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Reflection Probes Problem on PC

Discussion in 'General Graphics' started by CrazyRocksStudios, Nov 17, 2015.

  1. CrazyRocksStudios

    CrazyRocksStudios

    Joined:
    Sep 29, 2015
    Posts:
    15
    How can I disable reflection probe completely on selected mesh or
    How can I apply reflection probe to selected mesh ?

    The problem We have is simple - We want to create a puddle as a decal quad - reflection from the probe works on the puddle but also on the ground ... - the ground uses Standard shader and even if we set metal and smoothness to 0 on the ground We can still see the effect of the probe on the ground.

    Please help.
     
  2. fffMalzbier

    fffMalzbier

    Joined:
    Jun 14, 2011
    Posts:
    3,276
    In the MeshRenderer there is a field called Anchor Overwrite.
    There you can specify what reflection probe to choose.
    You should set the reflection probe dropdown above to simple to avoid bending from other probes.
     
  3. CrazyRocksStudios

    CrazyRocksStudios

    Joined:
    Sep 29, 2015
    Posts:
    15
    So You mean - the Blending Probe - should be set to off and in Anchor Override - my reflection probe right ?

    But how to get rid of influence of all other world probes ? - Selecting "Off" does not work...
     
  4. CrazyRocksStudios

    CrazyRocksStudios

    Joined:
    Sep 29, 2015
    Posts:
    15
    This actually does not work for me :(

    (On fresh, empty scene..)
    When I specify some reflection probe A for the floor (anchor override and set to simple), then when I move probe A far away from the floor and add another probe B - I can still see the effect of probe B on the floor.