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Template RELEASE 8.0.0a - Inventory and Weapon Modding (ICWM)

Discussion in 'Tools In Progress' started by HeyMyNameIsVoo, Mar 15, 2017.

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Are you waiting for an asset?

  1. Yes

  2. No

  3. I'm not waiting, but following

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  1. HeyMyNameIsVoo

    HeyMyNameIsVoo

    Joined:
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    Yep, the Enemy system will be improved...
     
  2. HeyMyNameIsVoo

    HeyMyNameIsVoo

    Joined:
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    Hello!

    Backpack windows will be improved

    0.1.1 (6).png
     
  3. HeyMyNameIsVoo

    HeyMyNameIsVoo

    Joined:
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    Hello everyone.

    Some improvements in the next Update.​

    * Now backpack windows (inspect windows) will have two modes (Static and Dynamic).
    Static mode - you can open an Inactive backpack only for inspection.
    Dynamic mode - you can open an Inactive backpack with all the functions of backpacks (drag and drop, change places and etc.)
    * Double click on the backpack icon to open the backpack window
    * Now the backpack windows are not in the background (when you open more than one backpack windows).
    * To make the backpack window active (move to the fore) you just need click on it.

    Kind Regards,
    MyNameIsVoo
     
  4. HeyMyNameIsVoo

    HeyMyNameIsVoo

    Joined:
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    Hello!

    Some improvements in the next Update

    * Wespon Modding System - weapon prefabs with attachments (before - you can add only a base weapon without attachments, and then add the attachments in modding, now - you can add a weapon on your scene with attachments as a prefab)
    * Weapon System (only for example) - reload magazines with changing items (magazines) in the inventory (you can reload your weapon and the SelectWeapon script will checking if you have a TacticalRig and a magazine in the Tactical Rig (if not you can't reload the weapon))
    * Corrected the spawn method for the all windows (Backpack, Inspect)
    * Multiple windows for backpacks - this means you can open only X windows and change the items between them

    Kind Regards,
    MyNameIsVoo

    Do not forget to leave comments! Thanks!!!

    0.1.1 (6).png
     
  5. tredpro

    tredpro

    Joined:
    Nov 18, 2013
    Posts:
    515
    Anybody have this working with the newest invector shooter?
     
    PesadeloDoEspantalho likes this.
  6. GWStudio

    GWStudio

    Joined:
    Sep 27, 2016
    Posts:
    109
  7. HeyMyNameIsVoo

    HeyMyNameIsVoo

    Joined:
    Dec 25, 2015
    Posts:
    484
     
  8. GWStudio

    GWStudio

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    Posts:
    109
    yes i saw it RFPS is not anymore supported BUT that doesnt mean not to do integration for it because so many people still use it. i hope to see this awesome inventory to be integrated with RFPS.
     
  9. HeyMyNameIsVoo

    HeyMyNameIsVoo

    Joined:
    Dec 25, 2015
    Posts:
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    Hello everyone!

    SOME NEWS

    I improved Backpack/TacticalRig/Pockets windows - now they have slots and you can do whatever you want with them (drag, drop, separate, unload, etc.).​

    0.1.1 (6).png

    Kind Regards,
    MyNameIsVoo
     
  10. HeyMyNameIsVoo

    HeyMyNameIsVoo

    Joined:
    Dec 25, 2015
    Posts:
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    Hello!

    The next update will be most biggest!

    I fixed a lot of bugs, I added a lot of new futures which I wanted to add earlier, I improved most systems in the ICWM.

    And I started working on the editor interface. To make it easier for you with creating new items I improved the ItemDrop script. I made it smarter.

    I added a tooltip for each attribute, now you can easily understand "what is the attribute for".

