Hello. I have create a skybox shader/material. Up to now, I used it in a custom sphere object, but now I've tried setting it directly to the RenderSettings.skybox and it works fine. This shader depends on external variables that set the time of day (and thus color of the sky). Unfortunately, the reflections don't seem to actually work! What seems to happen is that the material is applied, but in a "fixed" time of day. The skybox itself changes, but not the reflections. Here are some screenshots to show what I mean. You can see the sphere and the skybox (on the first three), which both display the same. The reflections on the water (on the last two), always seem to display the sunset colors. The RenderSettings do say this "the shader of this material does not support skybox rendering", but I have no idea what that means - it works on the actual skybox. I can provide the shader code, though it is quite messy. Anyway, does anyone have any idea of how to solve this? Or a first step on diagnosing the problem. Thanks!