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Reflective Cubemap Specular Issues

Discussion in 'Editor & General Support' started by Mindless_Soul, Jun 7, 2006.

  1. Mindless_Soul


    Feb 1, 2006
    I am making a reflective swimming pool in my scene.
    I have two problems:

    1) The reflection

    2) I need translucent water


    1st problem: The cubemap reflection is on the wrong side of the planes.

    The top picture is the bottom view, and the second picture is the view from the top.

    What do I need to do to fix this problem?


    2nd Problem: Is it possible to modify the default water shader to be translucent? I want to be able to see the bottom of the swimming pool (I would make the water reflective, but I don't have pro).


    --**Nevermind, I figured it out. **--
    Thanks anyway, and I apologize for taking up space

    Attached Files:

  2. Aras


    Unity Technologies

    Nov 7, 2005
    The reflective shaders in Unity 1.2.2 were calculating reflection slightly wrong on new video cards. The fixed shaders will be in 1.5.