    0.1.1 (6).png

    Kind Regards,
    MyNameIsVoo
     
    GWStudio likes this.
  11. PesadeloDoEspantalho

    PesadeloDoEspantalho

    Joined:
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    HeyMyNameIsVoo likes this.
  12. HeyMyNameIsVoo

    HeyMyNameIsVoo

    Joined:
    Dec 25, 2015
    Posts:
    484
    HELLO
    everyone

    I prepared bugs/improves list. The list is too large. I spend a lot of time to translate it. If you find any error/mistake, please let me know. English is not my first language. I hope you find this list is helpful and will understand that the publisher (me) still working on the Asset.
    NOTE: if you find bugs, please send bug report!
    ADDED
    • Added. Now the system will change the place of the window in the hierarchy. This means - if we click on the window, it move to the foreground, and other windows to the background.
    • Added. Now the HotBar will get behind the screen, if we press the 1, 2, 3, 4 buttons it will appear.
    • Added an icon for items when we try to pick item up. And when we point on the items.
    • Added window drag restriction. now we can't drag the window behind the screen. (Inspect/Backpack window)
    • Added. Now the active weapon icon will be highlight. For EFT inventory.
    • Added sprites for size testing.
    • Added. Now we can rotate icons of any available size. Except NxN.
    • Added. Now we can rotate Backpack\TacticalRig\Pockets.
    • Added an area in the inventory - "Drop Area" - if drag and drop an item into the area it will drop out from inventory. (For EFT inventory)
    • Added double click function for items. When we double click on the items the Inspect window will appear.
    • Added Start Stuff function.
    IMPROVED
    • Improve the feature when we pick item up the system will check the inverted size of item also for its location in the Backpack\TacticalRig.
    • Improved. Adjusted icon sizes for player slots.
    • Adjusted the weapon UI - updating amount of bullets for the active weapon.
    FIXED
    • Fixed a bug when we try to pick item up with the item size of 1x1 into the TacticalRig and the TacticalRig was full - the item was located on the first slot.
    • Fixed a bug when at dragging an item from TacticalRig/Pockets slots on a empty space of the inventory window (and then drop the item) the place under the icon (in the TacticalRig/Pockets) was opened.
    • Fixed a bug when the system could not instantiate an itemModding of items.
    • Fixed a bug when with activated button (OnlyAllowOneBackpack) we can put a backpack in another backpack.
    • Fixed a bug when we could not drag and drop a backpack onto another (inactive) backpack. (put in)
    • Fixed a bug when the place under the drag icon is not highlighted when approaching the edges of the Backpack (Stash, Store, Enemy, Player areas)
    • Fixed a bug when disabling the pause world button (IsPauseWorld), the world (game I mean) paused anyway
    • Fixed a bug. If we quickly open and close the Store window an error will appear.
    • Fixed a bug when we could modding weapons in the Store window.
    • Fixed a bug when we re-opening inventory, the sound is played.
    • Fixed a bug when we try to put on the weapon with attachments, the weapon UI was not updated and we could not fire.
    • Fixed the Store/Loot text.
    • Fixed a bug when we pick full Pockets up, the slots of Pockets was opened (some slots).
    • Fixed a bug when we try to drag an item into TacticalRip/Pockets and drop it between slots, an error was appear.
    • Fixed a bug when we try to drop active Backpack out from inventory (and was opened windows (inspect, backpack ...)) the windows did not close.
    • Removed the USFPSmouselook script.

    ADDED
    • Added the ability to add a new player slot. Befor we can't add a new slot, because the area of the player slots does not change its size.
    IMPROVED
    • Adjusted Gear Button location

    ADDED
    • Added. Now we can Separate\Unload\etc. in the Loot window.
    FIXED
    • Fixed a bug when the Mini-Menu appears behind the windows (Inspect, etc.)

    FIXED
    • Fixed a bug when we pick weapons up, they were marked as PutOn\Active.

    IMPROVED
    • Improve the Separate functions for items
    FIXED
    • Fixed a bug when the SortingButton system did not update.
    • Fixed a bug when we drag items and drop the SortingButton system did not update.
    • Fixed a bug when the rotated icon placed incorrect.

    ADDED
    • Added a new function - slots for opened backpack (Backpack/TacticalRig/Pockets window).
    • Added double click function for Backpack/tacticalRig/Pockets. When we double click on the items the Backpack window will appear.
    • Added the ability to transfer items between open Backpacks
    IMPROVED
    • Adjusted spawn windows. Now when they spawn, they do not appear beyond the screen.
    FIXED
    • Fixed a bug when we try to put items in the opend backpack or Active/PutOn backpack, an error was apper.
    • Fixed a bug when we open a Backpack window for inspection and the weapon icons were rendered incorrectly. It happens when we drag and drop the weapon with rotation.
    • Fixed a bug when we could drag inactive Backpack (when it was opened)
    • Fixed a bug when we could drag active Backpack into inactive Backpack (when the last one was in the first one)
    • Fixed a bug when we could drag active Backpack into inactive Backpack (when the last one was outside (Enemy\Loot\etc.)) and from first one was opened another inactive Backpack

