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Question Reflection probes stop affecting parent moving game object when outside influence box size

Discussion in 'High Definition Render Pipeline' started by olavrv, Dec 19, 2019.

  1. olavrv

    olavrv

    Joined:
    May 26, 2015
    Posts:
    497
    Reflection probes are set to realtime and refresh on enable. Probes are a child of a moving object. When object has moved further than the box size of the probe, the probe stops affecting the object.

    Unity 2019.3.0f3 and HDRP 7.2.0 (same issue on earlier Unity 2019.3 and HDRP versions)
     
  2. konsic

    konsic

    Joined:
    Oct 19, 2015
    Posts:
    995
    HDRP 7.2.0?
    Is it in Package manager yet?
     
  3. olavrv

    olavrv

    Joined:
    May 26, 2015
    Posts:
    497
    GIT
     
  4. BrettNexefy

    BrettNexefy

    Joined:
    May 24, 2018
    Posts:
    13
    I have the same issue as @olavrv
    Same conditions. Same problem but in HDRP 7.1.8

    Any ideas or is this a bug?
     
  5. iamarugin

    iamarugin

    Joined:
    Dec 17, 2014
    Posts:
    854
    It will be fixed in 7.2
     
    BrettNexefy likes this.
  6. BrettNexefy

    BrettNexefy

    Joined:
    May 24, 2018
    Posts:
    13
    Ok thanks for the response!
    Is there a link to a thread or bug tracker with this?
     
  7. iamarugin

    iamarugin

    Joined:
    Dec 17, 2014
    Posts:
    854