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[ RELEASE] SILVER A.I.: Next-Gen Combat AI System for Unity 5 (only $15!)

Discussion in 'Assets and Asset Store' started by AIBotSystem_com, Nov 29, 2015.

  1. AIBotSystem_com

    AIBotSystem_com

    Joined:
    Mar 11, 2015
    Posts:
    48
    INTRODUCING...
    SILVER | ARTIFICIAL INTELLIGENCE
    Next-Gen Combat Engine for Unity 5

    www.AIBotSystem.com

    SILVER AI is the easiest-to-use advanced battle A.I. system!
    Rapidly generate A.I. on any character model without code, at the click of a button.
    1 min setup. Minimal learning curve!
    The modular Addon system allows you to only pay for the components you need!


    High performance algorithms drive 100s of A.I. calculations, dynamic cover-finding, flanking tactics, and more. Additionally, the A.I. can do melee/ranged combat, call for backup, get up after being knocked down, patrol/chase/wander, throw grenades, and much more! Quickly create fighters, Turret AI, & basic Vehicle AI.. Interested? Read on for demos, videos, screenshots, and full feature list.

    WEBPLAYER DEMOS (All Included Scenes!)

    1) UFPS Shooter Demo
    2) Big Battle (100 AI Combatants, 2 Teams)
    3) Big Battle (50 AI Combatants, 4 Teams)
    4) AI Cover Finding (Static Environment)
    5) AI Cover Finding (Randomly Generated Dynamic Environment)
    6) AI Flanking Demo [Scene not included - requires additional addon]
    7) Turret AI Demo

    PURCHASE LINKS:
    [$15] BUY NOW from Selz.com
    [$15] BUY FROM UNITY ASSET STORE

    WEB LINKS:
    Video Tutorials / Workflow
    FAQ
    Additional Add ons


    Quick Overview (Not all features are shown)
    (Remember to view full screen)

    UFPS Gameplay(Remember to view full screen)



    SCREENSHOTS



















    PRODUCT DETAILS
    Core Features:
    + Ready for big battles! (see our 100 player battle demo)
    + A.I. for Characters, Basic vehicles, & Rotatable Turrets
    + Cover-Finding (dynamic & manually placed cover areas)
    + Object Pooling System Included
    + Melee + Ranged attacks
    + Unlimited teams
    + Patrol, Guard, Wander
    + Health/Armor & Health Regeneration
    + A.I. can get back up after knocked down
    + Navmesh Pathfinding
    + Advanced Mechanim Controller
    + Audio Integration
    + Scriptable (though not needed!) + C# Integration samples.
    + Bonus 3rd Person Shooter demo & source code!
    + UFPS demo scene (UFPS not included)

    Advanced Features (Requires Paid Addons):
    + Flanking & escape maneuvers
    + Call for backup
    + Waypoint Editor + Advanced Patrol Routes
    + Advanced targeting (weights & enemy priority)
    + Advanced melee & ranged attacks
    + Burst-fire mode
    + Burst Movement ability (initial charge the enemy)
    + Movement Points (AI can get tired after moving)
    + Grenade A.I.
    + More!
    Click Here to Purchase Addons

    Super Fast Workflow
    1) Bake Scene Navmesh
    2) Insert raw 3d model & select it
    3) Add a brain component using our editor menu ( auto-generates A.I. on the model! )
    4) Add only the modules you need (flanking strategy, waypoints, melee ability etc....)
    5) Tweak variables & settings right in the Unity editor
    6) Done!

    Installation
    Import into blank project. Make sure there aren't any file conflicts with existing projects. Remove UFPS demo if not using UFPS. Run the demo scenes.

    Note: Source code to the AI engine itself is not provided - it is a precompiled DLL. Scripting is not needed to create AI. But if you want to code, you can easily access the many public functions & variables of our engine. Sample C# integration code is provided, including a 3rd Person shooter minigame. Full source is provided for the UFPS adapter and demo scene to show how easily you can use our AI to integrate with code. Our online documentation also details the exposed functions that can be accessed through C#.

    IMPORTANT DOCUMENTATION NOTICE: Our documentation is online. The written portion of the documentation is still under development (we want to make it perfect.) This is a pre-release. However, we already have 10+ tutorial videos up on our website and they should help you get started with the system. (www.AIBotSystem.com/tutorial.html)

    PURCHASE LINKS:
    [$15] BUY NOW from Selz.com
    [$15] BUY FROM UNITY ASSET STORE (waiting to be published)

    Click Here for Playmaker-Only Version
     
    Last edited: Jan 9, 2016
    theANMATOR2b likes this.
  2. AIBotSystem_com

    AIBotSystem_com

    Joined:
    Mar 11, 2015
    Posts:
    48
    Here's a quick tutorial on how to set up A.I. Flanking maneuvers :)

    Please watch in full screen:

     
  3. AIBotSystem_com

    AIBotSystem_com

    Joined:
    Mar 11, 2015
    Posts:
    48
    Hello all,

    This is an early tech demo of both our side project and this AI engine...

    The side project is an action shooter titled "The Pilot," an action-packed singleplayer campaign that follows a crash-landed pilot lost deep inside enemy territory.