    ADDED
    • Added text name for items (Store items)
    • Added text price for items (Player items)
    • Added the ability to change Store window name from the Store script
    • Added a new features - weapons with attachments. Now we can add attachments to the weapons before starting the game.
    • Added a new features - weapons with attachments. Now we can add attachments to the weapons before starting the game.
    IMPROVED
    • Disabled the ability drag items in the Store window
    • Font size of items price was decreased .
    • Improve render weapon system for Store. If we open the second Store the icon of weapon will empty.
    FIXED
    • Fixed a bug when we could open the Backpack window (for active Backpack - located on the player slot) in the Store window.
    • Fixed a bug when exit from Store window item price is still active
    • Fixed a bug incorrect display items price (stack, combine, etc.)
    • Fixed a bug when we try to buy a weapon (and we do not have weapons on the player slots and free space in the inventory) - we could not buy the weapon - now it will automatically attached to the player slots
    • Fixed a bug when after exit the Store window the weapon not appears
    • Fixed a bug when after exiting the Store window the weapons icons was highlighted (on the player slots)
    • Fixed a bug incorrect display weapons price with attachments
    • Fixed a bug when after exiting the Store window the weapon icons was displayed incorrect (borders of icons)

    IMPROVED
    • The render time was decreased from 0.5 to 0.3 sec.
    FIXED
    • Fixed a bug when render in the texture was overlap with another render scene

    ADDED
    • Added the appearance of the text (NO PLACE) if there is no free space when combining items (if there is not enough free space in the inventory)
    IMPROVED
    • Adjusted free space check in full inventory.
    FIXED
    • Fixed a bug. In the Backpack - even if there is free space but it is scattered, the item will still be combined
    • Fixed a bug when large items are not separated (if there is a free place in the Backpack) - the system is searching for a free place for the original item, and not for the resultant items
    • Fixed a bug. Does not divide/combine/unload/etc. items from the loot window (loot system does not save items after dividing)
    • Fixed a bug when combining items does not disappear tooltip
    • Fixed a bug when dividing an item into two sub-items - the itemModding object of the first one is not deleted
    • Fixed a bug when a free last slot remains in the Backpack and we could not divide an item

    IMPROVED
    • Improve the SetParameters method. Now it is located in the BaseInventory script.
    • Now the layer mask change will not be at the layer index, but by the name. It means that we will not have to add necessary layers.
    • In the InventoryBase script added an attribute for change mode rotation of icons in the modding window.
    • Improve. Checking when pick item up (if there is no Tactical Rig) rotated item size
    • Improve. Now we have no to set the attributes On Sling, On Back, etc in the SelectWeapon script. They will set automatically from the PlayerSystem script.
    • Now when drag item and drop to the player slot the system will check the original size of item.
    • Improve. Now the system will find the SelectWeapon script from scripts.
    FIXED
    • Fixed a bug when after replacing attachments on a weapon, the itemModding objects of the attachments were active (enabled)
    • Fixed a bug when an item Modding object was not deleted from inventory.
    • Fixed a bug when the prefabs name (itemDrop) was changed from scripts.

    ADDED
    • Added the ability to enable the weapon modding from Enemy slots
    • Added the ability to change Enemy window name from the Enemy script
    • Added Start Stuff function.
    IMPROVED
    • Improve the combine system for Enemy window
    FIXED
    • Fixed a bug when we could not drop an item from enemy inventory.
    • Fixed a bug when after put body items on it was marked as PutOn=false and when we try to drop item out, the background texture of slots was not appeared
    • Fixed a bug when we could not to transfer items to inactive Backpack from Player inventory
    • Fixes a bug when we try to transfer an items from Player slots to Enemy slots and for some reason we could not do it, the ItemDrop prefab was created.
    • Fixed a bug when Buckpacks\TacticalRigs\Pockets did not save items
    • Fixed a bug when we could not to transfer items from Enemy slots to Player slots (Backpack, goggles, etc.)
    • Fixed a bug when we close the Enemy window and items of enemy (ItemDrop objects) was not deleted.
    • Fixed a bug. Infinite spawn items when removing (take off) them from Enemy slots
    • Fixed a bug when we try to take item off from Enemy slots and drop it in the Enemy Tactical Rig, the item icon was incorrect.
    • Fixed a bug when we try to transfer a full Backpack from Player inventory to Enemy, the itemModding object was not transferred
    • Fixed a bug when we open a Backpack, items in the Backpack did not put into their correct place
    • Fixed a bug when we open a Backpack and the itemModding objects was double created
    • Fixed a bug when the HotBar was updated when we try to take items off (put on) from Enemy slots
    • Fixed a bug when the ItemDrop prefab of items was not deleted when we try to drag and drop item in the Player inventory
    • Fixed a bug when could not to combine two items, the one from the Player inventory and the second one from Enemy inventory.
    • Fixed a bug when after drop item out from Enemy inventory the background was not appeared
    • Fixed a bug when we try to drag an item from Enemy slots to Player Backpack and rotate the icon, the icon texture will become incorrect size

