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Refresh Asset Database

Discussion in 'Asset Database' started by laurentlavigne, Jan 15, 2021.

  1. laurentlavigne

    laurentlavigne

    Joined:
    Aug 16, 2012
    Posts:
    5,994
    every time i load this project:
    upload_2021-1-15_10-22-37.png

    any fix besides turning off the cache server?
     
    futurlab_xbox likes this.
  2. futurlab_xbox

    futurlab_xbox

    Joined:
    Nov 5, 2018
    Posts:
    22
    We're seeing the same issue across multiple PCs on our team - does disabling the Cache Server / Accelerator really help?

    Something we also noticed is that the shader cache seems to grow indefinitely - at least when the Editor is set to Android platform:

    upload_2021-1-28_12-47-31.png

    Deleting this file seems to improve the project start-up times a lot (at the cost of the next build taking a lot longer).
     
    Last edited: Jan 28, 2021
  3. laurentlavigne

    laurentlavigne

    Joined:
    Aug 16, 2012
    Posts:
    5,994
    Shader caching shouldn't do that. You need to report a bug or it'll never get attention.

    Having Accelerator (the server) slows down project opening a lot. You reminds me that I don't even need it since local caching is now default.
     
  4. futurlab_xbox

    futurlab_xbox

    Joined:
    Nov 5, 2018
    Posts:
    22
    This seems to have been fixed recently (we're on 2020.2.5f1 now).

    Accelerator is still useful even when used only locally when working on multiple platforms. Our project is very texture-intensive, and not having to reimport them all every time makes a huge difference.
     
  5. laurentlavigne

    laurentlavigne

    Joined:
    Aug 16, 2012
    Posts:
    5,994
    cool, I'll move the project over.
    maybe I misunderstood what the unity guys said... they explained that this behavior is default and that accelerator is only useful for team work when a central accelerator server serves multiple users. Have you tried with accell off?
     
    futurlab_xbox likes this.