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Reflection probes are affecting meshes that are nested but inner probe

Discussion in 'Global Illumination' started by MDADigital, Apr 16, 2021.

  1. MDADigital

    MDADigital

    Joined:
    Apr 18, 2020
    Posts:
    2,198
    Hey guys. We have a bug on this for years now but havent gotten it anywhere. We are getting closer to release and need it looked at.

    Problem is that meshes that are completely inside the bounding box of a probe are affected by the outer probe.

    Example

    upload_2021-4-16_9-59-56.png


    upload_2021-4-16_10-2-39.png

    upload_2021-4-16_10-3-3.png
    World probe also has lower importance, doesn't help

    upload_2021-4-16_10-5-41.png

    @KEngelstoft
    @kristijonas_unity

    You guys have any input on this? Thanks a million
     
  2. kristijonas_unity

    kristijonas_unity

    Unity Technologies

    Joined:
    Feb 8, 2018
    Posts:
    1,080
    Does tweaking Anchor Override help? Try placing an empty game object in the middle of your indoor area, and use that as an anchor.
    If that won't work, then it's a bug.
     
  3. MDADigital

    MDADigital

    Joined:
    Apr 18, 2020
    Posts:
    2,198
    No change

    upload_2021-4-16_13-0-4.png

    edit: this bug has been in the engine for years.
     
  4. MDADigital

    MDADigital

    Joined:
    Apr 18, 2020
    Posts:
    2,198
    aha, you have tried to respond to my case but I didnt get notified. Case 1233991 I will respond now.
     
    Pema-Malling likes this.