    ADDED
    • Added. The Space button was added on TacticalRig\Pockets also.
    IMPROVED
    • Space window dragging restriction (beyond screen)
    FIXED
    • Fixed a bug when we close the Space window (if it has items) does not throw items out
    • Fixed a bug. If during the activity of the Space button to exit from the inventory, the icon (Space button) will no longer appear
    • Fixed a bug when the Space button was active for some time even if we remove the item from the slot

    ADDED
    • Added the ability to open inactive Backpacks (for RE4-Voo style)
    • Added the ability to open Backpack window double click
    • Added the ability modding weapon - just drag and drop
    IMPROVED
    • Improved. The Backpack window did not open correctly (the size is larger than necessary - it creates for the largest Backpack) - the window size will depend on the size of the Backpack
    • Disabled the ability to Equip and Modding in the Store window
    FIXED
    • Fixed a bug when we could not to transfer items in inactiva Backpack.
    • Fixed a bug when we could not to switch weapons (for RE4-Voo style)
    • Fixed a bug when we drop the active Backpack out, the Space button remains enable.
    • Fixed a bug when the Backpack window was under Player slots
    • Fixed a bug when around Backpack icon did not border
    • Fixed a bug when we could not fire (for RE4-Voo style)
    • Fixed a bug when the Space button was opened and we try to take off activa Backpack\TacticalRig\Pockets, the background of the slots was not updated
    • Fixed a bug when we put iten in the inactiva Backpack and then we could not drag the Backpack

    IMPROVED
    • Improve the Tooltip script in modding mode
    • Now when we create items we need to attach to them Tooltip script (on objects)
    FIXED
    • Fixed a bug when tooltip was not saved item description
    • Fixed a bug when the text does not fit in the text area.

    FIXED
    • Fixed a bug when open the Modding window the NONE icons was visible
    • Fixed a bug when the icons was not updated during the modding
    • Fixed a bug when weapon was not updated when we try to take attachments with the internal helpers off from the modding weapon

    ADDED
    • Added a feature, if we do not have magazines in TacticalRig we can't reload the weapon
    • Added a feature replacement magazines in TacticalRig when we reload the weapon
    • Now when we reload the weapon the system will seach a magazine in the TacticalRig with bullets, if not, then we take first one.

    IMPROVED
    • Adjusted size of items
    FIXED
    • Fixed a bug when the system displayed the text "NoPlace" - although there was a free place in the inventory
    • Fixed a bug when after removing items from the model, the items icon was incorrect
    • Fixed a bug when the system tried to save model parameters through a script (when we exiting inventory)

    ADDED
    • Added the ability to open Backpacks/TacticalRig/Pockets
    • Now Backpacks/TacticalRig/Pockets will save items
    • Added the ability to change Loot window name from the Loot script
    • Added a new features - weapons with attachments. Now we can add attachments to the weapons before starting the game.
    • Now the Sorting Buttons will update when the system find an item
    IMPROVED
    • Now the loot (ItemDrop objects) will spawning in the root of Loot object
    • Adjusted transparency of the search icon
    FIXED
    • Fixed a bug when open Loot window the text (font) was incorrect
    • Fixed a bug when after dragging any item, it was not saved (position)
    • Fixed a bug after dragging an item, was not opened slot under it
    • Fixed a bug after rotating an item and re-open the Loot window, the item icon was incorrect
    • Fixed a bug after rotating an item, the itemModding was deleted
    • Fixed a bug after drop items out the ItemDrop objects was not deleted
    • Fixed a bug when we try to transfer items from Loot to Player the itemModding object was active
    • Fixed a bug when we close Loot window the items was dropped out
    • Fixed a bug when sometimes the weapon texture was not rendered and overlapped on the textures from the player's inventory.

