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Bug regression: overlay arrow box now highlights entirely

Discussion in '2021.2 Beta' started by laurentlavigne, May 31, 2021.

  1. laurentlavigne

    laurentlavigne

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    super distracting, unnecessary
    upload_2021-5-31_12-40-31.png
     
  2. Aras

    Aras

    Unity Technologies

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    This will be fixed in next alpha I think.
     
  3. Ruchir

    Ruchir

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    Not related to this but would it be possible to have something like blender?

    It would be much easier when using unity on a laptop :)
     
  4. laurentlavigne

    laurentlavigne

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    cool
    good laptop layout = instant interest
    what does blender do?
    the design team does listen
     
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  5. Ruchir

    Ruchir

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    Look at this :


    Look at the 2:02 time
     
  6. laurentlavigne

    laurentlavigne

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    I gotta admit that you scared me for a moment. I mean Blender doing something ergonomical? Then I'd have to bring the chickens to the dentist. Fortunately this did not disappoint and even brought back (cringe induucing) memories of Alias Wavefront and TDI explore. Yep this way to rotate the viewport by click-dragging icons is nearly 3 decades old.

    Good thing is, we've moved away from vaccum tubes. A more user friendly way to handle view rotation is three finger gesture, one finger per axis.
     
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  7. gabrielw_unity

    gabrielw_unity

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    Blender's view navigation/gizmo is hecking cool. We talk about it a lot. Yes, we'd also like to build something with similar functionality, nothing solid on the roadmap though. All about Splines for the moment :)
     
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  8. laurentlavigne

    laurentlavigne

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    What is good about blender navigation?
     
  9. Ruchir

    Ruchir

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    You can pan, zoom and orbit by just clicking the gizmos, this is especially helpful for laptop, trackpad users.

    You still have your standard functionality you expect but it adds accessibility functionality on top.
    Also, their Pie menus are a lifesaver for me, I mean at this point every software I know uses one. This would be really useful for probuilder's workflow, right now I gotta use the prouilder menu more than I think is necessary.

    One other thing that would be helpful in my opinion would the shortcut info that many programs show when pressing a combo. Rider, blender all have them, They show multiple options present when pressing a shortcut combo. @gabrielw_unity
     
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  10. Ruchir

    Ruchir

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    Can we get some insight into what's coming :p
     
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  11. gabrielw_unity

    gabrielw_unity

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    This is a big topic lately also. Nothing for sure, but definitely a need we recognize.
     
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  12. laurentlavigne

    laurentlavigne

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    This type of local interarction is from the 80s, it is known to be bad and was superceded by non local (ie: shortcut + mouse based) interaction for 2 decades
    no it's not: you still need to move the cursor to said icon which on trackpad is difficult, this is superceded with multi finger gestures which is non local
    agreed, the Maya spacebar menu (called combo box) is so good that no one uses menu bar anymore, also is non local, also allows gesture!
    100% yes! at least in menus

    overall: anything that is non intrusive and non local and doesn't eat up screen space is a positive for pro work
    anything that is transient is a positive for fast work
     
  13. gabrielw_unity

    gabrielw_unity

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    That blender gizmo thing might sound bad to a power user ... but three points:
    1. Most important, it's just one way to nav, not forced into it
    2. it's amazing for new users, zero hotkeys/etc to learn
    3. it's also amazing for users who move between 6 different 3d apps and they can't all be set to the same nav keys ... just need to do a quick view nav, done!
     
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  14. laurentlavigne

    laurentlavigne

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    sold! as long as your team's aware that U isn't KPT Bryce ;)
    Unity is so complicated to use, I don't see how it can cater to users so green that they don't know industry standard shortcuts.
    i map all nav to maya shortcuts, done. maybe i'm not understanding what you say, got an example?
     
  15. gabrielw_unity

    gabrielw_unity

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    Various tools (Substance, Unity, off the top of my head ... ) don't actually let you modify the nav controls enough to match other DCC apps. Additionally, for some folks, it's fairly common to be swapping over to other people's computers to help/work/teach, and you never know what they'll have set for nav :eek:

    That said, we're also working toward overhauling shortcut customization with the goal of enabling Unity nav controls to be totally customized. Both sides of the problem are being worked on :)
     
  16. Lars-Steenhoff

    Lars-Steenhoff

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    Yea one of the reasons I like Unity is the viewport navigation, I was using maya 15 years ago a lot and it just was an easy switch to Unity. I do wish some more things that maya has for decades would come to unity.

    For example :
    • Pen / Stylus input support for every tool, Pressure sensitive operations.
    • Holding a modifier key to constrain movement to one axis
    • Setting selected values by just dragging the middle mouse in the viewport.
    • Making easy connections between values even with simple expressions
    • Easy switching between layouts
    • Customisable shelf ( without programming needed )
     
    Last edited: Jun 8, 2021
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