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Refraction shaders behave much better in 2.6 :D

Discussion in 'Shaders' started by Yann, Oct 29, 2009.

  1. Yann

    Yann

    Joined:
    Oct 20, 2007
    Posts:
    432
    I guess this is logically related to the enhancement on image effects, but didn't see any mention of it : there's really good news for people who need to use several refracting objects in their scenes. Now such objects no more disappear when looked at through other refracting objects... this is so much more realistic for windows, bottles, glass bricks and the like ! It will help me a lot for my current architectural project :D
     
  2. Daniel_Brauer

    Daniel_Brauer

    Unity Technologies

    Joined:
    Aug 11, 2006
    Posts:
    3,355
    That is really good news. I wonder if it slows down subsequent GrabPasses.