the environment is put together but would be the best option for indie teams that don't have bank to purchase a large environment, but have modest money to purchase a lamp pole or building, modular pieces, shader set etc..
    You've detailed some of the areas this could be modularized already, effects, shaders, vegetation, wild life, your own developed PBS system, Unity 5 high def textures.

    Let me know when I can pick up the prize. ;)
     
  5. Tlc indie

    Tlc indie

    Joined:
    Jan 15, 2013
    Posts:
    705
    We could release individual props but there is one thing holding us back and that is texture atlas

    Basically Most of the models share the same texture
    For example in the screens you can see (2 different barrels/ wood Planks on the floor/ the small table / the building overhang support / the lamp and hanging lanterns/ the canopy and canopy rail/ the shop sign)

    All of the mentioned props uses the same texture maps and material so releasing an individual prop could be a lot of work

    Also say if someone was to slowly build up the asset in full overtime,
    this person would have very high draw calls and a huge drop in performance compare to a person that brought the
    whole environment.

    it was a good idea though
     
  6. randomperson42

    randomperson42

    Joined:
    Jun 29, 2013
    Posts:
    975
    First of all, it looks great. Releasing it on the Asset Store is a great idea, but that doesn't mean you can't use it in your game.

    Like James said, it's hard to tell how much it's worth without seeing the quantity of the assets. Also do the buildings have interiors? I would assume not?

    I think clearly what needs to be added to this environment is a herd of evil ninja lizards.
     
  7. Tlc indie

    Tlc indie

    Joined:
    Jan 15, 2013
    Posts:
    705
    Not sure about the evil ninja lizards lol

    We are working on interiors as we speak :)

    This may seam silly to some people but there one main reasons we wont have this in our game if
    we release it to the asset store,
    We try not to use any assets in our game even our own That way we can keep the whole game under one look/art style

    we have also decided not to release any of our assets to UE4 Because we make enough money not to and this
    makes Unity the only game engine people can get our assets on because if it wasn't for the unity community we wouldn't be where we are today
    So Basically our customers come first if that makes any sense lol
     
  8. Deleted User

    Deleted User

    Guest

    Hmm, one of the best things I've seen come out of Unity so well done.. If it's a modular city get it put together and get it out there I think others at the same quality are normally shifting around the $80.00 mark for the lot. Check out your competition, one 4K springs to mind who does modular asset packs.

    It'll give you a good idea at how many meshes etc. and what prices you might want to charge.
     
  9. Tlc indie

    Tlc indie

    Joined:
    Jan 15, 2013
    Posts:
    705
    Thanks for the complement

    Michaels work is great but we do think that when it comes to price we like to keep it as low as possible
    we have released around 20 assets already but this is the first time we have gone to this much detail
    but then again we dint have PBS before that :)
     
  10. Madness-falls

    Madness-falls

    Joined:
    Jul 13, 2012
    Posts:
    31
    i have to agree with ShadowK here definitely one of the best things iv seen made in unity
    would say add buildings like black smiths and stables they would go well
    i would pay around $75-80 if its big enough
     
  11. Deleted User

    Deleted User

    Guest

    Tell me if you feel that way when you're at the end of 300 meshes, that have to be performant and you've uv wrapped / textured them all and then mass built demos :)..

    Also don't restrict markets, your customers probably use both ;)..
     
  12. nasos_333

    nasos_333

    Joined:
    Feb 13, 2013
    Posts:
    8,471
    Sure, looks amazing

    Btw, have you released the forest asset ?
     
  13. Tlc indie

    Tlc indie

    Joined:
    Jan 15, 2013
    Posts:
    705
    New update on its way within the next few hours

    The stable and black smith is a good idea il get them added in.

    Yer but once you have done it thousands of time it becomes second nature and workflow speeds up
    its true that some of our costumers use both engines but cant really be bothered with the conversion lol
    we are contracted to iClone Content store so those conversions take long enough .


