Hi Everyone! We are thrilled to announce a new tool for VFX Artists, called the Image Sequencer. This tool aims to be the base of process for image sequences and one of its first goals is to generate flipbook texture sheets the easy way. Disclaimer : The ImageSequencer is an experimental tool that will improve in the future, so It is not full-featured yet. We encourage you testing this and updating regularly to the latest version for latest bugfixes and features. Also, please be aware of its experimental state : if you want to add this tool to your production pipeline, expect things will change over time, and potentially break compatibility, so we do not consider it production-ready yet. Please also make a backup of your project before installing the packages. Requirements: Unity 5.5.0 and newer. An unity Project, preferably configured using the following: Linear rendering project DX11, or OpenGLCore* rendering backend A computer with fast GPU, and decent amount of VRAM** * OpenGLCore on Windows has slightly worse performance than DX11 ** Depending on the complexity of the data you will process, I recommend at least a GeForce GTX 760 or equivalent, Intel chipsets are not recommended) Feedback: Your feedback is very appreciated ! Along with each release, a thread will be created for discussion on this version. Feel free to comment. If you have other thoughts or questions, feel free to create a discussion thread. Documentation : You will find the current documentation here. It should match the latest version of the tool. Download: LATEST (f2) version is here: ImageSequencer Only or ImageSequencer with Assets Important if upgrading from f1 : A change of namespaces in API from UnityEngine to UnityEditor happened, so we strongly advise removing the VFXToolbox folder before importing the unitypackage. (ignore the errors after deleting). In this thread are posts with each release of the tool, the latest release will be in the last post.