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regression to Oculus 2017 LTS Windows XR?

Discussion in 'AR/VR (XR) Discussion' started by andyz, Sep 18, 2019.

  1. andyz

    andyz

    Joined:
    Jan 5, 2010
    Posts:
    2,276
    VR gets really jerky in windows standalone app after 2nd/3rd time of enabling and disabling VR for Oculus.
    After a long wait it can settle down but, but this wait gets longer and longer after each XRSetting.enableds re-enable.
    It never used to happen.
    It is either down to a Unity regression or changes to Oculus drivers.
    Thought .32 might fix but the line below seems unrelated
    XR: Fixed null dereference access to vr eye texture manager instance. (1115371, 1171504)
     
  2. andyz

    andyz

    Joined:
    Jan 5, 2010
    Posts:
    2,276
    One fix for this it to do XRSettings.LoadDeviceByName("") to unload Oculus as well as disabling it, then Reloading the device next time.
    However this means the oculus goggles display the shop in the mean time...