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Resolved Reflection probes breaking reflection in VR

Discussion in 'VR' started by DevDunk, Jan 29, 2024.

  1. DevDunk


    Feb 13, 2020
    I have a VR project in URP 2022.3.13 (also tested .3.18). Using URP Lit shaders
    When I bake probes in my scene, the reflection gets more offset when I rotate the HMD. This is not realistic and very nauseating. The reflections are box projection, but it also happens without it
    Does anyone have any experience or pointers to fix this?
    I have worked with reflection probes before in VR, so I have no idea where the issue is.

    EDIT: Ah, don't use orthographic cameras in VR

    Attached Files:

    Last edited: Jan 29, 2024