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Bug regression: the editor takes a good amount of time on launch

Discussion in '2021.1 Beta' started by laurentlavigne, Feb 9, 2021.

  1. laurentlavigne

    laurentlavigne

    Joined:
    Aug 16, 2012
    Posts:
    6,324
    I know what you're all gonna say, regression from what? From 2017.LTS.
    Yeah I had the misfortune of firing it up today and relish in how fast it feels before reality sank in :(

    upload_2021-2-9_11-55-20.png
     
  2. jonathans42

    jonathans42

    Unity Technologies

    Joined:
    Jan 25, 2018
    Posts:
    514
    You should try Unity 2.5!
     
    adamgolden and print_helloworld like this.
  3. laurentlavigne

    laurentlavigne

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    lol
    be serious 5 minutes, do you think we're happy to see perfs on our projects tank?
    it's 45 second faster than 2020.1 but still 15 seconds slower than a 4 year old release
     
  4. jonathans42

    jonathans42

    Unity Technologies

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    I am all with you on this. I want Unity to be as fast as possible.

    What would help the most is if you can log an issue with the bug reporter and provide the most data for us to repro what you are experiencing.

    You could try to share your Editor.log for different versions of when you start the editor and from there we could try to see what is happening between these version for your project.
     
  5. laurentlavigne

    laurentlavigne

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    sure ... hmmm ...
    all I find with listary are crash logs, mind refreshing my memory on that?
    upload_2021-2-9_14-46-51.png
     
  6. newguy123

    newguy123

    Joined:
    Aug 22, 2018
    Posts:
    1,248
    I have similar issues, and not just from starting up. Had a zoom with one of the Unity guys, and we saw my startup was more than 5 minutes, with my project on my 4 drive NAS on a 1GB Lan.

    I moved my project to my local C which is an SSD, and startup went down to 2 minutes. That is still long, but a LOT better than 5 on the NAS!

    I'm now treating my Unity projects in a similar fashion as editing 4K video footage in Premiere or Davinci Resolve. If you want fast access and iteration, dont use a NAS or even worse, Google Drive. Fast local drive is best (unfortunately)
     
  7. valarnur

    valarnur

    Joined:
    Apr 7, 2019
    Posts:
    440
    For me Pacman is hanged up when opening HDRP11 project and and then importing takes some time.

    Capture1.JPG
     
  8. Baste

    Baste

    Joined:
    Jan 24, 2013
    Posts:
    6,332
    There's a button to open it in the console window's dropdown.
     
  9. laurentlavigne

    laurentlavigne

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    Posts:
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    thanks, sent in bug log 1314136
     
  10. jonathans42

    jonathans42

    Unity Technologies

    Joined:
    Jan 25, 2018
    Posts:
    514
    If you remove the Unity Collaborate package and disconnect from it, do you get the same good amount of time to launch Unity?

    In your log I can see that Collab is taking a lot of time to resolve in some cases:

    Code (CSharp):
    1.  
    2. [Performance] Application.Tick :  6238299 samples, Peak.  77.2 s (1354505.6x), Avg.  57.0 us, Total. 355.6 s (75.6%)
    3. [Performance] Collab.Tick      :     6778 samples, Peak.  77.1 s (6526.8x), Avg.  11.8 ms, Total. 80.06 s (17.0%)
    4.  
     
  11. laurentlavigne

    laurentlavigne

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    When I captured the logs I had already turned off collab
     
  12. LeonhardP

    LeonhardP

    Unity Technologies

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    Jul 4, 2016
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    3,135
    When you restart the project, is Collab still listed as Off in the Services window?