Calm water is a simple water shader designed to offer great customization options for an amazing look without having too many features. DX11 Now includes a DX11 version with edge length based tessellation! Color You can control the depth color and shallow color individually and select the depth level. Distortion Great distortion effect based on the animated normal map with two quality settings to better fit your needs. Reflections Distorted reflections with 3 modes. (CubeMap,RealTime,Mixed) Foam Customizable dynamic foam. Displacement New displacement animation based on Gerstner wave. Inspector Beautiful custom inspector for a better user experience. Web Demo http://yvgrafix.com/CalmWaterDemo/ Asset Store Link https://www.assetstore.unity3d.com/en/#!/content/50834 1.5 DX11 Tessellation Support New Displacement animation based on Gerstner waves 1.5.1 Fixed errors on import Add missing objects in demo scenes Fixed protection level on UnderWaterFog Class. 1.5.2 Fixed normal maps animation on mobile - Show Reflection slider if using only cubemap reflection Foam affected by light Lower Price ! 1.5.3 Include a script to create a custom water plane the size and resolution you want Optimize performance of High quality distortion Fix error on import if you had already imported Global Fog image effect 1.5.4 Fix mirror reflection script locking selection in unity 5.3.3 and up. ( you won't be able to preview realtime reflection while not in play mode for now ) 1.5.5 Complete rewrite to vertex/frag language Sine Wave displacement method Better reaction to lighting and ambient. Especially in dark lighting setup. 1.5.6 Caustic projector now uses a Triplanar system to work better on vertical shapes. Changes to depth texture sampler precision. Distortion optimization. 1.5.7 PS4 Support. Passes unification. Better lighting effect.