    IMPROVED
    • Adjusted window size. Now the Sorting Button do not beyond the window (for RE4 inventory)
    • Disable all features with items, except Inspect
    FIXED
    • Fixed a bug when close Loot window, the itemModding was not deleted
    • Fixed a bug when open the Loot window the Sorting Buttons was not updated

    I know, someone of you are waiting for the integration documentation update. It will be, but while the date are not announced!

    Kind Regards,
    MyNameIsVoo
     
    theunitydev likes this.
  13. HeyMyNameIsVoo

    HeyMyNameIsVoo

    Joined:
    Dec 25, 2015
    Posts:
    484
    Hello, thank you.

    The problem is that I have not this Asset. This Asset I was provided with user, I can't update it to the new version.

    The publisher of TPC did not interested in integration.

    0.1.1 (6).png
     
  14. GWStudio

    GWStudio

    Joined:
    Sep 27, 2016
    Posts:
    109
    any chance for integrating with RFPS !?!
     
  15. HeyMyNameIsVoo

    HeyMyNameIsVoo

    Joined:
    Dec 25, 2015
    Posts:
    484
    Hello.

    Documentation updated!

    Next version 7.9.0b.

    After the update, I will direct all efforts and time on the update TPC integration documentation.

    Kind Regards,
    MyNameIsVoo
     
    dizzymediainc likes this.
  16. PesadeloDoEspantalho

    PesadeloDoEspantalho

    Joined:
    May 26, 2017
    Posts:
    45
    Thank you, if you need the new version of TPC or help ask me :)

    I managed to integrate "Inventory Pro" with "TPC" but it has nothing to do with your Asset... I had to change too much and I still haven’t managed to get a satisfactory result...
     
    Last edited: Apr 28, 2019
    HeyMyNameIsVoo likes this.
  17. HeyMyNameIsVoo

    HeyMyNameIsVoo

    Joined:
    Dec 25, 2015
    Posts:
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    Hello

    Thank you! I already received a copy from user.

    Any integration it is a very complex and lengthy process. You need to understand that and do not count on anyone. You have to do it yourself and then, maybe, you will begin to understand "How it works".

    Kind Regards,
    MyNameIsVoo
     
  18. PesadeloDoEspantalho

    PesadeloDoEspantalho

    Joined:
    May 26, 2017
    Posts:
    45
    These are the integrations that allow me to learn how to code in JavaScript on RPGMakerMV and that I intend to learn to code in C# on Unity ;)

    But Unity is much more complex...

    I look forward to your update!
     
    Last edited: Apr 28, 2019
    HeyMyNameIsVoo likes this.
  19. HeyMyNameIsVoo

    HeyMyNameIsVoo

    Joined:
    Dec 25, 2015
    Posts:
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    HELLO

    Did you like this new feature?

    1.gif

    Kind Regards,
    MyNameIsVoo
     
  20. HeyMyNameIsVoo

    HeyMyNameIsVoo

    Joined:
    Dec 25, 2015
    Posts:
    484
    Some new features

    Drop area:

    5.gif
     
  21. HeyMyNameIsVoo

    HeyMyNameIsVoo

    Joined:
    Dec 25, 2015
    Posts:
    484
    Hello

    Update soon!
     
  22. dizzymediainc

    dizzymediainc

    Joined:
    Apr 6, 2014
    Posts:
    426
    Awesome job with all the fixes and updates, keep up the good work. Look forward the third person shooter integration fixes, documentation, etc.
     
    HeyMyNameIsVoo likes this.
  23. HeyMyNameIsVoo

    HeyMyNameIsVoo

    Joined:
    Dec 25, 2015
    Posts:
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    Hello.

    Update 7.9.0 Released!

    If you found bugs let me know.
     
  24. HeyMyNameIsVoo

    HeyMyNameIsVoo

    Joined:
    Dec 25, 2015
    Posts:
    484
    Hello.
    I receive many messages with questions "How to add a new weapon" "How to add a new item", etc.
    So, I need to update tutorials.

