Hi! I have a flickering problem when I combine refraction and smoothness on the glass material of the window: Window geometry has relatively small hard-surface details with bright edges which makes it a hard case for TAA already, but without refraction enabled there's almost no flickering with TAA on high settings. Also, without refraction, any smoothness value has no impact. But once I enable any type of refraction with basically any settings related to it (IOR, distance, thickness) this flickering of window planks is drastically exacerbated and TAA can no longer fight it, even with the anti-flickering option maxed out. Any transparency-related option of the material has no impact on this situation. I thought, maybe I can add this blur-ish look through the custom pass which will be set to "after post-process" so I could exclude this from TAA affecting it, but I can't get it working correctly. If someone knows the workaround for this type of problem, I would really appreciate your help.