I was just wondering if there are plans to improve the relay server performance, or if automatic NAT punch through will be available soon? From my tests measuring the round trip time (Los Angeles, two instances of the game running on the same computer/network, cable modem 60 down / 4 up), these are my results: US (us1-mm.unet.unity3d.com): 200 ms EU (eu1-mm.unet.unity3d.com) 330 ms ASIA (ap1-mm.unet.unity3d.com) 390 ms The performance is really bad in my game, and I imagine in any real time game this is a bad user experience. For a synchronous, turn-based game, obviously that's fine. It wouldn't be a problem if this was a fallback, but this is the only way players can easily connect to each other using Unet, without NAT. I also can't imagine this is acceptable to Unity either, since any game using this that goes live would represent Unity poorly. Is anyone else experiencing this latency? Thanks!