    Thanks.
    The forest asset was combined with anouther asset we released ( APOCALYPTIC FRANCE: DUO)
    and will not be released separately no more
     
  14. nasos_333

    nasos_333

    Joined:
    Feb 13, 2013
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    8,471
    Thanks, i will check it out
     
  15. Tlc indie

    Tlc indie

    Joined:
    Jan 15, 2013
    Posts:
    705
    OK Here is some progress for everyone

    This asset will definitely be coming to the assets store
    As we have had so much interest in in on the forums and twitter

    We will try and get this asset on the store within the next 2 weeks

    So this thread is now the update thread until release.
    you are still eligible to win up until we chose.

    We have added quite a bit today

    New Prop Added




    New Modular Building Types



    Building Interiors
    Wip more screens coming soon

     
    Kirbyrawr likes this.
  16. Kirbyrawr

    Kirbyrawr

    Joined:
    Jul 23, 2012
    Posts:
    935
    Looks awesome i'm sure someone can do awesome things with this!
    Keep it up!
     
  17. Tlc indie

    Tlc indie

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    Jan 15, 2013
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    We think so to
     
    Kirbyrawr likes this.
  18. randomperson42

    randomperson42

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    How about a town square, with some market stands, a gallows, and maybe a statue or something?
     
  19. Tlc indie

    Tlc indie

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    Jan 15, 2013
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    705
    A town square will be added :)
     
    randomperson42 likes this.
  20. Tlc indie

    Tlc indie

    Joined:
    Jan 15, 2013
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    705
    New Lighting

    Keep or revert back?

    Our Workflow For advanced lighting
    (Light set-ups are very complex so we will release a setup guide with the asset)











    Trust me all this has not been easy lol
     
    randomperson42 likes this.
  21. Archania

    Archania

    Joined:
    Aug 27, 2010
    Posts:
    1,662
    Looks incredible! Fantastic work and will be well worth the purchase.
     
  22. Tlc indie

    Tlc indie

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    705
    Blacksmiths Added :)




    Thanks
     
    randomperson42 likes this.
  23. Tlc indie

    Tlc indie

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    Jan 15, 2013
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    Promo Video



    What To Look Out For

     
  24. Tlc indie

    Tlc indie

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    705
  25. Frankie7447

    Frankie7447

    Joined:
    Oct 20, 2014
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    Sorry it is a bit of topic, I was wondering what program you used to make the building, thanks for have a look:)
     
  26. Tlc indie

    Tlc indie

    Joined:
    Jan 15, 2013
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    We use Blender for Block outs Then we import in to 3DCoat for UV mapping and Texturing and baking occlusion Some models we Voxel Sculp in 3Dcoat

    Then we use Gimp For Creating normal maps and enhancing the ambient occlusion.
     
  27. TheNorthridge

    TheNorthridge

    Joined:
    Jan 4, 2012
    Posts:
    193
    Really like this! Right up my alley!

    Now need more Victorian london like stuff, with brick tenements and make dock yard, and it could be buisness!

    Also, any chance on a video tutorial series on how to make Modular assets, maybe even on how to make them fit with your assets? :D
     
  28. Tlc indie

    Tlc indie

    Joined:
    Jan 15, 2013
    Posts:
    705
    Hey Northridge youtube modeling tutorials is something I am thinking of doing il post a thread when I start one :)
     
    TheNorthridge likes this.
  29. srmojuze

    srmojuze

    Joined:
    Mar 18, 2013
    Posts:
    127
    Assassins Creed: London :) ...Poison blades will be perfect on this map.
     
    TheNorthridge likes this.
  30. Tlc indie

    Tlc indie

    Joined:
    Jan 15, 2013
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    Hey Sorry about the late announcement.

    the winner is randomperson42 just because the Ninja Lizards idea made me laugh :)
    we will also be giving this asset to madnessfalls for the blacksmith idea

    so if you two can send me a pm with and email adress to send your assets il get that done for you
     
  31. randomperson42

    randomperson42

    Joined:
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    Thanks!
    Though I'm convinced you would get more sales with ninja lizards. :)
     
  32. Tlc indie

    Tlc indie

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    Today 65% Off CYBER MONDAY SALE :)
     
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