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Release a GameObject from Timeline

Discussion in 'Timeline' started by xarcius, Aug 30, 2018.

  1. xarcius

    xarcius

    Joined:
    Dec 3, 2014
    Posts:
    8
    Hi
    I'm using the Timeline to create a small cutscene. Does anyone know how to "release" the gameobject that must execute the animations, once the cutscene is finished?
    Because it happens to me that the gameobject remains stuck to the final animation, but in the initial position
    How can I remedy this? Thank you

     
  2. seant_unity

    seant_unity

    Unity Technologies

    Joined:
    Aug 25, 2015
    Posts:
    1,516
    Does the zombie have 'applyRootMotion' on the animator enabled? Or maybe it's physics/collision related?
     
  3. xarcius

    xarcius

    Joined:
    Dec 3, 2014
    Posts:
    8
    It is active.
    I am attaching the picture of the inspector.
    In fact, unless I activate the Timeline, the zombie does not stop
    p.s: A trigger will activate the Animator of the Zombie and the Timeline

     
    Last edited: Sep 1, 2018
  4. witcher101

    witcher101

    Joined:
    Sep 9, 2015
    Posts:
    516
    You can deactivate playable director.