    Therefore, I need a volunteer (a user who has two assets (TPC and iCWM)) to continue integration with TPC.
     
  25. PesadeloDoEspantalho

    PesadeloDoEspantalho

    Joined:
    May 26, 2017
    Posts:
    45
    Hello, opsive or invector?

    I know I say to invector but I thinking the new opsive character controler is a choice more judicious because there are a full documentation, more integrations as though photon cloud for multiplayer and above all there are fps and tps camera for all yours users!

    Im volunteer for the two integration.
     
    HeyMyNameIsVoo likes this.
  26. PesadeloDoEspantalho

    PesadeloDoEspantalho

    Joined:
    May 26, 2017
    Posts:
    45
    Dear MyNameIsVoo community, I moved too fast, sorry but I have to finish optimizing and sharing plugins for RPG Maker Mv, since I really decided to start a Unity project, I will no longer have the use and would be sorry if all my work was not used by anyone...
     
    HeyMyNameIsVoo likes this.
  27. HeyMyNameIsVoo

    HeyMyNameIsVoo

    Joined:
    Dec 25, 2015
    Posts:
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    Hello.

    New weapons for examination (Glock 17).

    upload_2019-7-16_21-26-17.png

    Working on a new video - How to add a new weapon.

    upload_2019-7-16_21-26-59.png
     
  28. HeyMyNameIsVoo

    HeyMyNameIsVoo

    Joined:
    Dec 25, 2015
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    Hello everyone.

    Added a new weapon - Glock 17 with animations.

    upload_2019-7-17_20-25-49.png

    upload_2019-7-17_20-26-13.png
     
  29. HeyMyNameIsVoo

    HeyMyNameIsVoo

    Joined:
    Dec 25, 2015
    Posts:
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    Hi.

    Working on another weapon - it means weapons modding will be available for the scabbard slot.

    upload_2019-7-21_9-51-55.png

    upload_2019-7-21_9-54-12.png

    upload_2019-7-21_9-54-33.png

    I'm still working on the video!
     
  30. HeyMyNameIsVoo

    HeyMyNameIsVoo

    Joined:
    Dec 25, 2015
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    Hello!

    Before .... after
    ICWM_13.png

    ICWM_12.png

    ICWM_14.png
     
  31. HeyMyNameIsVoo

    HeyMyNameIsVoo

    Joined:
    Dec 25, 2015
    Posts:
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    Hello.

    Sorry for my English! English is not my first language!



    Kind Regards,
    MyNameIsVoo
     
  32. HeyMyNameIsVoo

    HeyMyNameIsVoo

    Joined:
    Dec 25, 2015
    Posts:
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    Hi there:

    C1911M.png

    Glock17M.png

    ColtSW.png

    Ak47M.png

    Ar15M.png
     
  33. HeyMyNameIsVoo

    HeyMyNameIsVoo

    Joined:
    Dec 25, 2015
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    ()()

    Glock17M1.png

    Ak47M1.png

    Axe.png
     
  34. HeyMyNameIsVoo

    HeyMyNameIsVoo

    Joined:
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    Hello!

    Update is coming!

    UPDATE 7.9.5f
    The next update contains a small list of fixes, improvements and new features. These functions complement the inventory. Thanks!

    Novelty

    Added two new RIGs for weapons with animations:
    1. Pistol - Glock 17;
    2. Axe.

    Accordingly, the weapon system script was updated with new functions and actions. Now you can switch between all types of weapons. Earlier, I was asked more than once questions - “How to switch to a pistol?” or “How to update the weapon system, I want all types of weapons to work?”. I heard you and updated the Asset at your request.

    upload_2019-8-22_20-11-0.png
    Figure 1​
    upload_2019-8-22_20-11-22.png
    Figure 2​

    The next innovation is setting the position of the model when rendering the image for the icon. Figure 4 shows the change. Renders have become even more dynamic. Accordingly, the script added parameters for setting up the position of the model when rendering.

    upload_2019-8-22_20-11-43.png
    Figure 3
    upload_2019-8-22_20-12-56.png
    Figure 4​

    The next improvement concerned lighting in the modding window, in the inspect window and when rendering a picture for icons (Figure 4). As you can see, the render has become better and more dynamic, more shadows have appeared.

