In HDRP, we had deferred-rendering and ScreenSpace reflections, looked great. We switched to Forward Rendering so we could make use of MSAA, and now the reflections are all messed up. For example, a car's windshield will reflect the road underneath the car, and the car can even reflect itself as it approaches the camera. We tried disabling SSR on the materials, and even in the HDRP Asset and on the camera, the reflections are still happening. Note, this is using HDRP 6.9.2 since we are using Unity 2019.2 - is this an issue that may have been fixed in HDRP 7.X?