Hi, i have an issue where a baked refelction probe does not seem to work completly correct on my entities. In this testcase (2022.3.1f1 LTS) ground and the 4 color pillars are static gameobjects. The left sphere is a Gameobject and the right one is converted to entity in a subscene. Both spheres have a standard urp lit shader with metallic and smoothness on 1. Currently i can't find a way to have environment be shown in the reflection of the entity sphere, which only shows the sky. Am i missing a setting in Urp or any other ideas? Thanks for taking the time!