Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. We’re making changes to the Unity Runtime Fee pricing policy that we announced on September 12th. Access our latest thread for more information!
    Dismiss Notice
  3. Dismiss Notice

Reflective Cubemap Specular Issues

Discussion in 'Editor & General Support' started by Mindless_Soul, Jun 7, 2006.

  1. Mindless_Soul

    Mindless_Soul

    Joined:
    Feb 1, 2006
    Posts:
    128
    I am making a reflective swimming pool in my scene.
    I have two problems:

    1) The reflection

    2) I need translucent water

    ----------------------------------------------------------------------------------

    1st problem: The cubemap reflection is on the wrong side of the planes.

    The top picture is the bottom view, and the second picture is the view from the top.

    What do I need to do to fix this problem?

    ----------------------------------------------------------------------------------

    2nd Problem: Is it possible to modify the default water shader to be translucent? I want to be able to see the bottom of the swimming pool (I would make the water reflective, but I don't have pro).

    Thanks.


    --**Nevermind, I figured it out. **--
    Thanks anyway, and I apologize for taking up space
     

    Attached Files:

  2. Aras

    Aras

    Unity Technologies

    Joined:
    Nov 7, 2005
    Posts:
    4,770
    The reflective shaders in Unity 1.2.2 were calculating reflection slightly wrong on new video cards. The fixed shaders will be in 1.5.