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Reflectivity problem (non reflective material with Standard shader)

Discussion in 'Global Illumination' started by Garrettec, Apr 3, 2015.

  1. Garrettec

    Garrettec

    Joined:
    Nov 26, 2012
    Posts:
    96
    Hello. All materials using standard shader, despite having metallic and smoothness values set to 0, keep reflecting some amount of surroundings. This happens with Reflection Probes as well as with Skybox reflection.

    Here are examples (there are no active lights in this scene, all objects materials have smoothness and metallic set to zero except sphere and cube, they have these values set to 1):

    With Reflection Probe
    Screenshot_1.png

    With Skybox
    Screenshot_2.png

    Skybox Reflection Intensity Set to 0 and deactivated Reflection Probe
    Screenshot_3.png

    Due to this we have ugly "misty" tint on all objects in the scene, especially visible in shadows and dark objects.

    This problem doesn't occur with Standard (Specular setup), but unfortunately Terrain uses only Standard metallic shader, thus we are stuck without reflections or with ugly "milky" terrain.

    And this problem looks very similar to the problem discussed in my previous thread http://forum.unity3d.com/threads/ab...ial-with-standard-shader.294409/#post-1940610 .

    Are you, Good Sirs, going to do something with those problems? :)
     
    Last edited: Apr 4, 2015
  2. ReJ

    ReJ

    Unity Technologies

    Joined:
    Nov 1, 2008
    Posts:
    378
    Garrettec likes this.
  3. Garrettec

    Garrettec

    Joined:
    Nov 26, 2012
    Posts:
    96
    Many thanks to you, Rej, we will try a work around for now. It is nice to know you are aware of the problem and working on it, now I am comfortable about terrains (and shaders) future :).

    About sphere and cube - I just placed them to compare 0/0 with 1/1 materials.