Search Unity

  1. Unity support for visionOS is now available. Learn more in our blog post.
    Dismiss Notice

Question Reflection Probes not baking "lit" version of the map when using APV

Discussion in 'High Definition Render Pipeline' started by Minos321, Dec 5, 2023.

  1. Minos321

    Minos321

    Joined:
    Jul 7, 2018
    Posts:
    25
    Hello!

    I've been porting my project to APV and I'm loving this workflow. The map is looking exactly how I want, with great perf and blazing fast baking times (only 10 secs for the entire map!).

    However, I noticed that the reflection probes are not baking the APV lit version of the map.
    upload_2023-12-4_16-53-27.png

    Here's a confirmation with a fully metallic material:
    upload_2023-12-4_16-54-23.png

    This is in 2022.3.1f.

    Any thoughts?
    Thanks in advance!
     
  2. Misaki_eKU

    Misaki_eKU

    Joined:
    May 3, 2018
    Posts:
    86
    You need to enable probe volume option in reflection probe's frame setting in order to let reflection probe render the probe volume.
     
    Qleenie, Minos321 and chap-unity like this.
  3. Minos321

    Minos321

    Joined:
    Jul 7, 2018
    Posts:
    25
    Thanks, that did it!
    Took me a while to find the setting, if anyone needs it, make sure to enable it in both baked and realtime in this section:
    upload_2023-12-6_19-50-53.png
     
    Qleenie likes this.