Introduction LineWorks is a vector graphics package designed to be powerful, flexible, and easy-to-use. LineWorks was created specifically for Unity to enable high-performance vector graphics. Use this one plugin as an improved line renderer (similar to Vectrosity), create complex and editable vector artwork direct in the editor (similar to RageSpline), effortlessly create resolution-independent GUIs (fully integrated with the Unity UI), dynamically model 3D paths, roads, fences, rivers, etc. (similar to MegaShapes), or import your SVG vector artwork directly from Illustrator, Inkscape, etc. (similar to SVG Importer or Simply SVG). LineWorks offers a robust feature set with shader assisted high performance and a simple and easy-to-learn Editor interface. Asset Store Link: LineWorks Vector Graphics Features In-editor tools for the creation of vector graphics without scripting. Simple Scripting API for the the creation of dynamic vector graphics at runtime. Fully integrated with the new Unity UI for creating fully resolution independent UI’s. Mesh Modeling options for creating fully editable and interact-able 3D meshes. Shader based anti-aliasing for smooth line edges without using MSAA or FXAA. Shader based dynamic widths and gradients for high performance dynamic lines. Shader based rendering of dynamic 3D lines (lines always face camera) with no CPU overhead. Works with any material (LineWorks material is required only for the shader base features and gradients). A complete replacement for the built-in LineRenderer, TrailRenderer, and other 3rd-party vector solutions. Support for SVG importing (shapes, styles, and transforms are fully supported). Video (coming soon) Demos Link: WebPlayer Link: WebGL Documentation Documentation can be found here. It is still a "work-in-progress" but there is plenty to get started. Also, LineWorks comes with a series of examples setup to be easy to dissect and learn from. Questions and Feedback We'd be happy to answer any LineWorks questions or feedback here in this forum post or by email (email@example.com). If you think other people might be interested in your question, please post it here so everyone can benefit. As this is the initial release of LineWorks we hope to learn from our users to improve and evolve LineWork to meet the needs of the community.