    upload_2019-8-22_20-14-22.png
    Figure 5​
     
  35. HeyMyNameIsVoo

    HeyMyNameIsVoo

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    As for the inspect window, there I increased the light intensity so that the model does not appear dark.

    upload_2019-8-22_20-15-20.png
    Figure 6​

    Now I’ll list new features, fixes and improvements:

    1. Added spawn items in the tactical rig, pockets and backpack of the enemy;
    2. Fixed some bugs with the size of the icon when spawning a weapon in tactical rig of the player;
    3. Fixed some bugs when the parameter was not assigned to the item - icon size;
    4. Fixed a bug when a different type of item stacked among themselves;
    5. Fixed a bug where sprites that were assigned to an item were not assigned to it through a script;
    6. Improved function of rotation of the item in the inspect window.

    Do not forget to leave a comment! It will help me!

    Kind Regards,
    MyNameIsVoo
     
  36. PesadeloDoEspantalho

    PesadeloDoEspantalho

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    May 26, 2017
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    Last edited: Aug 27, 2019
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  37. HeyMyNameIsVoo

    HeyMyNameIsVoo

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    Posts:
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    Hello!

    Update released!

    version 7.9.5f

    read the Documentation for more information​
     
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  38. theunitydev

    theunitydev

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    Mar 29, 2017
    Posts:
    25
    Hey Voo! Nice updates. Can you please make integration with Pro Military first-person controller? It already comes with very good weapon models and attachments, and a realistic movement system, which would be great combined with ICWM!
     
    Last edited: Sep 9, 2019
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  39. HeyMyNameIsVoo

    HeyMyNameIsVoo

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    Hi.

    Do You have errors with importing Asset into the latest version of Unity?
     
  40. GWStudio

    GWStudio

    Joined:
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    Posts:
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    integration with ufps 2 !?
     
  41. PesadeloDoEspantalho

    PesadeloDoEspantalho

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    It's in progress, please don't be unpleasant.
    (Ultimate Character Controller, First and Third Person Controller)
     
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  42. GWStudio

    GWStudio

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    cool... waiting for it:)
     
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  43. HeyMyNameIsVoo

    HeyMyNameIsVoo

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    Hello!

    There is no chance, sorry.

    If someone wants to integrate the ICWM with the UFPS, I'll help and give advices to him!
     
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  44. PesadeloDoEspantalho

    PesadeloDoEspantalho

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    If so my integration with the new version of UFPS is quite possible, it is enough to modify the Axe with a Grenade for example!
     
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  45. HeyMyNameIsVoo

    HeyMyNameIsVoo

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    "and replacing the gun seems confusing, is it simply just the model being switched?" - It is more complicated that just switching models to weapon. But if you will keep items (mods for the weapon) somewhere else (without inventory, for example - array of the mods) and then just take what you need from the array. The modding system before you open the drop-down menu (icons) checking the inventory and collect the all mods that you have.

    "could you help with the integration of ICWM into Pro Military and give advice as well?" - Of cause I can!
     
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  46. HeyMyNameIsVoo

    HeyMyNameIsVoo

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    TIP #1

    If you want to change type of item for the player slots:

    1.jpg 2.jpg 3.jpg
     
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  47. HeyMyNameIsVoo

    HeyMyNameIsVoo

    Joined:
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    TIP #2

    If you want to change the color of icon when we try to drag it

    1) Open the DragHandler script ==> find the OnBeginDraf() method:
    1.jpg

    2) Find the ResetDragAndDrop() method:
    2.jpg

    3) Result:
    3.jpg
     
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  48. HeyMyNameIsVoo

    HeyMyNameIsVoo

    Joined:
    Dec 25, 2015
    Posts:
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    Hello.

    Some users have a problem to import the Asset in the latest version of Unity.

    Temporary solution
    Asset toggle off AssetICWM/GamePrefabs/Body
    or
    Use Unity v.2018.3...

    I'm working on it now!

    Sorry for the inconvenience

    Edit: I'll try to fix it before Saturday
     
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  49. HeyMyNameIsVoo

    HeyMyNameIsVoo

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    Hi!

    Bug fixed! Check this!

    Kind Regards,
    MyNameIsVoo
     
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  50. HeyMyNameIsVoo

    HeyMyNameIsVoo

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    Last edited: Oct 10, 2019
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