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ReflectionProbes.GetSample() ?

Discussion in 'Global Illumination' started by Justafin, Aug 30, 2015.

  1. Justafin

    Justafin

    Joined:
    Aug 6, 2012
    Posts:
    30
    I'm working on a rather large scene and while doing some profiling noticed that ReflectionProbes.GetSample() is eating up a lot of processing time. Just wondering what this is exactly and why it would be called every frame for static geometry using baked reflection probes (without probe blending)?

    Thanks,
    Justin
     
  2. KEngelstoft

    KEngelstoft

    Unity Technologies

    Joined:
    Aug 13, 2013
    Posts:
    1,366
    This has recently been optimized, I think the improvement will appear in Unity 5.3.
     
  3. neildevine

    neildevine

    Joined:
    Aug 24, 2015
    Posts:
    12
    Any chance this gets in a 5.2 patch ?