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Relative to camera rendering

Discussion in 'Graphics Experimental Previews' started by bnogalc, Mar 8, 2018.

  1. bnogalc

    bnogalc

    Joined:
    Apr 27, 2017
    Posts:
    9
    I read that 2018.1.1 will render objects making them relative to the camera position.
    That means that if camera is in 10000,0,500 and object at 10000,0,600 object will be rendered relative to the camera, so GPU will use verts at 0,0,100 position

    If that is true (i may be wrong), how long to switch floats to doubles in transform, so i can have a camera in the space and record a random car surfing the space and moving around the sun?

    Because with that new feature in 2018.1.1 relative positions of rendered objects will fit into the float precision, so GPU can stay working as now. Like i see most of the work will be done, just missing to replace Vector3 to Vector3d in some classes.
     
  2. rz_0lento

    rz_0lento

    Joined:
    Oct 8, 2013
    Posts:
    2,361