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Reflections are wonky with forward rendering

Discussion in 'High Definition Render Pipeline' started by Dreamback, Feb 15, 2020.

  1. Dreamback

    Dreamback

    Joined:
    Jul 29, 2016
    Posts:
    189
    In HDRP, we had deferred-rendering and ScreenSpace reflections, looked great. We switched to Forward Rendering so we could make use of MSAA, and now the reflections are all messed up. For example, a car's windshield will reflect the road underneath the car, and the car can even reflect itself as it approaches the camera. We tried disabling SSR on the materials, and even in the HDRP Asset and on the camera, the reflections are still happening.

    Note, this is using HDRP 6.9.2 since we are using Unity 2019.2 - is this an issue that may have been fixed in HDRP 7.X?
     
  2. SebLagarde

    SebLagarde

    Unity Technologies

    Joined:
    Dec 30, 2015
    Posts:
    557
    Hi, yes this issue should be fixed in the 7.2.0 package with 2019.3. This is the recommended release as it include a large number of fixe
     
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