    Suggestions, comments, all welcome!
     
  4. ikemen_blueD

    ikemen_blueD

    Joined:
    Jan 19, 2013
    Posts:
    341
    really nice, bookmarked! Any news on Asset Store link?

    EDIT
    DLL for an AI system is no no for me too.
     
    Last edited: Dec 17, 2015
  5. nosyrbllewe

    nosyrbllewe

    Joined:
    Oct 18, 2012
    Posts:
    182
    Looks interesting, but the lack of source code scares me off a little; I almost always end up modifying the assets I buy.
     
  6. imtrobin

    imtrobin

    Joined:
    Nov 30, 2009
    Posts:
    1,548
    your 50 big scene runs at 1 fps for me. I also second source code, epsecially for AI, definitely will need to modify.
     
  7. kurotatsu

    kurotatsu

    Joined:
    May 10, 2012
    Posts:
    588
    I agree completely, as I have functions I need to tweek to work in my game that aren't available.

    Having bought(and their playmaker package one, without getting discount advertised) this with high hopes for melee combat with mecanim, I'm a little disappointed, after PMing here on the forums, support email from website, and such, I've yet to get assistance, as I figured out how to get the enemy semi working, but he will not become aware of my player, even with tags set in their awareness script.

    Here's hoping for some actual assistance and support.
     
  8. AIBotSystem_com

    AIBotSystem_com

    Joined:
    Mar 11, 2015
    Posts:
    48
    Hello, we actually did not receive a tech support request from you in our email. We did receive an email from you on January 06, and it was regarding the Stealth Add-on and your group of developers, which we will be responding to. ( Thanks for that message!, btw. ) However, there is no mention of any problems, or urgent issues.

    I just logged into our Forums account and saw a PM from you, which I just replied to. We check the Forums about once every few weeks because our threads are usually very inactive.

    >> BEST WAY TO GET TECHNICAL SUPPORT <<
    The fastest way to contact us is through email. If you had put your issue in the email message as well, we would have first responded to the issue immediately. Urgent technical support and bugs usually get replied to first. This way we have full control over the history of tech support content (Unity forum post might get deleted, for example) and we usually send screenshots and detailed help, which are unique to the customer's situation and not suited to clogging up a forum post. We usually do not do any tech support on the forums because the threads can get very very long and most issues (in our experience) are unique to the single customer.

    We do have a huge influx of questions and emails this week and are working ASAP to respond to everyone. As some customers can attest to, we have been responding to emails around the clock the past few days, posting screenshots and detailed advise. Normally, we would have replied to you by now if it wasn't for this huge increase in emails this week. Our normal response time is within hours to 48 hours.

    Again, much apologies for any issues. The demo scenes should be working out-of-box. Could you please send us an email that details exactly what you're experiencing? Usually when the AI isn't targeting anything, it's because tags didn't import correctly (and even if the tags show up in the manager, the AI prefabs end up with blank tags)

    FREE COPY OF SILVER AI
    The Silver AI free copy is for Advanced Battle AI customers up to Dec-01, 2015. In the Advanced Battle AI update, we included a note about the free copy. But since you purchased both, feel free to ask the Unity Store for a refund -- we can always email you another free copy!
     
    kurotatsu likes this.
  9. AIBotSystem_com

    AIBotSystem_com

    Joined:
    Mar 11, 2015
    Posts:
    48
    I understand! However, using a DLL for the engine itself means we can set the price much lower and make the system reachable for many more people.

    Our other product, Advanced Battle AI, has been running for over a year now, and it has full source code in the form of PlayMaker graphs. However, we were still receiving emails from people who were looking for a "Free student edition" or a "student reduced price" edition. We couldn't do that or it wouldn't be fair to the people who paid full price.

    We noticed there is still a significant group of people who cannot afford many of the quality assets out there. We want those people to be able to work on games too.

    So we set the pricing much lower than it should be, and made the AI engine into a DLL.

    However, if you want to see what you can make with this, check out our new template: Squad Shooter
    It contains FULL C# source code that integrates with the Silver AI engine...just an example of what you can do with it and that a DLL really doesn't limit it too much.

    We CAN sell the AI with source code at a much higher price, as a separate product. We have thought about it. But at this time, we feel there are simply too many AI products on the Asset Store (including our other AI product: Advanced Battle AI) and at this point, isn't worth our time and investment to bring it out. But if you would be interested in the source code, feel free to email us about it. If we receive enough demands, perhaps we will reconsider and make a new product with source. :)
     
  10. kurotatsu

    kurotatsu

    Joined:
    May 10, 2012
    Posts:
    588
    Thanks for the pm, I sent you an email.

    I'll check out the template for sure and see what I can make of it.

    As far as the source goes, I'd pay an additional $20 or so to upgrade. Feel free to email me with details if this comes about.
     
  11. Alex-3D

    Alex-3D

    Joined:
    May 21, 2013
    Posts:
    79
    Hi,
    Is there a way to indentify combatants not by Tag? We try to incorporate SilverAI into an old semi-ready project, and actors' tags are used by another systems. It's very important.
    Thanks