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Reflection probes, real time for ultra quality and baked for lower qualities?

Discussion in 'General Graphics' started by whidzee, Jun 3, 2022.

  1. whidzee

    whidzee

    Joined:
    Nov 20, 2012
    Posts:
    166
    Hey gang. I have some reflection probes in my open world game usually sitting over lakes and ponds.

    Is there a way to have them be real time reflective if the player chooses out highest quality setting but then have it default to baked if it's set to any of our lower settings?

    What would the c# line be for accessing this property of the reflection probe, (the changing from baked to real time)? I can't find any documentation on this part.

    I'd love to have this little extra treat for players with super graphics cards
     
    Last edited: Jun 3, 2022