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[RELEASE]AxSU3D Unity Android Plugin

Discussion in 'Assets and Asset Store' started by axsu3d, Dec 2, 2014.

  1. axsu3d

    axsu3d

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    Dec 2, 2014
    Posts:
    23
    ALL-IN-ONE UNITY ANDROID PLUGIN IS ONLY $20.

    Axiom Studios is glad to present our first Unity plugin!

    The asset is available on the Asset Store.

    The AxSU3D Android Plugin for Unity allows game developers to easily implement common features like in-app, advertisement, social media into their Unity 3D project without having to write separate implementations. With the new AxSU3D Android plugin all native tasks can be done with only one line of code.

    Features
    Social Media
    In App Billing
    Google Play Game Services
    Analytics (1)
    Ad Providers (1)
    Native Alerts & Notifications
    Bluetooth
    Email
    Messaging
    Webview
    Media Player
    Camera
    Sensors


    Our next update which we will be rolling out in a few weeks includes

    Play Maker Support!
    NFC
    Google Maps
    File Explorer
    Voice Recorder
    Other Features available on request

    Please note that following the Unity Asset Store rules, there are no SDKs included for any ad network or analytics networks. This plugin provides a wrapper for certain networks, and the SDK may be downloaded from each providers' website.

    Tutorials
    http://axsu3d.com/tutorials/

    Documentation
    http://axsu3d.com/docs/index.html

    If you need any support for our products or would like a new feature added please submit a request on our forum http://forums.axsu3d.com/

    If you want to get in touch with us email us at feedback@axsu3d.com


    STAY TUNED FOR OUR WINDOWS PHONE 8 PLUGIN FOR UNITY!!








     
  2. axsu3d

    axsu3d

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    Our first update with playmaker support will be put soon. Grab your copy today before the prices rise.

    Also stay tuned for our Windows Phone 8 plugin as well!
     
  3. axsu3d

    axsu3d

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    We are currently sending out invites for our Windows Phone 8 plugin beta test. If you are interested in testing it please email us at feedback@axiomstudios.co.in
     
  4. JakeTBear

    JakeTBear

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    Posts:
    123
    Hey, I am having some trouble setting up google play services, it is not working even though I added the google play services to the folder submit/Plugins/Android/

    There was a ZIP with the GooglePlayServices, I unzipped it, and attempted to merge the manifest, but after I add the info there it sends me an error saying : "Hmm. You seem to be using GooglePlayServices without importing the GooglePlayServices libraryPlease ensure that you import it first!"

    I am just using that plugin from the entire list. everything else (that can be ticked off) is ticked off.
     
  5. axsu3d

    axsu3d

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    Dec 2, 2014
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    @JakeTBear
    Thanks for posting. What you need to do is move everything in the "Submit" folder into the "Assets" folder.
    For example, your Android plugin folder should reside in Assets/Plugins/Android, rather than Assets/Submit/Plugins/Android.

    Also, ensure that the GooglePlayServices folder doesn't contain another folder named the same. Your folder should look like
    Assets/Plugins/Android/GooglePlayServices/{all files}
    and not
    Assets/Plugins/Android/GooglePlayServices/GooglePlayServices/{all files}

    Try those out, and if you still have any problems, please feel free to email us or post here!

    Thanks
    AxSU3D
     
  6. JakeTBear

    JakeTBear

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    Hey, I did that and it ended up working for the google play services, but it seems that everything else had issues, I will try to just move it all to assets as well (not just the plugins).

    I would suggest you make sure the folders in the package are already properly placed, I spent some time trying to get it to work but finally gave up.

    I will let you know how it goes.
     
  7. JakeTBear

    JakeTBear

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    Feb 15, 2014
    Posts:
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    Alright, the play game services example is up and running but I cant get to initialize, I will send you an email with more details.
     
  8. Kiori

    Kiori

    Joined:
    Jun 25, 2014
    Posts:
    161
    does the google analytics function work cross-platform on all builds as it would?
    Also, in the same line, does the google play achievements implementation also work on ios builds?
    Do you guys plan on implementing google play multiplayer in the future?
     
  9. axsu3d

    axsu3d

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    Dec 2, 2014
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    All modules work only on Android. This includes Google Analytics and Play Services. We're working on a separate plugin for the other platforms. The Windows version is available on the Asset Store and the iOS version is coming soon.

    Multiplayer for Google Play Services is already available for Android. Google Play Services includes the following
    - Achievements
    - Leaderboards
    - Quests
    - Events
    - Real time multiplayer
    - Turn based multiplayer
    Cloud save is coming soon in an update
     
  10. Kiori

    Kiori

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    is the analytics in the wp8 asset goggle analytics, or something MS rolled up?
    When you guys release the iOS asset will it include multiplayer through google play?(fingers crossed)
     
  11. axsu3d

    axsu3d

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    Currently for the WP8 version, Flurry is the only analytics platform. However, we are adding Google Analytics in an update.

    And yes, we are definitely including play services for the iOS version.

    We release our plugins early, so our early buyers get the benefit of a lower price.

    Lastly, if you have any features that you would like to see for any platform, head over to our forums and post a request for a feature. We usually try our best to include it in the earliest possible update.
     
  12. Kiori

    Kiori

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    I tried finding the docs on how to implement the analytics under Droid, but havent found it.
    I wanted to know how easy/difficult that may be.

    Looking good so far though, this seems to be the best asset around, i'll prob pick it up before the promo ends.
     
  13. axsu3d

    axsu3d

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    @Kiori
    Using any of the modules is fairly straight forward. Most of them involve signing up with the provider (Google Analytics in your case), getting an ID from the respective console and then trying out the samples we've included in the package.
     
    Kiori likes this.
  14. axsu3d

    axsu3d

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  15. axsu3d

    axsu3d

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    AxSU3D Team would like to thanks all its users for their support in the Madness Sale! Thank You Unity Asset Store for featuring us! Stay tuned for more plugins and updates for our Android and Windows Plugins coming very soon!
    If you have a feature request please email us at feedback@axsu3d.com

    Cheers!
    AxSU3D Team
     
  16. axsu3d

    axsu3d

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    Our upcoming update will include the following features:

    Playmaker
    Google Cloud Messaging
    Cloud Save
    Google Drive
    Bluetooth Low Energy
    NFC
    GPS
    Google Maps
    Barcode

    If you would like to add any features specifically please email us your feature requeest at feedback@axsu3d.com
     
  17. axsu3d

    axsu3d

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    We will be announcing our WP8 Plugin winners shortly. Please send us your invoice no. if you haven't already!
     
  18. axsu3d

    axsu3d

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    PlayMaker and BLE (Bluetooth Low Energy) addons coming soon to the AxSU3D Android Plugin! Stay Tuned! If you would like to add any features specifically please email us your feature requeest at feedback@axsu3d.com
    promo2a.jpg promo3.jpg
     
  19. axsu3d

    axsu3d

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    Get ready!
    Get excited!
    Promo (1).jpg Promo (2).jpg